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secondepoch.bsky.social
GCB Creative
@secondepoch.bsky.social
An everyday man with views. Sometimes I like making stuff.
Updated #Godot version from 4.4 -> 4.5.1, popped open an old project. Looked like everything not on Canvas was off by half a screen. I'm a bit rusty, so I dug into it a bit.

Camera2D has an anchor_mode property, defaults to Drag Center. Changing to Fixed Top Left acts like my old code was expecting
November 10, 2025 at 4:19 AM
Fighting a cold this week, but I did finally hang this piece that I've been working on for several days.

#artwork #acrylicpainting
November 5, 2025 at 2:58 AM
Reposted by GCB Creative
Game dev knowledge from Godot reddit
October 25, 2025 at 5:49 PM
Reposted by GCB Creative
this is a powerful point made well. I withdraw my question
Maybe some stories are better left untold.
October 17, 2025 at 4:14 PM
Here is a larger, more ambitious painting that I started recently. Who's that esper? It's Diabolos from Final Fantasy 8.

I've also been revisiting / streaming Super Dungeon Maker (a Zelda-like Maker program) and playing SaGa Frontier 2 offline.

#artwork #acrylic #painting #rpgs
October 2, 2025 at 11:42 PM
Finished another small (8x10) piece. Shade-type foe from Lufia 2. Trying to pick relatively simple sprites and interpret them with paint.

#artwork #acrylic #painting
September 23, 2025 at 4:30 AM
Quick 10x10 acrylic painting this evening. Inspiration was a regular golem-type enemy from Lufia 2.

#artwork #acrylic #painting
September 7, 2025 at 2:36 AM
Finished another acrylic painting, this one inspired by the artwork of the title card for the Esa Engine Demo (pixel art by @cannonfodderg.bsky.social.) This is the longest I've ever spent on a single painting and I'm pleased with the way it came out.

#artwork #acrylic #painting #fantasysetting
August 30, 2025 at 2:22 AM
Reposted by GCB Creative
Can hardly believe that after seven years of hard work we are finally releasing our second full-length JRPG.

I hope you all check out "Quartet" - especially if you love the classics! August 26th!

#QuartetRPG #jrpg
August 25, 2025 at 12:49 AM
Just finished this acrylic painting based on the title card from the 1986 computer game Dark Castle (Silicon Beach Software) - one of my favorites growing up.

#artwork #acrylic #painting #darkcastle
August 15, 2025 at 1:56 AM
Reposted by GCB Creative
what if navi could interrupt you more: twitch chat messages via forced navi conversations
August 5, 2025 at 4:02 AM
Esa progress: in about 3 hours this evening, implemented Saving & Loading to my Godot JRPG engine. The tutorial is a good starting point:
docs.godotengine.org/en/stable/tu...

But when loading custom classes, Arrays of Dictionaries, etc. (instead of nodes) there's some nuance req'd.

#godot #gamedev
Saving games
Introduction: Save games can be complicated. For example, it may be desirable to store information from multiple objects across multiple levels. Advanced save game systems should allow for addition...
docs.godotengine.org
July 22, 2025 at 5:52 AM
Reposted by GCB Creative
My cartoon in this weeks @newyorker.com
June 30, 2025 at 2:40 PM
My #Twitch Affiliate anniversary is Saturday and I will be starting something completely new for a game jam - Godot Wild Jam 83 - first jam entered solo as opposed to part of a community.

I will be on stream (twitch.tv/gcb_creative)
Goal is for 12 hours starting 9 CDT!

#gamejam #godot #programming
Godot Wild Jam #83
A game jam from 2025-07-11 to 2025-07-25 hosted by Godot Wild Jam. Welcome to the Godot Wild Jam which starts the second Friday of every month. Whether you're a person who likes to go wild, a casual g...
itch.io
July 11, 2025 at 1:30 PM
Here it is: a playable demo of the mobile JRPG engine I've been working on. All the pixel art has been overhauled, and the world now actually resembles the opening act of a game.

Overworld, menu/inventory, combat are fully functional.

secondepoch.itch.io/esa-engine-d...

#gamedev #godot #jrpg
Esa Engine Demo by GCB Creative
Gesture-based RPG Interface Demo
secondepoch.itch.io
July 10, 2025 at 3:28 PM
Been a while since I posted an Esa update; over the past month or so I've been working with a pixel artist friend of mine to update terrain/walls & menu icons. Added code for chests which may hold golds / an item.

I would like to update the HTML5 demo.. soon.

#godot #gamedev #jrpg #tiled #aseprite
July 1, 2025 at 3:11 AM
Reposted by GCB Creative
It's difficult to think of two computer programs that had a greater impact on me than MacPaint and HyperCard. They both helped me, a kid that just wanted to draw pictures, realize that computers were unquestionably for me too. Thanks for everything, Bill Atkinson. www.wired.com/story/bill-a...
Bill Atkinson, Macintosh Pioneer and Inventor of Hypercard, Dies at 74
Atkinson’s gleeful brilliance helped people draw on computer screens and access information via links.
www.wired.com
June 8, 2025 at 12:46 AM
Reposted by GCB Creative
"Quartet" will be a part of #SteamNextFest on Monday!

In addition to a new trailer, we also will have a new demo for all to try!

#quartetRPG #screenshotsaturday
June 7, 2025 at 4:24 PM
Was workin last night on a rudamentary "StoryFlags" system to represent game state.

Things we got:
- spawn NPCs conditionally
- doors locked conditionally
- talking to NPCs might set a flag
- clearing a room's enemies might set a flag
- some flags displayable as "quest items"

#godot #gamedev #jrpg
June 3, 2025 at 8:55 PM
Still early on, but what do we think of this palette / aesthetic?
The character will change, of course.

#godot #gamedev #pixelart #tiled
May 18, 2025 at 7:11 PM
The current progress of my primary project - the Esa mobile-focused JRPG engine made from scratch in Godot - has been good.

A lotta combat programming I've been doing is replicating stuff RPG Maker does but that's okay. With that done we're almost ready to start pumping content in.

#godot #gamedev
April 27, 2025 at 9:49 PM
Was involved in a game jam that did not cross the finish line this week. Thanks @cannonfodderg.bsky.social for contributing some excellent pixel art. This was going to be a point-and-click game about organizing books. Hadn't approached this genre before. I did learn a few things.

#godot #gamejam
April 19, 2025 at 10:34 PM
I have decided I do not like 4.4's increased emphasis on .uid's.

This is in a fairly empty project.
There's no .uid file with this id.
Removing the .godot directory does not fix.

The error does not tell me which object is trying to do this get_id_path. There's no recourse. What the fuqd!

#godot
April 17, 2025 at 2:28 AM
Reposted by GCB Creative
As we approach beta, are there any streamers who would want an early look at the game?
"Quartet" is an upcoming turn-based RPG. Play four stories, in any order, and see how the intertwine in this epic adventure.

#QuartetRPG #jrpg #pixelart
April 8, 2025 at 10:22 PM
Here is a gotcha I discovered converting Esa to version 4.4.
str(myFloat) used to strip the .0 if myFloat was a whole number, now it doesn't.

This was explicitly changed in 4.4 per the docs. The change makes sense; I was just using match in a quirky way and got caught. Easy fix.

#godot #gdscript
March 17, 2025 at 10:02 AM