Stagram - Arisk Studio
stagram.bsky.social
Stagram - Arisk Studio
@stagram.bsky.social
⌨️ French 🥖 Game Developper (Unity/Godot/Custom Engine/No Engine)
🚧 Co-founder & Tech Director @ Arisk Studio
👉 https://ariskstudio.com/
👉 Play N.R.V. Demo now on Steam: https://store.steampowered.com/app/3311460/NRV/
IDs are now supported to retrieve elements from UI 🎉

#gamedev #indiedev #odinlang #raylib #gui
March 21, 2025 at 3:16 PM
I think that it's much better now!

I can build my GUIs by describing the hierarchy of elements in an XML file 🎉

I still have few more properties to support and a refacto for the button to behave correctly with the auto layout system but the base is here.

#gamedev #indiedev #odinlang #gui #raylib
March 21, 2025 at 10:07 AM
I'm creating an auto layout system for my "GUI Framework" in my current project, next step, reduce the boilerplate by externalizing GUI description to a separated file

#gamedev #indiedev #odinlang
March 20, 2025 at 3:18 PM
🚂Cargo can now be placed on rails and move along them

Maybe I have to think about a game now with a little scope that I can complete in a short time frame since I already have ideas for my next mini project...

Also, have you any reference of pixel art top down trains sprites ?

#gamedev #indiedev
March 16, 2025 at 11:48 AM
🚂 It's railway o'clock! 🚂

Art made by someone that don't understand anything about #pixelart but try to navigate his way in this world (don't be rude please)!

I'm using #odinlang and its `bit_set` to handle rail's neighbors and direction, pretty cool flags handling!

#gamedev #indiedev #raylib
March 15, 2025 at 8:23 AM
After zig I'm now toying with @gingerbill.org #odinlang!
For this mini project I already have some plans on what I want to do and I will share progress here for sure. ATM I'm creating necessary interaction elements (yeah based on grid again, I like grids).

#gamedev #indiedev #raylib
March 13, 2025 at 8:30 AM
This week-end was the #zig week-end.
I like to put together a little project in order to learn/evaluate a new programming language (new for me).
Of corse, I used #raylib (it helped to use build.zig and dependencies management).

#gamedev #indiedev
March 11, 2025 at 8:47 AM
Still working on this side project during the week-end ! More UI work and today is the upgrade panel day.

Can you guess what this game will be ?

#gamedev #indiedev #pixelart #gui #unity3d
March 2, 2025 at 4:44 PM
With native C# events in unity it can be hard to know which object is listening as a project grows.
It's easy to create a custom inspector that display attached listener with reflection API.

I have no doubt that the same thing is doable in #godotengine!

#gamedev #indiedev #unity3D
March 2, 2025 at 2:14 PM
Hmmm looks like I'm working on a side project with my programmer's art talent.

I have absolutely no idea about the time I can afford to put in it... Usually I'm a 3D project guy but it's fun to dive in pixel world.

#gamedev #indiedev #unity3d #pixelart #gui
February 28, 2025 at 9:57 AM
Ok Microsoft, please explain why your file explorer can't perform like this ?

File Pilot is a file explorer for Windows and weight only 1.8MB...
filepilot.tech
February 21, 2025 at 10:37 AM
Trying a new behavior on the character controller for NRV. Player speed change based on player's current action (walk, shoot, reload).

At the moment we are not sure that we will keep this new behavior in the next demo patch. What do you think ?

#gamedev #indiedev #unity3d #nrv
February 5, 2025 at 2:33 PM
We were running a playtest session tonight at Montpellier. Thanks @push-start.org for the organization!
We collected good feedbacks from testers and a lot of support!

#gamedev #indiedev
January 30, 2025 at 10:55 PM
January 24, 2025 at 5:28 PM
🚨NRV Demo out on Steam in 1 hour 🚨

Be ready to dive in a brutal cyber doom world...

#gamedev #indiedev
January 24, 2025 at 4:11 PM
🚨 We are working hard with the team and you will be able, very soon, to see and play our project's demo on Steam ! Stay tuned !

#gamedev #unityengine #unity3d #indiedev
January 10, 2025 at 9:45 AM
You are happy!
January 5, 2025 at 8:42 PM
This screenshot from @5argon.bsky.social blog post (gametorrahod.com/ecs-patterns/) kind of resume my experience trying to collecte articles and resources for DOTS even if it's few months old.

Looks like it don't create much traction in the community

#unityengine #gamedev #unitydots
January 5, 2025 at 10:58 AM
Hey ! Great job I hope the barn will succeed because it's a pretty good initiative ! But please it is possible to add a dark mode to the website ?
December 25, 2024 at 3:27 PM
I'm giving a try to xmake.io and so far so good. It works pretty well and configuring project in Lua is a breeze. Documentation is good to understand how to use it efficiently. The big plus is the integrated package manager xRepo that is integrated with it... A must have for people new to C/C++!
November 20, 2024 at 11:19 AM