Stagram - Arisk Studio
stagram.bsky.social
Stagram - Arisk Studio
@stagram.bsky.social
⌨️ French 🥖 Game Developper (Unity/Godot/Custom Engine/No Engine)
🚧 Co-founder & Tech Director @ Arisk Studio
👉 https://ariskstudio.com/
👉 Play N.R.V. Demo now on Steam: https://store.steampowered.com/app/3311460/NRV/
It’s not ideal but you can use resources in place of structs if you need serialization
April 16, 2025 at 8:54 AM
You know the meme from the office that say "corporate needs you to tell the difference between these two pictures" ?
April 5, 2025 at 6:10 PM
Yeah its understandable, btw it looks great ;)
March 26, 2025 at 6:20 PM
If tou prefer higher resolution its possible to create à 32× texture pack and higher unless you keep it in power of 2
March 26, 2025 at 6:16 PM
C'est un framework pour créer des outils nodaux, ils avaient déjà sortie quelque chose qu'ils y rapidement abandonné à l'époque et c'était pas documenté ou très peu et mal
March 26, 2025 at 10:38 AM
I want to make a Captain Toad clone when I see these beauties 🍄
March 16, 2025 at 7:27 AM
I totally agree, and I've also found that it's difficult to channel all the parisitic ideas that interfere with the true essence of what you want to create, in order to keep the original idea dominant in the final result. It's a mentally difficult process.
March 16, 2025 at 7:20 AM
I don't know about you but I don't want to work in this setup, never! I want to use my brain not to fix garbage from a machine but to create things by myself since it's my work and my passion. AI can wash my plates, but not take what I love to do for sure 😀
March 15, 2025 at 3:17 PM
It's a depressing reality 🥲
This type of position will flourish everywhere soon because tech team will need them but at the same time they will be the black sheep in the room that cost money to fix a feature that used to works before but create no new value, finance guy gonna hate this for sure
March 15, 2025 at 12:18 PM
There is also comptime in Odin with the `when` keyword and you can sign a proc with "contextless" to not pass the context (so no allocator as well).

But this way of doing in Zig is dictated by the "no hidden control flow and no hidden memory allocations" policy and it's great they stick to it
March 15, 2025 at 9:09 AM
Zig is for sure a cool language but it's much more complicated to get started and there is much less QoL and as a result, I find code to be less expressive and easy to understand.

For instance, context and allocator in Odin are, in my opinion, handled in a better way.

This is only my opinion ;)
March 15, 2025 at 8:55 AM
For me (and based on my usages) Odin is way better than Zig because:

1. It's stupid simple, I get the same simplicity feeling than with C lang
2. It's packed with modern features and QoL without becoming heavy
3. No package manager and come with officially supported vendors packages

1/?
March 15, 2025 at 8:55 AM
Our frenetic twin-stick shooter game N.R.V demo is available on Steam: bsky.app/profile/stag...

Thanks for hosting ;)
March 15, 2025 at 8:37 AM
Hey Thanks for hosting!
Our frenetic twin-stick shooter demo is available on steam: bsky.app/profile/stag...
March 15, 2025 at 8:35 AM