Studio Sunshower
banner
studiosunshower.com
Studio Sunshower
@studiosunshower.com
🌦️ Boutique game developer and design consulting cooperative. Currently working on Coruncopia.
Site: https://www.studiosunshower.com
Discord: https://discord.gg/4M3wsEBbRG
Introducing the Moledrake enemy! This sassy little yam loves to hide among the plants and ambush foes with a piercing shriek.

Wonderful pixel art by @vnitti.bsky.social, original design by @iffykins.bsky.social

#gamedev
March 11, 2025 at 9:51 PM
In Coruncopia, the player can modify any spell they find, including the element. Behold the Cube spell, which simply summons a cube that can be pushed around, used to block attacks, and even detonated to produce an explosion.

Every spell in the game has a unique appearance per element! #gamedev
November 24, 2024 at 8:30 AM
This week marks one year of developing Coruncopia on the Godot Engine! #Godot #GodotEngine #gamedev
September 18, 2024 at 2:14 AM
We've been working hard on a lot of the main systems (not quite so flashy), but also developing some of the environments as well (appropriately flashy).

Please enjoy this humble taste. #godot #gamedev #pixelart #ドット
September 12, 2024 at 8:01 PM
The stress testing, ehhh, it is not so stressful, actually!

Made all the fun logic for collisions and attacks working; and Godot runs pretty smoothly given how complex these enemy node groups are.
November 3, 2023 at 7:59 PM
BONUS: I want to keep most of the assets close to our chest and not reveal everything, but here's Nil.

He's a type of druid called an Almanactor who has protected Coruncopia since it was created. He's cold, grim, wields godlike power, and is our main character players will control.
September 27, 2023 at 4:27 PM
Wrapping up, once we have that vertical slice, not only will we be distributing that for free, but we'll be using it to secure additional funding (in whatever fashion that may be).

Until then, it's back to the debug room for us!
September 27, 2023 at 4:19 PM
Anyway, we're approaching the point where, once we're back to parity with our old Unity build, we'll have enough saved up to do another round of assets, which we hope to be enough to get us to the end of the vertical slice.

We *do* have some assets, by the way...
September 27, 2023 at 4:17 PM
September 14, 2023 at 6:13 PM
Starting up our Godot project. Hi, Nil!
September 13, 2023 at 11:18 PM