StagMath
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stagmath.bsky.social
StagMath
@stagmath.bsky.social
Tech-artist wanna-be.
Pinned
Technical Art Reel - January 2025
YouTube video by StagMath
youtu.be
Reposted by StagMath
Yell magic spells at your friends 🔊
trev3d.com/portfolio/wi...

Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.
October 21, 2025 at 9:30 PM
...Looks good to me! 🛩️
#godot #gamedev #indie
October 14, 2025 at 11:19 PM
Reposted by StagMath
Installed Blender 5.0, scatter on surface is now a built-in node ❤️
October 8, 2025 at 1:29 PM
Reposted by StagMath
godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

godot-rust.github.io/dev/septembe...
September 2025 dev update
godot-rust
godot-rust.github.io
September 29, 2025 at 10:35 PM
Heavily work-in-progress, but have a sneak peek at the final level for the Abyss demo, because I said so. 💢🦙
#godot #gamedev #indie #screenshottuesday #abyss
September 23, 2025 at 2:10 AM
Reposted by StagMath
The time has finally come! Despite some data loss and other minor set-backs, we're finally rolling out #GodotSteam 4.16 for Godot 4.4.1, Godot 4.5, the new MultiplayerPeer, and GDExtension! And it is a big one with a bunch of changes plus MinGW support finally thanks to DanielSnd!
September 22, 2025 at 7:52 PM
Back on my shenanigans again (test screenshot from Steam)

Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!

Slowly but surely! 🦙
September 21, 2025 at 4:59 AM
Finally making more tutorial prompt doodles. Since they're just for flair, I've been enjoying the looseness a lot! 🦙
#gamedev #godot
September 12, 2025 at 4:38 PM
I am become sysadmin, destroyer of cloud computers

(work-in-progress feedback system for Abyss)
September 1, 2025 at 1:15 AM
Down with the robots!! 💢🦙

Finally have a player island I'm happy with! The improved island navigation is handling asymmetric layouts well. 🪨
#abyss #gamedev #indie #indiedev #godot
August 26, 2025 at 2:09 AM
Reposted by StagMath
Tactical Breach Wizards is a year old today! To celebrate, we're rewinding the whole last year to see if it can be done better or if it's just a bullshit level.

In the meantime, we're 25% off til Monday! store.steampowered.com/app/1043810/... .
Save 25% on Tactical Breach Wizards on Steam
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to ...
store.steampowered.com
August 22, 2025 at 4:26 PM
Spent the past week or so refactoring the Island Builder for #Abyss and I'm much happier with the results!
Rock-ier-ish, better collision, and even an (extremely slow) ambient occlusion baker!

#godot #gamedev #rustlang #indie
August 16, 2025 at 12:24 AM
Reposted by StagMath
Games that make you a part of the ecosystem
August 5, 2025 at 10:40 PM
Island navigation finally works out-of-the-box on any island with Treads! Now to rework the Anchor art and UI...
#gamedev #godot #godotengine #indie
August 5, 2025 at 1:33 AM
Reposted by StagMath
Lasertag v2 is live on the Meta Quest Store for free:

– Live environment scanning. Bullets accurately collide with real-world obstacles.
– StrikerVR Mavrik support for high impact haptics.
– No IPs or room codes. Players connect automatically.

More info: anagly.ph
August 1, 2025 at 11:41 PM
Was about to add barycentric coordinates to the StagToolkit mesh library, when I found out that I already implemented it 9 months ago and I had just completely forgot about it. 💪🦌

I have too many projects
July 22, 2025 at 11:56 PM
Reposted by StagMath
You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice.
Also now I want balloons so I can make silly airships.

New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
July 5, 2025 at 8:32 PM
You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice.
Also now I want balloons so I can make silly airships.

New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
July 5, 2025 at 8:32 PM
Me: I'm finally about ready for a new demo release! Let's make a quick to-do list.

The To-Do List: 37 non-trivial items (not exhaustive)
July 3, 2025 at 4:55 PM
Rope simulation refactor I've been working on using @godot-rust.bsky.social ! Still a work in progress, but getting there!

This is freely available as a plugin on my GitHub: github.com/arocull/stag...

#godot #gamedev #indie #screenshotsaturday #simulation
June 1, 2025 at 11:12 PM
Reposted by StagMath
🚀 godot-rust 0.3 is out!

Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.

You can now also await signals, effectively introducing async tasks into Rust.

And much more!
godot-rust.github.io/dev/may-2025...
May 2025 dev update
godot-rust
godot-rust.github.io
May 31, 2025 at 10:44 PM
Slowly figuring out how to actually design levels.
#screenshotsaturday #gamedev #godot
April 13, 2025 at 12:57 AM
Modular building for Abyss using geometry nodes. The new widget system is super slick!
#b3d #blender #GeometryNodes #gamedev
April 12, 2025 at 9:31 PM
ARMAZON IS OUT FOR FREE. DON'T MISS THIS HIT GAMING SENSATION.
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay
April 1, 2025 at 9:59 PM
Making great progress on the rope rework!
#gamedev #godot #abyss
March 28, 2025 at 7:54 PM