GCB Creative
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secondepoch.bsky.social
GCB Creative
@secondepoch.bsky.social
An everyday man with views. Sometimes I like making stuff.
Updated demo with everything there is (with about a day to go.)

Added a 4-stage palette swap shader to really sell the transition from light world to dark. Incorporated some more character sprites & behavior and working on endgame conditions.
January 12, 2025 at 7:03 PM
Unintentional slide mechanic
January 12, 2025 at 5:38 AM
Still quite early on, but made a lot of progress on physics, enemy spawning, health management, light world & dark world state management, transitions. It's *beginning* to look like a videogame, at least.
January 11, 2025 at 6:50 PM
Here's a very early prototype of something I'm working on for the GoedWare Limited Palette Game Jam this week. Source of inspiration: NES Dr. Jekyll & Mr. Hyde.

#godot #gamedev #gamejam
January 8, 2025 at 5:48 AM
Combat needs a lot more fleshing out, but the basics are in there.

The combat interface (as well as damage formula) is inspired by Lufia 1. The small menu that appears near the bottom works similarly to the overworld menu. Eventually it will launch larger menus for selecting items/magic/etc.
January 5, 2025 at 12:05 AM
Double-tapping near the center of the screen while on the Overworld opens the menu.

This is a radial menu system, optically similar to Secret of Mana's, but instead of spinning it, dragging creates a "virtual cursor" at the center that echoes the direction of your gesture.

You can touch anywhere.
January 5, 2025 at 12:05 AM
The control scheme's designed to be efficient for a person holding a phone in portrait mode to use w/ one finger.

You can queue up movements by swiping/tapping in a different direction while the character is in transit.

Double-tapping the edge in a direction attempts to interact in that direction.
January 5, 2025 at 12:05 AM
This is my current passion project. Working title "Esa," it's a Godot mobile-focused JRPG engine where the interface is entirely gesture-driven (no control overlay, nothing demanding a user click a specific button.)

For instance, here's how you walk around:

#godot #gamedev #screenshotsaturday
1/4
January 5, 2025 at 12:05 AM