Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
github.com/elcuppietan/...
github.com/elcuppietan/...
All in all, it wasn't nearly as hard as I thought it would be.
All in all, it wasn't nearly as hard as I thought it would be.
The ground texture is from: www.poliigon.com/texture/exte...
The ground texture is from: www.poliigon.com/texture/exte...
my CPU path tracer now supports GLTF mesh rendering! 🥳
Here are both of my renders of the Stanford Bunny (~75k triangles) with diffuse white and dielectric glass materials.
my CPU path tracer now supports GLTF mesh rendering! 🥳
Here are both of my renders of the Stanford Bunny (~75k triangles) with diffuse white and dielectric glass materials.
#raytracing #raytracingthenextweek #cornellbox
#raytracing #raytracingthenextweek #cornellbox
I'm pleased to share that the RTXGI SDK v1.3.7 repo is now public (no registration required)! It includes full source code and an example implementation (D3D12 and Vulkan) that demonstrates how achieve indirect diffuse lighting with scalable costs.
github.com/NVIDIAGameWo...
I'm pleased to share that the RTXGI SDK v1.3.7 repo is now public (no registration required)! It includes full source code and an example implementation (D3D12 and Vulkan) that demonstrates how achieve indirect diffuse lighting with scalable costs.
github.com/NVIDIAGameWo...
By the way, the viewport is rendered integrating those long paths.
By the way, the viewport is rendered integrating those long paths.
I am delighted to announce that Ray Tracing Gems II is available *now* and is *free* to download! 7 sections. 50 chapters. 90 authors from across the globe.
Download #RTGII here: link.springer.com/book/10.1007...
I am delighted to announce that Ray Tracing Gems II is available *now* and is *free* to download! 7 sections. 50 chapters. 90 authors from across the globe.
Download #RTGII here: link.springer.com/book/10.1007...
#raytracing #raytracingthenextweek #cornellbox
#raytracing #raytracingthenextweek #cornellbox
While I work on the initial release of a fast, "C-with-classes", single-file BVH-builder / optimizer library, may I perhaps amuse you with some reading material on the subject:
jacco.ompf2.com/2022/04/13/h...
Comes with a github repo too!
github.com/jbikker/bvh_...
While I work on the initial release of a fast, "C-with-classes", single-file BVH-builder / optimizer library, may I perhaps amuse you with some reading material on the subject:
jacco.ompf2.com/2022/04/13/h...
Comes with a github repo too!
github.com/jbikker/bvh_...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
go.bsky.app/UFcEcV6
go.bsky.app/UFcEcV6
Last year, I made my first path tracer Raether, using the Ray Tracing in One Weekend book. Here are my renders of some of the scenes shown in the book!
The github code repo: github.com/shreyosgit/R...
#raytracinginoneweekend #pathtracing
Last year, I made my first path tracer Raether, using the Ray Tracing in One Weekend book. Here are my renders of some of the scenes shown in the book!
The github code repo: github.com/shreyosgit/R...
#raytracinginoneweekend #pathtracing