Studio Sunshower
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studiosunshower.com
Studio Sunshower
@studiosunshower.com
🌦️ Boutique game developer and design consulting cooperative. Currently working on Coruncopia.
Site: https://www.studiosunshower.com
Discord: https://discord.gg/4M3wsEBbRG
Ah, please excuse the audio in the video. 💦 That was some work music from a game called The Last Blade II. A wonderful SNK title; you should play it.
September 12, 2024 at 8:17 PM
コアシステムを ますます作成したし、いくつかのステージも作りました。

小さなプレビューをお楽しみください。
September 12, 2024 at 8:13 PM
BONUS: I want to keep most of the assets close to our chest and not reveal everything, but here's Nil.

He's a type of druid called an Almanactor who has protected Coruncopia since it was created. He's cold, grim, wields godlike power, and is our main character players will control.
September 27, 2023 at 4:27 PM
Wrapping up, once we have that vertical slice, not only will we be distributing that for free, but we'll be using it to secure additional funding (in whatever fashion that may be).

Until then, it's back to the debug room for us!
September 27, 2023 at 4:19 PM
Anyway, we're approaching the point where, once we're back to parity with our old Unity build, we'll have enough saved up to do another round of assets, which we hope to be enough to get us to the end of the vertical slice.

We *do* have some assets, by the way...
September 27, 2023 at 4:17 PM
Having to switch engines at this point in development is indeed a massive headache, but because of how we've developed the game, this only means converting all of our C#. Had we been less disciplined in our approach, it could have been a total nightmare.

Godot is really nice, by the way.
September 27, 2023 at 4:16 PM
Writing contracts that are fair, following our own rules for work/life balance, creating and maintaining an image; a brand, and then projecting it.

The amount of work that goes into this -- if you want to do it right -- is truly staggering for a small team. But we believe we're doing it right.
September 27, 2023 at 4:15 PM
In this industry, preserving a project's design throughout production is of paramount importance to us. Half the project had been developing the game, but the other half has been spent learning how to run a studio.
September 27, 2023 at 4:14 PM
So as you might expect, lack of funding is a momentum-killer for what is supposed to be a vertical slice; a polished, feature-complete glimpse into a hypothetically larger game.

But hey, them's the breaks. This was never an unknown for us going in.
September 27, 2023 at 4:13 PM