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The finale was HUGE and spanned most of a week, and as the GM I am glad it’s over and none of the PCs died haha It’s tough striking the balance between properly threatening but also not impossibly daunting.
The finale was HUGE and spanned most of a week, and as the GM I am glad it’s over and none of the PCs died haha It’s tough striking the balance between properly threatening but also not impossibly daunting.
Plenty of new features and fixes, making it the best version yet.
And you just don’t get that passive interaction as much elsewhere
And you just don’t get that passive interaction as much elsewhere