I worked with the Cave Story publisher Nicalis for a few months developing a pixel art but higher resolution version of the game.
Pixel approved!
Here's also some upscaled sprites, showing options #pixelart
I worked with the Cave Story publisher Nicalis for a few months developing a pixel art but higher resolution version of the game.
Pixel approved!
Here's also some upscaled sprites, showing options #pixelart
Yeah it’s also kind of sad. You don’t want to see my DM’s.
Yeah it’s also kind of sad. You don’t want to see my DM’s.
#BPLS5 FINALS
🗓️2026.3.20-22
📍コナミクリエイティブフロント東京ベイ
📝 p.eagate.573.jp/game/bpl/sea...
Resident DJとしても参加させて頂いてる #IIDX のファイナル(22日)にてRoughSketchとしてライブ出演します🔥選手のアツい試合に感化されてガッチリやっていきます💪お楽しみに!
#BPLS5 FINALS
🗓️2026.3.20-22
📍コナミクリエイティブフロント東京ベイ
📝 p.eagate.573.jp/game/bpl/sea...
Resident DJとしても参加させて頂いてる #IIDX のファイナル(22日)にてRoughSketchとしてライブ出演します🔥選手のアツい試合に感化されてガッチリやっていきます💪お楽しみに!
store.steampowered.com/app/1906230/...
store.steampowered.com/app/1906230/...
Lily x Blanka, Street Fighter 6
Lily x Blanka, Street Fighter 6
Our strategy for creating boss tracks is to create a track of the same genre as whatever the boss is made out of.
So we went with metal for this big guy.
We may have to reconsider this strategy when it comes to the meatier bosses though...
#metroidvania #pixelart
Our strategy for creating boss tracks is to create a track of the same genre as whatever the boss is made out of.
So we went with metal for this big guy.
We may have to reconsider this strategy when it comes to the meatier bosses though...
#metroidvania #pixelart
But we’re drawing on the Smash Bros background of one of our devs to put our own spin on it with mechanics like fast fall aerials & bounce physics
#indiegame
But we’re drawing on the Smash Bros background of one of our devs to put our own spin on it with mechanics like fast fall aerials & bounce physics
#indiegame