Added a 4-stage palette swap shader to really sell the transition from light world to dark. Incorporated some more character sprites & behavior and working on endgame conditions.
Added a 4-stage palette swap shader to really sell the transition from light world to dark. Incorporated some more character sprites & behavior and working on endgame conditions.
The combat interface (as well as damage formula) is inspired by Lufia 1. The small menu that appears near the bottom works similarly to the overworld menu. Eventually it will launch larger menus for selecting items/magic/etc.
The combat interface (as well as damage formula) is inspired by Lufia 1. The small menu that appears near the bottom works similarly to the overworld menu. Eventually it will launch larger menus for selecting items/magic/etc.
This is a radial menu system, optically similar to Secret of Mana's, but instead of spinning it, dragging creates a "virtual cursor" at the center that echoes the direction of your gesture.
You can touch anywhere.
This is a radial menu system, optically similar to Secret of Mana's, but instead of spinning it, dragging creates a "virtual cursor" at the center that echoes the direction of your gesture.
You can touch anywhere.
You can queue up movements by swiping/tapping in a different direction while the character is in transit.
Double-tapping the edge in a direction attempts to interact in that direction.
You can queue up movements by swiping/tapping in a different direction while the character is in transit.
Double-tapping the edge in a direction attempts to interact in that direction.
For instance, here's how you walk around:
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For instance, here's how you walk around:
#godot #gamedev #screenshotsaturday
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