#godot #gamedev #indie #screenshottuesday #abyss
#godot #gamedev #indie #screenshottuesday #abyss
Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!
Slowly but surely! 🦙
Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!
Slowly but surely! 🦙
I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
(work-in-progress feedback system for Abyss)
(work-in-progress feedback system for Abyss)
This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!
The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿
This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!
The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿
#gamedev #godot #godotengine #indie
#gamedev #godot #godotengine #indie
Also now I want balloons so I can make silly airships.
New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
Also now I want balloons so I can make silly airships.
New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
This is freely available as a plugin on my GitHub: github.com/arocull/stag...
#godot #gamedev #indie #screenshotsaturday #simulation
This is freely available as a plugin on my GitHub: github.com/arocull/stag...
#godot #gamedev #indie #screenshotsaturday #simulation
#b3d #blender #GeometryNodes #gamedev
#b3d #blender #GeometryNodes #gamedev
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay
Now the Renegade's tail trails in the wind using island transports, which is just the coolest thing ever to me for some reason, haha.
#godot
Now the Renegade's tail trails in the wind using island transports, which is just the coolest thing ever to me for some reason, haha.
#godot
#godot #gamedev #screenshotsaturday #abyss
#godot #gamedev #screenshotsaturday #abyss
#godot #gamedev #indie #screenshotsaturday
Quickly whipped up automation for turrets! The era of tower-defense approaches...
#godot #gamedev #indie #screenshotsaturday
Quickly whipped up automation for turrets! The era of tower-defense approaches...
I kind of like how empty the old composition feels, but there is more color and visual interest in the new one that better shows: "this is what you'll be dealing with." Not sure which to run with.
#gamedev #godot #screenshotsaturday
I kind of like how empty the old composition feels, but there is more color and visual interest in the new one that better shows: "this is what you'll be dealing with." Not sure which to run with.
#gamedev #godot #screenshotsaturday
CSG operations, better noise, and box-blur smoothing create prettier islands with more developer control.
Still a bit of mesh optimization to do (chunking)...and then I get to rework collisions 🥲
#godot #rust #gamedev #GodotEngine #techart
CSG operations, better noise, and box-blur smoothing create prettier islands with more developer control.
Still a bit of mesh optimization to do (chunking)...and then I get to rework collisions 🥲
#godot #rust #gamedev #GodotEngine #techart