Stagram - Arisk Studio
stagram.bsky.social
Stagram - Arisk Studio
@stagram.bsky.social
⌨️ French 🥖 Game Developper (Unity/Godot/Custom Engine/No Engine)
🚧 Co-founder & Tech Director @ Arisk Studio
👉 https://ariskstudio.com/
👉 Play N.R.V. Demo now on Steam: https://store.steampowered.com/app/3311460/NRV/
Pinned
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I am so happy to share with you that Ploko is out now!!!!!
It's an adventure that has come to fruition and our very first personal game release, which is such a thrill 🥳

Please support and have fun!
😸 Meow Meow 😸
#indiedev #cozygame #vrgame #indiegame #canyoupetthedog #canyoupetthecat #gamedev
August 22, 2025 at 2:24 PM
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Our bad, BlueSky!

It turns out that releasing a game in the middle of Gamescom made us forget to announce you that...

The Rogue Prince of Persia is out on consoles and Steam 1.0 (Switch 1 & 2 coming soon).

Here's one of the trailers for the launch. Have fun!
youtu.be/RxqkMJCCoTk?...
What makes The Rogue Prince of Persia unique?
YouTube video by Evil Empire
youtu.be
August 22, 2025 at 5:41 PM
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Evil Empire tells devs to avoid early access unless their project is 90 percent complete
Evil Empire tells devs to avoid early access unless their project is 90 percent complete
The Rogue Prince of Persia developer feels the early access slalom is riskier than ever.
www.gamedeveloper.com
August 22, 2025 at 7:18 PM
On va whishlist les amis, c'est le goty, Split fiction à côté c'est meh
📅📢 RELEASE DATE ANNOUNCEMENT 😈🔥

Xion leak will be released on Steam on April 28th.
Play it in pairs, locally or online! 🤖🤖
April 10, 2025 at 6:47 PM
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I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. I was responsible for the entire art direction, world-building, and artistic production.

www.artstation.com/artwork/x32QE2
N.R.V City Street, Antoine Tardieu
DEMO Steam : https://urlr.me/bHAqz6 I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. Co-created with my co...
www.artstation.com
March 26, 2025 at 1:40 PM
IDs are now supported to retrieve elements from UI 🎉

#gamedev #indiedev #odinlang #raylib #gui
March 21, 2025 at 3:16 PM
discussions.unity.com/t/unity-grap...

Maybe this time they will not abandon it in the middle of the development since it's used in the new animation system they are building... Will see I guess

I will test it when it goes out

#gamedev #unity3d
Unity Graph Toolkit Update (Q1 2025)
Hello Unity community! We are excited to announce the upcoming experimental package release of Graph Toolkit, a graph authoring framework designed to help you build custom node-based tools more easil...
discussions.unity.com
March 21, 2025 at 2:05 PM
I think that it's much better now!

I can build my GUIs by describing the hierarchy of elements in an XML file 🎉

I still have few more properties to support and a refacto for the button to behave correctly with the auto layout system but the base is here.

#gamedev #indiedev #odinlang #gui #raylib
March 21, 2025 at 10:07 AM
I'm creating an auto layout system for my "GUI Framework" in my current project, next step, reduce the boilerplate by externalizing GUI description to a separated file

#gamedev #indiedev #odinlang
March 20, 2025 at 3:18 PM
As you may know, I'm learning #odinlang for a week, creating game mechanics proto, and I tough that put some notes on what I appreciate on the language might be cool.

I created a little post that I might improve over time. Maybe you will learn sth.

enormous-sunspot-939.notion.site/15-03-2025-O...
[15/03/2025] Odin Lang - Features Highlight | Notion
Introduction
enormous-sunspot-939.notion.site
March 16, 2025 at 6:02 PM
🚂Cargo can now be placed on rails and move along them

Maybe I have to think about a game now with a little scope that I can complete in a short time frame since I already have ideas for my next mini project...

Also, have you any reference of pixel art top down trains sprites ?

