Site: https://www.studiosunshower.com
Discord: https://discord.gg/4M3wsEBbRG
Today let's demonstrate modifying the Cone spell to utilize the "Prismatic" mutator, which will randomize the element of each shot!
#gamedev #godot
I think I'm going to have to remove the damage cap for this game; I suspect players will reach it too easily... 💦
#gamedev #godot
- 3 Stars (fullscreen attack)
- 3 Diamonds (healing)
- 3 Skulls(enemy)(instant kill)
- 3 Skulls(boss)(4x damage)
- Fail to match (1x damage)
- Exceed max # active targets (1 unavoidable damage)
#godot #gamedev
Cast Type: Flotilla
Like every spell, the player can customize the various attributes of Flotilla to alter the projectile speed, spawn rate, number of knives, and so on.
This was a fun one to make. Just aim, then release the spell to unleash the knives.
#gamedev #godot
Wonderful pixel art by @vnitti.bsky.social, original design by @iffykins.bsky.social
#gamedev
Wonderful pixel art by @vnitti.bsky.social, original design by @iffykins.bsky.social
#gamedev
( concept art for Coruncopia @studiosunshower.bsky.social )
( concept art for Coruncopia @studiosunshower.bsky.social )
Every spell in the game has a unique appearance per element! #gamedev
Every spell in the game has a unique appearance per element! #gamedev
Doing some chill gamedev on this Friday afternoon. Come hang out!
Doing some chill gamedev on this Friday afternoon. Come hang out!
But that's okay.
Based on what the platform is trying to do, I think Federation (if well executed) should take higher priority. I don't want to migrate platforms again...
But that's okay.
Based on what the platform is trying to do, I think Federation (if well executed) should take higher priority. I don't want to migrate platforms again...
Made all the fun logic for collisions and attacks working; and Godot runs pretty smoothly given how complex these enemy node groups are.
Made all the fun logic for collisions and attacks working; and Godot runs pretty smoothly given how complex these enemy node groups are.