that explores what designers can learn from some of the greatest games of all time. #GameDesign #GameDev #Podcast
shouldplay.podbean.com
It’s joyful chaos in motion — but what can designers really learn from it?
👇 What’s your biggest design takeaway from Katamari Damacy?
#GameDesign #KatamariDamacy #GameDev
It’s joyful chaos in motion — but what can designers really learn from it?
👇 What’s your biggest design takeaway from Katamari Damacy?
#GameDesign #KatamariDamacy #GameDev
#GameDesign #HorrorGames #Mouthwashing #GamesEveryDesignerShouldPlay #Podcast #IndieGames #EmotionalDesign #GameDesignPodcast #HalloweenSpecial
#GameDesign #HorrorGames #Mouthwashing #GamesEveryDesignerShouldPlay #Podcast #IndieGames #EmotionalDesign #GameDesignPodcast #HalloweenSpecial
Our goal has always been to make game design theory more accessible — exploring why great games work through open, conversational analysis.
#GameDesign #Podcast #GameResearch #GRAwards
Our goal has always been to make game design theory more accessible — exploring why great games work through open, conversational analysis.
#GameDesign #Podcast #GameResearch #GRAwards
Ep 12 of Games Every Designer Should Play dives into the grotesque and endlessly replayable world of The Binding of Isaac.
Is The Binding of Isaac a must-play for every designer?
#GameDesign #Podcast #BindingOfIsaac #Roguelike #IndieGames
Ep 12 of Games Every Designer Should Play dives into the grotesque and endlessly replayable world of The Binding of Isaac.
Is The Binding of Isaac a must-play for every designer?
#GameDesign #Podcast #BindingOfIsaac #Roguelike #IndieGames
#GameDesign
#BindingOfIsaac
#GamesEveryDesignerShouldPlay
#Podcast
#IndieGames
#Roguelike
#GameDesign
#BindingOfIsaac
#GamesEveryDesignerShouldPlay
#Podcast
#IndieGames
#Roguelike
Ep 11 of Games Every Designer Should Play explores Resident Evil 2 (2019) — a survival horror classic reborn.
Is it a must-play for designers?
#GameDesign
Ep 11 of Games Every Designer Should Play explores Resident Evil 2 (2019) — a survival horror classic reborn.
Is it a must-play for designers?
#GameDesign
Episode 10 of Games Every Designer Should Play explores Return of the Obra Dinn — a detective game built on deduction, mystery, and minimalism.
Listen now!
Episode 10 of Games Every Designer Should Play explores Return of the Obra Dinn — a detective game built on deduction, mystery, and minimalism.
Listen now!
Drop your thoughts in the comments below! 👇
🎙️ Your comment might get featured in our next podcast episode!
#GameDesign #ReturnOfTheObraDinn #IndieGames #GamesEveryDesignerShouldPlay #Podcast #LucasPope
Drop your thoughts in the comments below! 👇
🎙️ Your comment might get featured in our next podcast episode!
#GameDesign #ReturnOfTheObraDinn #IndieGames #GamesEveryDesignerShouldPlay #Podcast #LucasPope
Ep9 of Games Every Designer Should Play dives into #SUBNAUTICA — a survival game full of mystery, exploration, and deep-sea tension.
We break down its immersive world, eerie soundscape, and survival mechanics—alongside critiques of its UI & vague direction.
Ep9 of Games Every Designer Should Play dives into #SUBNAUTICA — a survival game full of mystery, exploration, and deep-sea tension.
We break down its immersive world, eerie soundscape, and survival mechanics—alongside critiques of its UI & vague direction.
Dive into one of the most immersive survival games ever! 🌊🐠 A masterclass in mystery, tension, and player-driven exploration.
What makes its world so compelling? Is it a must-play for designers? Drop your thoughts! 👇
#GameDesign #Subnautica #SurvivalGames #GameDev
Dive into one of the most immersive survival games ever! 🌊🐠 A masterclass in mystery, tension, and player-driven exploration.
What makes its world so compelling? Is it a must-play for designers? Drop your thoughts! 👇
#GameDesign #Subnautica #SurvivalGames #GameDev
We’re diving into Titanfall 2—one of the most fluid FPS games ever! 🤖 From its seamless movement to Effect and Cause, we break down its pacing, player freedom, and level design.
#GameDesign #GamingPodcast #IndieDev #GameDev #Titanfall2
We’re diving into Titanfall 2—one of the most fluid FPS games ever! 🤖 From its seamless movement to Effect and Cause, we break down its pacing, player freedom, and level design.
#GameDesign #GamingPodcast #IndieDev #GameDev #Titanfall2
A masterclass in movement, pacing & level design— but what makes it stand out to you? Is it a must-play for game designers? 🤔
Drop your thoughts in the comments! 👇
#Titanfall2 #GameDesign #GamingPodcast #GameDevCommunity
A masterclass in movement, pacing & level design— but what makes it stand out to you? Is it a must-play for game designers? 🤔
Drop your thoughts in the comments! 👇
#Titanfall2 #GameDesign #GamingPodcast #GameDevCommunity
We’re diving into the shadowy halls of Batman: Arkham Asylum! 🦇 Explore its world-building, iconic Freeflow Combat, Predator gameplay, and those infamous boss fights. #GameDesign
Available on all major podcast platforms.
We’re diving into the shadowy halls of Batman: Arkham Asylum! 🦇 Explore its world-building, iconic Freeflow Combat, Predator gameplay, and those infamous boss fights. #GameDesign
Available on all major podcast platforms.
#GameDesign #BatmanArkham #GameDev #Podcast
#GameDesign #BatmanArkham #GameDev #Podcast