blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
Pretty cool! Boys are on a winning streak. :)
Pretty cool! Boys are on a winning streak. :)
It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were!
It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were!
zeux.io/2025/05/03/l...
zeux.io/2025/05/03/l...
youtu.be/iv_qih9YgSY?...
youtu.be/iv_qih9YgSY?...
gargaj.github.io/demos-for-du...
gargaj.github.io/demos-for-du...
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
We invited @amagi.dev to share how his VFX-JS library makes stunning visual effects effortless—custom shaders, dynamic interactions, and more!
Read his article and learn all about it: tympanus.net/codrops/?p=8...
#webgl #webdevelopment #javascript
We invited @amagi.dev to share how his VFX-JS library makes stunning visual effects effortless—custom shaders, dynamic interactions, and more!
Read his article and learn all about it: tympanus.net/codrops/?p=8...
#webgl #webdevelopment #javascript
1. Don't forget to push? (how? tattoo? poster to front door?)
2. Forget to push = stay is shape
3. Don't work at home?
4. Don't work at office?
1. Don't forget to push? (how? tattoo? poster to front door?)
2. Forget to push = stay is shape
3. Don't work at home?
4. Don't work at office?
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)