Roger
rogerchaumette.bsky.social
Roger
@rogerchaumette.bsky.social
#Gamedev - Technical Artist | Concept Artist
Pinned
Having some fun with lighting in #UE5
and the Dash plugin for Their water and amazing scattering tools.

#vfx #light #3D

I might post some videos sometime soon 👀
Reposted by Roger
inside of a little house for Blanksword
#pixelart
December 5, 2024 at 4:09 AM
Reposted by Roger
One more reason to love The Last Guardian...

it has the best 'holy shit, I'm coming down these stairs a bit fast' animation.
December 1, 2024 at 1:07 PM
Some snowfall in #UE5.
This was a cool experiment from a couple of months ago.

The BP contains some fog at a distance, some mist in the foreground, and of course, the snow particles them selves.

#gamedev #techart #art #unrealengine
November 10, 2024 at 9:34 AM
Rainy day at the temple. A #UE5 scene.

#gamedev #unrealengine #techart #art
November 6, 2024 at 6:34 AM
Reposted by Roger
FIO🥰
November 5, 2024 at 3:13 AM
Some fluffy Snow in #UE5❄️

#gamedev #techart #art
November 5, 2024 at 3:10 AM
Reposted by Roger
Water shader for the surface and some Niagara particles for the rain. Made in #UE5.
This is from a couple of months ago ✨️

#gamedev #vfx #Artist
October 28, 2024 at 3:39 PM
Reposted by Roger
The Rain shader is now a PB. you can now drag and drop it in a scene.
There is also another PB used for the rain on the edges of a roof.
Distance fog and spalsh fog is also part of the same BP!

It was quite nice working on this one.
I learned a lot.
Snow next?

#unrealengine #techart #gamedev #art
October 29, 2024 at 3:43 PM
Beautiful pond I made in #UE5
It was a little challenging to make the underwater effect. Turned out nice tho.
.
#gamedev #unrealengine #art #water #techart
October 31, 2024 at 10:14 AM
Playing with some Advanced Blend Material with Dash in #UE5

#gamedev #techart #unrealengine #art
October 30, 2024 at 8:07 AM
The Rain shader is now a PB. you can now drag and drop it in a scene.
There is also another PB used for the rain on the edges of a roof.
Distance fog and spalsh fog is also part of the same BP!

It was quite nice working on this one.
I learned a lot.
Snow next?

#unrealengine #techart #gamedev #art
October 29, 2024 at 3:43 PM
Reposted by Roger
Time for another reference dump!

This zip file contains 2,566 photos (6.58 GB) from the Metropolitan Museum of Art arms and armor collection. I tried to focus on the types of details you don't see in most available reference, like hinges and fasteners.

Enjoy!

drive.google.com/file/d/1emF3...
October 28, 2024 at 2:40 PM
Reposted by Roger
Not sure if #trailertuesday is a thing here. But its Tuesday and this is our latest trailer.
So… enjoy :)

And don't forget to wishlist Hungry Horrors on Steam!

#steamgames #indiegames #gamedev #indiegamedev #gaming
Feed, don’t fight! 🎃 In Hungry Horrors, our Halloween trailer reveals monsters from folklore, new cards & a fresh UI
Your goal? Satisfy their tastes to survive—fill them up before they reach you! Hand-pixelled in @aseprite.org built in @godotengine.org
Wishlist now on Steam!
#IndieGame #PixelArt
October 29, 2024 at 8:48 AM

An improved rain particle effect when colliding with the ground. All in #UE5.

#gamedev #art #vfx #rain
October 29, 2024 at 7:11 AM
Water shader for the surface and some Niagara particles for the rain. Made in #UE5.
This is from a couple of months ago ✨️

#gamedev #vfx #Artist
October 28, 2024 at 3:39 PM
Reposted by Roger
Painting of the Vierwaldstädtersee in Switzerland, to where I travel a lot.
October 25, 2024 at 8:45 AM
Reposted by Roger
With the recent surge of artists on this platform it would be great to see this implemented as a marketplace. Artists all over the platform could put their work up and the platform could maintain it and take a cut. This way everyone gets options and artists get a wider reach with less overhead.
bsky.app Bluesky @bsky.app · Oct 24
We will begin developing a subscription model for features like higher quality video or profile customizations like colors and avatar frames.

Bluesky will always be free to use — we believe that information and conversation should be easily accessible. (We won’t uprank paid accounts.)
Bluesky Announces Series A to Grow Network of 13M+ Users - Bluesky
Bluesky now exceeds 13 million users, the AT Protocol developer ecosystem continues to grow, and we’ve shipped highly requested features like direct messages and video.
bsky.social
October 25, 2024 at 11:06 AM
More lighting test in #UE5
This time, it's a lovely Sunset.

#techart #gamedev #unreal #art #sunset
October 25, 2024 at 10:47 AM
Reposted by Roger
What I've been working on in my spare time
#techart #unreal
October 20, 2024 at 8:00 PM
Having some fun with lighting in #UE5
and the Dash plugin for Their water and amazing scattering tools.

#vfx #light #3D

I might post some videos sometime soon 👀
October 24, 2024 at 12:09 PM
Reposted by Roger
A silent night 🌘
#art #illustration #artist
October 24, 2024 at 7:45 AM
Reposted by Roger
We went live early.
Go play the vidja gaem.
Rivals of Aether II from Aether Studios is out NOW on Steam.

You ready for the next generation of platform fighters?

Steam ➡️ obp.gg/rivals2
October 23, 2024 at 4:57 PM
Reposted by Roger
October 21, 2024 at 4:45 PM
Reposted by Roger
Hello Everyone, Thanks for all the follows and likes.
I am slowly transferring to this site. I wasn't very active on twitter, But I plan to post more stuff here.

If you wish to know how my dissolve effect was made, Here is the tutorial.

Link : youtu.be/N_pq2RYTG04

#unreal #indie #VFX #shader
Unreal Engine 5 Dissolve Mesh Tutorial
YouTube video by UnrealCG
youtu.be
October 21, 2024 at 8:00 AM