StagMath
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stagmath.bsky.social
StagMath
@stagmath.bsky.social
Tech-artist wanna-be.
IT'S DONE! It took 4 days to make this feature. 💀

I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
September 1, 2025 at 9:02 PM
Still images of before + after.

This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!

The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿
August 16, 2025 at 12:24 AM
that's literally u
August 16, 2025 at 12:09 AM