Boolean Unrulean
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thepixelcrush.com
Boolean Unrulean
@thepixelcrush.com
🖌️ Lead Environment Artist on Blackfrost: The Long Dark II
💼 Currently Hinterland
↪️ Previously Graceful Decay, Big Robot Ltd, Aardman.

🏭 Climate anxieter, 🍺 cider appreciator, 🎹 prog snob, 🏘️ Bristolian.
he/him

🌐 www.thepixelcrush.com
Pinned
Come for the pixels, stay for the nodes.
Reposted by Boolean Unrulean
‘The trend is irreversible’: has Romania shattered the link between economic growth and high emissions?
‘The trend is irreversible’: has Romania shattered the link between economic growth and high emissions?
Emissions have plunged 75% since communist times in the birthplace of big oil – but for some the transition has been brutal
www.theguardian.com
February 11, 2026 at 7:27 AM
This is so true.
February 7, 2026 at 10:50 AM
This is a crazy day for new musical releases, wow.
For IN VERSES I've been waiting 13 years.
February 6, 2026 at 7:06 PM
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Working on a #SubstanceDesigner graph for some cursed music hardware.
February 6, 2026 at 12:59 AM
Working on a #SubstanceDesigner graph for some cursed music hardware.
February 6, 2026 at 12:59 AM
Trying to find good interviews with your favourite niche musicians is tough, there are so many terrible terrible podcast hosts who ask the most inane questions. Conversational agony.
A good interviewer is a rare and precious thing.
February 5, 2026 at 1:46 PM
Good to be reminded that at the highest level the link between fascism and genAI is not subtle. Here is a very music-centric take on the issue.

youtu.be/U8dcFhF0Dlk?...
Suno, AI Music, and the Bad Future
YouTube video by Adam Neely
youtu.be
February 3, 2026 at 9:57 AM
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tag yourself i’m I AM MANOEUVRING WITH DIFFICULTY
January 29, 2026 at 6:41 PM
Trying the old Meshuggah "force it to loop after 4 bars" trick.

#dawless #noiseCrimes
January 30, 2026 at 12:42 AM
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"Is this another one of your masochist games?", asked my partner warily when I was playing through Cairn last week. The suffering is part of the point, yes, but also there are plenty of assists and difficulty options (that I stubbornly refused to make use of)
www.theguardian.com/games/2026/j...
Cairn review – obsession, suffering and awe in a climbing game that hits exhausting new heights
A punishing, beautiful survival game that turns mountaineering into an intimate test of endurance, fixation and emotional resolve – you’ll be in tears by the end
www.theguardian.com
January 29, 2026 at 8:21 PM
That's very kind.
What you guys are making looks really really special. Best of luck!
January 28, 2026 at 8:07 PM
Gosh this is stunning.
❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️
January 27, 2026 at 9:21 PM
Finally replaced my onkyo mini hifi I've had since I was a teenager with a tiny fosi amplifier. I've traded all the handy inputs for a massive sound quality upgrade I genuinely wasn't expecting. Pretty happy with that for £60 off CEX. I do now need a CD transport though..
January 25, 2026 at 3:57 PM
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The lady and the crow
HD wallpaper available on patreon
January 20, 2026 at 5:39 PM
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This year's Spotify Wrapped thing made me realise that I spend most of my music listening time enjoying tracks from albums I already own, and was the last step in convincing myself to finally cancel my subscription and never look back at music streaming services again - hooray
December 4, 2025 at 2:49 PM
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Ayy thanks! The cell stuff was fun to do!
January 17, 2026 at 6:07 AM
Reposted by Boolean Unrulean
Keeper is one of the most visually interesting games I've worked on...
and now you can watch me yap about it
🚨 ATTN: Technical Geeks🚨

Behold, our 105-minute #Unreal5 KEEPER deep dive!

@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!

buff.ly/1RvxgaY
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…
www.youtube.com
January 16, 2026 at 8:20 PM
This is so, so cool Will. the custom pipeline stuff really does make it a completely unique thing to look at.
Also reassuring to hear the challenges presented by the brush strokes elements, we have been contending with similar issues.

Gonna grab Keeper and have a wander around soon!
January 17, 2026 at 12:04 PM
I will absolutely do that 🙏🏻
January 16, 2026 at 10:38 PM
Looking forward to giving this a watch, so little good info on stylised art production in UE5
January 16, 2026 at 8:39 PM
Mike, your laugh is so infectious.
January 12, 2026 at 11:57 AM
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
January 8, 2026 at 6:02 PM
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Adding a "before:2021" helps quite a bit. Just hope you're not looking for anything contemporary ;)
January 6, 2026 at 11:33 AM
That is a great tip
January 6, 2026 at 12:24 PM