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Remar Games
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This month's Patreon post is about the Quake textures I've been making, which will be released for free after some polishing. Read about it here:
www.patreon.com/posts/novemb...

If you can, please consider supporting me! 💜
November 30, 2025 at 11:15 PM
My cool uncle gave me a copy of Photoshop 5 in 2000, and I've used it ever since. Here are two of the MANY pics I made with the classic Difference Clouds in 2003. My big brother also programmed plasma demos in QBasic in 1999 (third image) while trying to teach me what a "variable" was. Hours of fun!
November 21, 2025 at 1:11 PM
Here's a tutorial on how I make my wood textures for Quake!
November 20, 2025 at 9:32 PM
Still making Quake textures. This texture pack is getting huge
November 19, 2025 at 3:06 AM
I was going to get started on my next Quake level, but I can't stop making all these textures
November 17, 2025 at 9:24 PM
Making some more stained glass windows for my Quake texture pack. Like the original textures I used for inspiration, they are blurred to give the impression that the glass is thick and back-lit.
November 10, 2025 at 6:13 PM
Working on a Quake 1 texture pack, right now trying to make stained glass in the style of the original id textures. Here are my efforts so far...
November 8, 2025 at 1:24 AM
Time for another free Patreon post, this time introducing @tinselfire.bsky.social and @regnsloja.bsky.social's dialog portrait art for Tower of Gold!

Read the post here: www.patreon.com/posts/140123...

#indiedev #patreonad
September 30, 2025 at 9:35 PM
Time for another Patreon post, this time mostly about some technical work on my homepage, and a bit about Tower of Gold. Read it here:
www.patreon.com/posts/137772...

#indiegames #indiedev
August 31, 2025 at 2:02 PM
@thecathat.bsky.social Here's a photo from Närcon Sommar 2025 that I was asked to tag for you! (Hope I got the right person.)
August 3, 2025 at 12:34 AM
Here are more photos from Närcon Sommar 2025, this time of more Sweden-related cosplays.

From the top-left they are from Moomin, Macken, Doktor Mugg, Moomin, Pippi Longstocking, and some guy wearing nothing but Lidl merch (a German store chain).
#närcon
August 3, 2025 at 12:22 AM
Here are some photos I took at Närcon Sommar 2025 here in Sweden! All cosplayers were asked for permission to post here.
#närcon
August 3, 2025 at 12:01 AM
Here's another song I made for @regnsloja.bsky.social's newly released game, "Early Bird Shoots the Worm!!!"

Get the game here: regnsloja.itch.io/early-bird-s...
July 14, 2025 at 6:31 PM
I made a little shop song for a work-in-progress game by @regnsloja.bsky.social! Please play the video to have a listen.

Part of it references a song from a Swedish comedy series from 1986 ("Privat" from Macken by Galenskaparna). The game and graphics are by Regnslöja!
July 3, 2025 at 4:17 PM
Time for another Patreon post about what I've been doing this month!
www.patreon.com/posts/132914...

#indiedev #patreonad
June 30, 2025 at 10:50 PM
A li'l pic for #PrideMonth with characters from Princess Remedy, Iji, and Bromancing Saga 2!
June 10, 2025 at 7:26 PM
Time for a monthly Patreon post (it's a short one):
www.patreon.com/posts/130254...

#indiedev #patreonad
May 30, 2025 at 11:16 AM
Working on the title screen for Tower of Gold. (The game uses the 16-color EGA palette.)
#pixelart #indiedev
May 15, 2025 at 8:56 PM
I made another car for Gaslands, a Mad Max-style board game with modified toy cars. This heavy truck is called "Harvester" and was modified with assorted scrap, then painted over. The swiveling harpoon turret was made from LEGOs, chains and cardboard, and is attached with a tiny magnet.
#gaslands
May 13, 2025 at 10:42 PM
Time for another free Patreon post about what I've been doing this month! Here it is:
www.patreon.com/posts/127811...

Thank you so much for your support! 💜

#pixelart #indiedev #patreonad
April 30, 2025 at 12:49 PM
More special effects for Tower of Gold's intro sequence.
#pixelart #indiedev
April 28, 2025 at 5:23 PM
EGA firedemo for Tower of Gold using a 2D array. Each frame, every third pixel copies a random pixel from the three below it. Intensity decreases with height but may randomly increase instead. Bottom rows are drawn with reduced strength; the brightest pixels are drawn as 2x2 white squares.
#pixelart
April 26, 2025 at 10:45 PM
I 💜 coding visual effects: Part 2
#pixelart
April 16, 2025 at 10:50 PM
I 💜 coding visual effects~
#pixelart
April 16, 2025 at 9:33 PM
Couldn't decide if I wanted a DOS or Amiga style logo, so I made both. (Work in progress)
#pixelart #indiedev
April 16, 2025 at 12:27 AM