Remar Games
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Remar Games
@remargames.se
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Hello Bluesky!

On my homepage you can find free games and stuff I've made, like Iji, Hero Core, Hyper Princess Pitch, Strawberry Jam, and Doom + Quake + UT99 levels:
www.remargames.se

If you'd like to support me, here's my Patreon:
www.patreon.com/remargames

Thanks! 💜
Reposted by Remar Games
Game: Hyper Princess Pitch (2011, Windows)
TAS Author: Tseralith
Source: tasvideos.org/2529M
December 25, 2025 at 4:12 PM
Reposted by Remar Games
I've made a little holiday Psycard cutscene, and I've created this app to contain my holiday specials from now on.
Good Yule! What's it called in english again, Kissmas...? 😗
regnsloja.itch.io/regnsloja-ho...
Regnslöja Holiday Specials by Regnslöja
Collection of holiday nonsense
regnsloja.itch.io
December 24, 2025 at 10:52 AM
In 2016 I released Strawberry Jam, a short but replayable platforming text adventure that not a lot of people have played. There's no challenging gameplay, but lots of little secrets and details to find. You can get it for free on my homepage:
www.remargames.se/strawberry.php
December 19, 2025 at 6:10 PM
(I made a new pinned post with an updated link to my homepage, since I changed domain names a few months ago)
December 18, 2025 at 2:32 AM
Hello Bluesky!

On my homepage you can find free games and stuff I've made, like Iji, Hero Core, Hyper Princess Pitch, Strawberry Jam, and Doom + Quake + UT99 levels:
www.remargames.se

If you'd like to support me, here's my Patreon:
www.patreon.com/remargames

Thanks! 💜
December 18, 2025 at 2:30 AM
It's time for Hyper Princess Pitch to ruin Christmas this year too!
www.remargames.se/pitch.php
December 11, 2025 at 1:18 PM
Reposted by Remar Games
firefox AI and slop disablers from tumblr for the people from local hero mckitterick. Tried it on my end and the browser is significantly faster now

(copy paste-able in the alt text)
December 2, 2025 at 3:47 AM
I finished my Quake texture pack! Here are some screenshots of mockup rooms using the textures.

If you make levels or other non-profit stuff, you can find the texture pack in .wad and .bmp formats on my homepage:
www.remargames.se/quake.php

Or in .wad on Slipseer:
www.slipseer.com/index.php?re...
December 9, 2025 at 7:33 PM
Just saw this video about one of the stages in Slap City! I don't remember exactly why we made this stage, but I think it was meant to be a riff on Final Destination, by being even more Final. (Plus it was quick to make - the statues are based on Fishbunjin's model.)
www.youtube.com/watch?v=UTCL...
Slap City's The Ascend Zone Is Beautiful
YouTube video by Poobis
www.youtube.com
December 5, 2025 at 10:49 PM
Ok, just one more... this one's made to fit together with itself when rotated four times, making it fairly large for a Quake texture. I'm happy with how the ornamentation turned out.
December 4, 2025 at 12:28 AM
I was going to consider my Quake texture pack finished, then I realized I hadn't made any ordinary windows or lights, so here are a couple.
December 3, 2025 at 6:52 PM
Reposted by Remar Games
This month's Patreon post is about the Quake textures I've been making, which will be released for free after some polishing. Read about it here:
www.patreon.com/posts/novemb...

If you can, please consider supporting me! 💜
November 30, 2025 at 11:15 PM
This month's Patreon post is about the Quake textures I've been making, which will be released for free after some polishing. Read about it here:
www.patreon.com/posts/novemb...

If you can, please consider supporting me! 💜
November 30, 2025 at 11:15 PM
My cool uncle gave me a copy of Photoshop 5 in 2000, and I've used it ever since. Here are two of the MANY pics I made with the classic Difference Clouds in 2003. My big brother also programmed plasma demos in QBasic in 1999 (third image) while trying to teach me what a "variable" was. Hours of fun!
November 21, 2025 at 1:11 PM
Here's a tutorial on how I make my wood textures for Quake!
November 20, 2025 at 9:32 PM
Still making Quake textures. This texture pack is getting huge
November 19, 2025 at 3:06 AM
I was going to get started on my next Quake level, but I can't stop making all these textures
November 17, 2025 at 9:24 PM
Making some more stained glass windows for my Quake texture pack. Like the original textures I used for inspiration, they are blurred to give the impression that the glass is thick and back-lit.
November 10, 2025 at 6:13 PM
Working on a Quake 1 texture pack, right now trying to make stained glass in the style of the original id textures. Here are my efforts so far...
November 8, 2025 at 1:24 AM
This month's Patreon post is about the difficulty/assist options I've implemented in Tower of Gold.

Read it here: www.patreon.com/posts/142516...

#indiedev #indiegames
October 2025: Tower of Gold progress | Remar Games
Get more from Remar Games on Patreon
www.patreon.com
October 31, 2025 at 4:51 PM
To clarify what I was investigating in my previous post, someone from the UK couldn't see the images in my Patreon posts and they thought it might be because of the new law, so I wanted to check if anyone else in the UK had the same problem. But so far they were the only one having this issue.
October 22, 2025 at 10:55 AM
Those living in the UK, can you confirm whether you can see the images in this post:
www.patreon.com/posts/140123...
But not the images in this post?
www.patreon.com/posts/137772...

The difference is that the images in the first post are hotlinked from my own server instead of uploaded to Patreon.
October 21, 2025 at 5:40 PM
Being proud is year-round, so here it is again!
A li'l pic for #PrideMonth with characters from Princess Remedy, Iji, and Bromancing Saga 2!
October 13, 2025 at 9:27 PM
Time for another free Patreon post, this time introducing @tinselfire.bsky.social and @regnsloja.bsky.social's dialog portrait art for Tower of Gold!

Read the post here: www.patreon.com/posts/140123...

#indiedev #patreonad
September 30, 2025 at 9:35 PM
Time for another Patreon post, this time mostly about some technical work on my homepage, and a bit about Tower of Gold. Read it here:
www.patreon.com/posts/137772...

#indiegames #indiedev
August 31, 2025 at 2:02 PM