StagMath
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stagmath.bsky.social
StagMath
@stagmath.bsky.social
Tech-artist wanna-be.
...Looks good to me! 🛩️
#godot #gamedev #indie
October 14, 2025 at 11:19 PM
Heavily work-in-progress, but have a sneak peek at the final level for the Abyss demo, because I said so. 💢🦙
#godot #gamedev #indie #screenshottuesday #abyss
September 23, 2025 at 2:10 AM
Back on my shenanigans again (test screenshot from Steam)

Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!

Slowly but surely! 🦙
September 21, 2025 at 4:59 AM
Finally making more tutorial prompt doodles. Since they're just for flair, I've been enjoying the looseness a lot! 🦙
#gamedev #godot
September 12, 2025 at 4:38 PM
IT'S DONE! It took 4 days to make this feature. 💀

I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
September 1, 2025 at 9:02 PM
I am become sysadmin, destroyer of cloud computers

(work-in-progress feedback system for Abyss)
September 1, 2025 at 1:15 AM
Down with the robots!! 💢🦙

Finally have a player island I'm happy with! The improved island navigation is handling asymmetric layouts well. 🪨
#abyss #gamedev #indie #indiedev #godot
August 26, 2025 at 2:09 AM
Still images of before + after.

This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!

The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿
August 16, 2025 at 12:24 AM
Spent the past week or so refactoring the Island Builder for #Abyss and I'm much happier with the results!
Rock-ier-ish, better collision, and even an (extremely slow) ambient occlusion baker!

#godot #gamedev #rustlang #indie
August 16, 2025 at 12:24 AM
Island navigation finally works out-of-the-box on any island with Treads! Now to rework the Anchor art and UI...
#gamedev #godot #godotengine #indie
August 5, 2025 at 1:33 AM
You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice.
Also now I want balloons so I can make silly airships.

New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
July 5, 2025 at 8:32 PM
Rope simulation refactor I've been working on using @godot-rust.bsky.social ! Still a work in progress, but getting there!

This is freely available as a plugin on my GitHub: github.com/arocull/stag...

#godot #gamedev #indie #screenshotsaturday #simulation
June 1, 2025 at 11:12 PM
Slowly figuring out how to actually design levels.
#screenshotsaturday #gamedev #godot
April 13, 2025 at 12:57 AM
Modular building for Abyss using geometry nodes. The new widget system is super slick!
#b3d #blender #GeometryNodes #gamedev
April 12, 2025 at 9:31 PM
ARMAZON IS OUT FOR FREE. DON'T MISS THIS HIT GAMING SENSATION.
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay
April 1, 2025 at 9:59 PM
Making great progress on the rope rework!
#gamedev #godot #abyss
March 28, 2025 at 7:54 PM
Here's a reminder to practice your physics equations!
At least, if you want to reliably hit a target no matter how much your islands drift apart.
#godot #gamedev
February 11, 2025 at 2:15 AM
Godot 4.4 finally adds a native SpringBone implementation!
Now the Renegade's tail trails in the wind using island transports, which is just the coolest thing ever to me for some reason, haha.
#godot
February 1, 2025 at 10:01 PM
With automated turrets in place, I can finally start experimenting with Siege missions.
#godot #gamedev #screenshotsaturday #abyss
January 26, 2025 at 12:35 AM
Tower Defense gameplay finally emerges. 🦙
(very work-in-progress)
#godot #gamedev #indie #abyss
January 19, 2025 at 9:23 PM
how it feels when bro tells you to "just play better"
#godot #gamedev #indie #screenshotsaturday

Quickly whipped up automation for turrets! The era of tower-defense approaches...
January 18, 2025 at 5:44 PM
Today versus May 5th, 2024.
I kind of like how empty the old composition feels, but there is more color and visual interest in the new one that better shows: "this is what you'll be dealing with." Not sure which to run with.
#gamedev #godot #screenshotsaturday
January 18, 2025 at 1:47 AM
Definitely a Christmas cactus!
Made with geometry nodes so I can quickly throw variants together.
#b3d #godot #gamedev
December 26, 2024 at 3:14 AM
Island Navigation rework going well 😤
#godot #gamedev
November 26, 2024 at 1:32 AM
Reworking the IslandBuilder volume generation for Abyss!
CSG operations, better noise, and box-blur smoothing create prettier islands with more developer control.
Still a bit of mesh optimization to do (chunking)...and then I get to rework collisions 🥲
#godot #rust #gamedev #GodotEngine #techart
October 27, 2024 at 11:09 PM