adrianogil.github.io
www.shadertoy.com/view/W3V3WK
youtu.be/yyJ-hdISgnw?...
I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.
youtu.be/yyJ-hdISgnw?...
I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.
Huge congrats to everyone involved and the community 🎉
Huge congrats to everyone involved and the community 🎉
📆 Deadline: March 15 → Papers appear in the CVPR Workshop Proceedings
✨ Topics: 3D/Image/Audio Capture/Understanding/Reconstruction, Spatial AI Agents, Human-AI Interaction.
cv4mr.github.io
📆 Deadline: March 15 → Papers appear in the CVPR Workshop Proceedings
✨ Topics: 3D/Image/Audio Capture/Understanding/Reconstruction, Spatial AI Agents, Human-AI Interaction.
cv4mr.github.io
#gamedev #godot #godotengine
#gamedev #godot #godotengine
github.com/CozyCubeGame...
#GodotEngine #gamedev
github.com/CozyCubeGame...
#GodotEngine #gamedev
In 2010, Aaron Swartz downloaded only 70 GBs of articles from JSTOR (0.0875% of Meta). Faced $1 million in fine and 35 years in jail. Took his own life in 2013.
In 2010, Aaron Swartz downloaded only 70 GBs of articles from JSTOR (0.0875% of Meta). Faced $1 million in fine and 35 years in jail. Took his own life in 2013.
- adrianogil.github.io/blog/2025/02...
This will probably be the first in a series, going from the basics to more advanced topics. Let me know what you think!
- adrianogil.github.io/blog/2025/02...
This will probably be the first in a series, going from the basics to more advanced topics. Let me know what you think!