that explores what designers can learn from some of the greatest games of all time. #GameDesign #GameDev #Podcast
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It’s joyful chaos in motion — but what can designers really learn from it?
👇 What’s your biggest design takeaway from Katamari Damacy?
#GameDesign #KatamariDamacy #GameDev
It’s joyful chaos in motion — but what can designers really learn from it?
👇 What’s your biggest design takeaway from Katamari Damacy?
#GameDesign #KatamariDamacy #GameDev
In this Halloween Special of Games Every Designer Should Play we analyse the game design of visceral indie hit - Mouthwashing.
#GameDesign #IndieGames #NarrativeDesign #Mouthwashing #GameDev #IndieDev
youtu.be/06UexPPEnEc?...
In this Halloween Special of Games Every Designer Should Play we analyse the game design of visceral indie hit - Mouthwashing.
#GameDesign #IndieGames #NarrativeDesign #Mouthwashing #GameDev #IndieDev
youtu.be/06UexPPEnEc?...
In this Halloween Special of Games Every Designer Should Play we analyse the game design of visceral indie hit - Mouthwashing.
#GameDesign #IndieGames #NarrativeDesign #Mouthwashing #GameDev #IndieDev
youtu.be/06UexPPEnEc?...
In this Halloween Special of Games Every Designer Should Play we analyse the game design of visceral indie hit - Mouthwashing.
#GameDesign #IndieGames #NarrativeDesign #Mouthwashing #GameDev #IndieDev
youtu.be/06UexPPEnEc?...
youtu.be/ggW3MQG95L8?...
#GameDesign #GamesEveryDesignerShouldPlay #IndieGames #CoopGames #GameDesignPodcast
youtu.be/ggW3MQG95L8?...
#GameDesign #GamesEveryDesignerShouldPlay #IndieGames #CoopGames #GameDesignPodcast
www.youtube.com/watch?v=C8PH...
www.youtube.com/watch?v=C8PH...
#GameDesign #HorrorGames #Mouthwashing #GamesEveryDesignerShouldPlay #Podcast #IndieGames #EmotionalDesign #GameDesignPodcast #HalloweenSpecial
#GameDesign #HorrorGames #Mouthwashing #GamesEveryDesignerShouldPlay #Podcast #IndieGames #EmotionalDesign #GameDesignPodcast #HalloweenSpecial
Our goal has always been to make game design theory more accessible — exploring why great games work through open, conversational analysis.
#GameDesign #Podcast #GameResearch #GRAwards
Our goal has always been to make game design theory more accessible — exploring why great games work through open, conversational analysis.
#GameDesign #Podcast #GameResearch #GRAwards
Ep 12 of Games Every Designer Should Play dives into the grotesque and endlessly replayable world of The Binding of Isaac.
Is The Binding of Isaac a must-play for every designer?
#GameDesign #Podcast #BindingOfIsaac #Roguelike #IndieGames
Ep 12 of Games Every Designer Should Play dives into the grotesque and endlessly replayable world of The Binding of Isaac.
Is The Binding of Isaac a must-play for every designer?
#GameDesign #Podcast #BindingOfIsaac #Roguelike #IndieGames
#GameDesign
#BindingOfIsaac
#GamesEveryDesignerShouldPlay
#Podcast
#IndieGames
#Roguelike
#GameDesign
#BindingOfIsaac
#GamesEveryDesignerShouldPlay
#Podcast
#IndieGames
#Roguelike
Try it in one dimension.
1D-PACMAN works instantly on your browser.
➡️ beep8.org
#PixelArt #IndieGame #IndieDev #IndieGames #beep8 #GameDev #IndieGameDev #pico8
Ep 11 of Games Every Designer Should Play explores Resident Evil 2 (2019) — a survival horror classic reborn.
Is it a must-play for designers?
#GameDesign
Ep 11 of Games Every Designer Should Play explores Resident Evil 2 (2019) — a survival horror classic reborn.
Is it a must-play for designers?
#GameDesign
Episode 10 of Games Every Designer Should Play explores Return of the Obra Dinn — a detective game built on deduction, mystery, and minimalism.
Listen now!
Episode 10 of Games Every Designer Should Play explores Return of the Obra Dinn — a detective game built on deduction, mystery, and minimalism.
Listen now!
Drop your thoughts in the comments below! 👇
🎙️ Your comment might get featured in our next podcast episode!
#GameDesign #ReturnOfTheObraDinn #IndieGames #GamesEveryDesignerShouldPlay #Podcast #LucasPope
Drop your thoughts in the comments below! 👇
🎙️ Your comment might get featured in our next podcast episode!
#GameDesign #ReturnOfTheObraDinn #IndieGames #GamesEveryDesignerShouldPlay #Podcast #LucasPope
Drop your thoughts in the comments below! 👇
🎙️ Your comment might get featured in our next podcast episode!
#GameDesign #ReturnOfTheObraDinn #IndieGames #GamesEveryDesignerShouldPlay #Podcast #LucasPope
Drop your thoughts in the comments below! 👇
🎙️ Your comment might get featured in our next podcast episode!
#GameDesign #ReturnOfTheObraDinn #IndieGames #GamesEveryDesignerShouldPlay #Podcast #LucasPope
Ep9 of Games Every Designer Should Play dives into #SUBNAUTICA — a survival game full of mystery, exploration, and deep-sea tension.
We break down its immersive world, eerie soundscape, and survival mechanics—alongside critiques of its UI & vague direction.
Ep9 of Games Every Designer Should Play dives into #SUBNAUTICA — a survival game full of mystery, exploration, and deep-sea tension.
We break down its immersive world, eerie soundscape, and survival mechanics—alongside critiques of its UI & vague direction.