trev3d.com/portfolio/wi...
Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.
trev3d.com/portfolio/wi...
Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
#godot #gamedev #indie #screenshottuesday #abyss
#godot #gamedev #indie #screenshottuesday #abyss
Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!
Slowly but surely! 🦙
Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!
Slowly but surely! 🦙
(work-in-progress feedback system for Abyss)
(work-in-progress feedback system for Abyss)
In the meantime, we're 25% off til Monday! store.steampowered.com/app/1043810/... .
In the meantime, we're 25% off til Monday! store.steampowered.com/app/1043810/... .
#gamedev #godot #godotengine #indie
#gamedev #godot #godotengine #indie
– Live environment scanning. Bullets accurately collide with real-world obstacles.
– StrikerVR Mavrik support for high impact haptics.
– No IPs or room codes. Players connect automatically.
More info: anagly.ph
– Live environment scanning. Bullets accurately collide with real-world obstacles.
– StrikerVR Mavrik support for high impact haptics.
– No IPs or room codes. Players connect automatically.
More info: anagly.ph
I have too many projects
I have too many projects
Also now I want balloons so I can make silly airships.
New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
Also now I want balloons so I can make silly airships.
New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
Also now I want balloons so I can make silly airships.
New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
Also now I want balloons so I can make silly airships.
New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
The To-Do List: 37 non-trivial items (not exhaustive)
The To-Do List: 37 non-trivial items (not exhaustive)
This is freely available as a plugin on my GitHub: github.com/arocull/stag...
#godot #gamedev #indie #screenshotsaturday #simulation
This is freely available as a plugin on my GitHub: github.com/arocull/stag...
#godot #gamedev #indie #screenshotsaturday #simulation
Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.
You can now also await signals, effectively introducing async tasks into Rust.
And much more!
godot-rust.github.io/dev/may-2025...
Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.
You can now also await signals, effectively introducing async tasks into Rust.
And much more!
godot-rust.github.io/dev/may-2025...
#b3d #blender #GeometryNodes #gamedev
#b3d #blender #GeometryNodes #gamedev
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay