Past: Web dev and Google V8 contributor
Them - "We are seeing shifting trends in consumer behavior driven by X, Y, and Z" in serious business speak.
Gets to me.
Me - "So there's a new game with a big monkey in a tie that runs around smashing things."
Them - "We are seeing shifting trends in consumer behavior driven by X, Y, and Z" in serious business speak.
Gets to me.
Me - "So there's a new game with a big monkey in a tie that runs around smashing things."
Amazingly, no past quad meshing method could guarantee 90° angles under refinement—until now. #RSP
Amazingly, no past quad meshing method could guarantee 90° angles under refinement—until now. #RSP
Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.
Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.
The project page has a 2D demo with source code and more details:
graphics.cs.utah.edu/research/pro...
The project page has a 2D demo with source code and more details:
graphics.cs.utah.edu/research/pro...
Visit the PlayStation Blog to watch our new trailer and learn about Atsu's quest for revenge: blog.playstation.com/2025/04/23/g...
Visit the PlayStation Blog to watch our new trailer and learn about Atsu's quest for revenge: blog.playstation.com/2025/04/23/g...
github.com/NVIDIA-RTX/R...
NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
github.com/NVIDIA-RTX/R...
NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
For video game players overall, over 75% of US video game players say that most influential characteristic of a game that will get them to play is that game is free to play.
For video game players overall, over 75% of US video game players say that most influential characteristic of a game that will get them to play is that game is free to play.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Thank you for 30 years of play 💙
Thank you for 30 years of play 💙
Unfortunately, ran into a major game progression blocker: Photo Mode 😭
Thank you @remedygames.com
Unfortunately, ran into a major game progression blocker: Photo Mode 😭
Thank you @remedygames.com
eclecticlight.co/2024/11/11/i...
eclecticlight.co/2024/11/11/i...
youtu.be/eAmHrEQx9Ng?...
youtu.be/eAmHrEQx9Ng?...
github.com/TheRealMJP/S...
github.com/TheRealMJP/S...