I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!
The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿
This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!
The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