12:Hours is a deeply tactical game in which players crew together a single tank to fight through the bloodiest conflict the world has ever seen
✅ Complex Damage
✅ Mission Generators
✅ Downtime Activities
✅ Beautiful Pages
taliautsch.itch.io/12hours
taliacorp operations suspended for some time
taliacorp operations suspended for some time
will keep updated during the game, this table is soooo fun
will keep updated during the game, this table is soooo fun
Please for the love of god, will all of you start making art!
Stop asking your self why or what new idea you're expressing, stop worrying about being derivative, stop waiting for the best opportunity to express yourself.
Just start creating art
some of the greatest works of art are being made right this moment
if you opened your eyes for like 5 minutes and searched for find cool shit you would be inundated with some of the most breathtaking albums, books, and films you'll ever see
Please for the love of god, will all of you start making art!
Stop asking your self why or what new idea you're expressing, stop worrying about being derivative, stop waiting for the best opportunity to express yourself.
Just start creating art
some of the greatest works of art are being made right this moment
if you opened your eyes for like 5 minutes and searched for find cool shit you would be inundated with some of the most breathtaking albums, books, and films you'll ever see
some of the greatest works of art are being made right this moment
if you opened your eyes for like 5 minutes and searched for find cool shit you would be inundated with some of the most breathtaking albums, books, and films you'll ever see
There is nothing inherently better about rolling 2d6 vs a d12, rolling over or under a stat for a skill check, or using tokens.
The special part is when you, the designer, noticing how a particular mechanic lets you share a part of the human experience
Kokotona is also in its final 20 hours of funding, please go support this incredible project!
www.youtube.com/watch?v=7tH_...
Kokotona is also in its final 20 hours of funding, please go support this incredible project!
www.youtube.com/watch?v=7tH_...
You don't have to tell me what that is. It's better left unsaid.
Do this while running games.
You don't have to tell me what that is. It's better left unsaid.
Do this while running games.
eu quero falar que o mano carbura narguile implantado nas costa do viadinho cromado que ele deixa no escritório e essas palavras NÃO EXISTEM cara
o mundo anglofono é uma prisão
low stakes cyberpunk rules
last week i fastballed a guy and a car into one of my players and beat the shit out of the other with a barbell because they interrupted a late night bench press bet
man i love rpgs
eu quero falar que o mano carbura narguile implantado nas costa do viadinho cromado que ele deixa no escritório e essas palavras NÃO EXISTEM cara
o mundo anglofono é uma prisão
o tanto que essa mesa tá engraçada não ta escrito eu amo meus amigos não tem como
o tanto que essa mesa tá engraçada não ta escrito eu amo meus amigos não tem como
low stakes cyberpunk rules
last week i fastballed a guy and a car into one of my players and beat the shit out of the other with a barbell because they interrupted a late night bench press bet
man i love rpgs
low stakes cyberpunk rules
last week i fastballed a guy and a car into one of my players and beat the shit out of the other with a barbell because they interrupted a late night bench press bet
man i love rpgs
last week i fastballed a guy and a car into one of my players and beat the shit out of the other with a barbell because they interrupted a late night bench press bet
man i love rpgs
mf going around with a kick me sign liking travestis lmao dating apps are a nightmare holy shit
mf going around with a kick me sign liking travestis lmao dating apps are a nightmare holy shit
designing is already hard as balls, art is (deservedly) expensive and solid text can be RUINED by a shit page.
my sloppy layout work is responsible for like 90% of my following — game art goes FAR beyond commissioned OCs
designing is already hard as balls, art is (deservedly) expensive and solid text can be RUINED by a shit page.
my sloppy layout work is responsible for like 90% of my following — game art goes FAR beyond commissioned OCs
and blah blah blah help your local trans author eat blah blah blah every dollar counts yall know the spiel already
you ever wanted to play as scarred, hyper-dramatic, uber-traumatized, absolutely reckless samurai fighting against a rapidly modernizing imperial japan?
no?
what the fuck dude, get on ichiman rn this shit slaps
taliautsch.itch.io/ichiman
and blah blah blah help your local trans author eat blah blah blah every dollar counts yall know the spiel already
i cannot put in words how much i dislike the two-tone, sidebar screenshot format they use over there
still have to beat GMMW page tho, that one slapped sooooooooo hard
i cannot put in words how much i dislike the two-tone, sidebar screenshot format they use over there
still have to beat GMMW page tho, that one slapped sooooooooo hard
you ever wanted to play as scarred, hyper-dramatic, uber-traumatized, absolutely reckless samurai fighting against a rapidly modernizing imperial japan?
no?
what the fuck dude, get on ichiman rn this shit slaps
taliautsch.itch.io/ichiman
you ever wanted to play as scarred, hyper-dramatic, uber-traumatized, absolutely reckless samurai fighting against a rapidly modernizing imperial japan?
no?
what the fuck dude, get on ichiman rn this shit slaps
taliautsch.itch.io/ichiman