#gamedev #indiedev
March 16, 2025 at 11:48 AM
🚂 It's railway o'clock! 🚂

Art made by someone that don't understand anything about #pixelart but try to navigate his way in this world (don't be rude please)!

I'm using #odinlang and its `bit_set` to handle rail's neighbors and direction, pretty cool flags handling!

#gamedev #indiedev #raylib
March 15, 2025 at 8:23 AM
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Everything is ready & 'final' build has been uploaded. Keys will be sent to youtubers/streamers over the weekend.

If anyone is interested in covering the game, don't hesitate to reach out and I'll send a key.
Only 15 days left before release. I'm adding the last QoL features such as unlocking levels as whole chapters instead of one by one so they don't have to be completed in a strict order if you're stuck on one.

store.steampowered.com/app/3336460/...

#gamedev #indiedev #puzzlegame
March 14, 2025 at 8:08 PM
#odinlang arrays are amazing for two main reasons :
1. builtin array programming
2. bultin dynamic arrays

Thanks to these two points, work with arrays is a breeze if I have to compare with other languages I know, atm, it's the best overall experience (ok c# can compete without a doubt)
March 13, 2025 at 11:42 AM
After zig I'm now toying with @gingerbill.org #odinlang!
For this mini project I already have some plans on what I want to do and I will share progress here for sure. ATM I'm creating necessary interaction elements (yeah based on grid again, I like grids).

#gamedev #indiedev #raylib
March 13, 2025 at 8:30 AM
This week-end was the #zig week-end.
I like to put together a little project in order to learn/evaluate a new programming language (new for me).
Of corse, I used #raylib (it helped to use build.zig and dependencies management).

#gamedev #indiedev
March 11, 2025 at 8:47 AM
In an attempt to push this to work "auto magically" on all unity's objects (Scriptables, Game Objects mainly), I tried to push the reflection. C# issue ou skill issue it looks like I can't find a way to fetch invocation list.

I'm thinking about another way of doing it that will require a little...
With native C# events in unity it can be hard to know which object is listening as a project grows.
It's easy to create a custom inspector that display attached listener with reflection API.

I have no doubt that the same thing is doable in #godotengine!

#gamedev #indiedev #unity3D
March 4, 2025 at 8:34 AM
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#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
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2 231 146 €

2 231 146 mercis, 2 231 146 raisons de soutenir les actions de @mdmfrance.bsky.social.

#SpeeDons
March 3, 2025 at 12:39 AM
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C'est maintenant officiel, je peux dire que j'ai obtenu la bourse Parcours d'Auteur du CNC pour travailler sur mon projet de documentaire nommé "Rage Quit" ! Un immense merci à Christophe Galati @deneosproduction.com pour son parrainage et à toutes les personnes qui m'ont aidé dans cette démarche 👀
February 28, 2025 at 11:26 AM
Still working on this side project during the week-end ! More UI work and today is the upgrade panel day.

Can you guess what this game will be ?

#gamedev #indiedev #pixelart #gui #unity3d
March 2, 2025 at 4:44 PM
With native C# events in unity it can be hard to know which object is listening as a project grows.
It's easy to create a custom inspector that display attached listener with reflection API.

I have no doubt that the same thing is doable in #godotengine!

#gamedev #indiedev #unity3D
March 2, 2025 at 2:14 PM
Hmmm looks like I'm working on a side project with my programmer's art talent.

I have absolutely no idea about the time I can afford to put in it... Usually I'm a 3D project guy but it's fun to dive in pixel world.

#gamedev #indiedev #unity3d #pixelart #gui
February 28, 2025 at 9:57 AM
I tested the demo that is part of the Steam Next Fest right now, if you like nervous arcade games with good electronic music you will be served!

and "Pas mal non ? C'est Français !"

link to the steam page: store.steampowered.com/app/2977820/...

#steam #nextfest #gamedev
February 27, 2025 at 1:41 PM