ppowersteef 🌳
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ppowersteef.bsky.social
ppowersteef 🌳
@ppowersteef.bsky.social
Dutch, Christian, enthusiast artist and gamedev
https://ppowersteef.carrd.co/

Check out my game #HertenHeld !
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HertenHeld 2.0: Overgrowth is now released!
Featuring several visual enhancements, Settings and FullScreen support, many gameplay tweaks a new extra gamemode!

You can download the game here:
ppowersteef.itch.io/hertenheld

#Gamedev #indiedev #ScreenShotSaturday #HertenHeld
Alright, time to talk about the big one, the Alraune 'Althaea' plant girl boss herself.

This is probably my biggest and favorite boss I've designed so far. So let's break this down for a bit.

more stuff in the comments (1/15)

#HertenHeld #gamedev #indiedev #alraune
December 31, 2025 at 4:55 PM
The roses here in the pre-boss area was inspired by the final dungeon in TTYD, with many rose patterns all around the area.

Alraunes, to my knowledge, also started out as a girl inside a rose, so that makes for a nice extra.

#HertenHeld #gamedev #indiedev
December 30, 2025 at 1:09 PM
The honey pool area serves as a short introduction to a new status effect. It also serves as a little 'Tourian' segment right before the final boss

Several carnivorous plants also appear here, along with many honey sacs

#HertenHeld #gamedev #indiedev
December 28, 2025 at 11:43 AM
December 27, 2025 at 7:59 PM
Merry Christmas everyone!
December 25, 2025 at 12:34 PM
The extra mode give me opportunity's to get some new level design ideas out there for the existing engine. This contraption was one of them.

#HertenHeld #gamedev #indiedev
December 24, 2025 at 6:02 PM
Nageru is the main character of Overgrowth

She share most of Samantha's endgame skillset, but has a few differences to set them apart. One notable been that she trades a double jump for a wall jump, allowing for some trickier platforming

#HertenHeld #gamedev #indiedev
December 23, 2025 at 6:05 PM
My talk about HertenHeld is now done
So...let's talk a bit about it's extra mode!

It kinda started out with just one idea:
Having my Alraune char in the game as a boss

I really like alraunes, and they had such a cool boss-like presence, I'd love to see them in game

#HertenHeld #gamedev #indiedev
December 22, 2025 at 4:14 PM
Reposted by ppowersteef 🌳
commmmmm from @tenacioustinker.bsky.social tytyty
December 19, 2025 at 10:27 PM
For the game's ending, I remember making the cutscene to sync well with the music. And it took multiple repetitions, for one such a cutscene, it took at least a whole day to make it work.

The story as whole is not complicated, I preferred to focus on gameplay

#HertenHeld #Gamedev #indiedev
December 19, 2025 at 10:15 PM
I've noticed that most of my bosses are pretty difficult when they're in the hands of other players.

I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that

This is why testers are important

#HertenHeld #gamedev #indiedev
December 18, 2025 at 7:56 PM
I love this attack from the wolf boss.
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.

The way the wolf charges through the pillars before they expire is an added bonus.

#HertenHeld #gamedev #indiedev
December 17, 2025 at 6:28 PM
Reposted by ppowersteef 🌳
Oh what's that ring of glowing mushrooms? Why, it must be @runicpixels.nl's birthday today!
December 16, 2025 at 11:01 PM
Reposted by ppowersteef 🌳
December 1, 2025 at 6:55 PM
For the boss of the game, I wanted to go back to the "wolves as skilled combat enemies" idea again. I went with the idea that their attacks adapts depending on how you attack them

It has no weak points, but instead it soft-counters close or at range depending on you

#HertenHeld #gamedev #indiedev
December 16, 2025 at 6:39 PM
Reposted by ppowersteef 🌳
There's always room for your art! I didn't even believe in my own art until recently! You got this!!
Going into 2026, a reminder for everyone who's fallen off the creative wagon, game dev, writing, art, music, whatever, no matter how long:
December 16, 2025 at 8:11 AM
I remember now a fun fact about birds.
They only appear in areas without enemies.
You can't harm them, but they'll fly away when disturbed. (whether that's by moving, or by shooting an arrow)

If you stand still, they may also approach you.

#HertenHeld #gamedev #indiedev
December 15, 2025 at 6:02 PM
December 14, 2025 at 4:43 PM
One more of the funny interactions.

Introduce a old dangerous enemy you encountered a while before, showing how much you've improved.
Then introduce a stronger version of that enemy close afterwards.

#HertenHeld #Gamedev #indiedev #screenshotsaturday
December 13, 2025 at 11:38 AM
I like it when earlier and frequently visited areas become more difficult as you progress through the game. Like stronger enemies may appear, or obstacles may change. It makes for a good narrative too.

Inspired from Castlevania: Circle of the Moon and Metroid Fusion.

#HertenHeld #Gamedev #indiedev
December 12, 2025 at 7:49 PM
Fire Arrow is a pretty simplistic charge ability, but I like that it has that element of multiple use cases.

It's only directly shown to light up torches, but you can also burn down a column of vines with it. Discovering that on your own is the way forward.

#HertenHeld #Gamedev #indiedev
December 11, 2025 at 8:11 PM
The statue here originally did not have a background character.
It was inspired from a certain statue in Golden Sun. Though, when one of the testers made a funny remark about her, she became a character of her own.

...And ended up becoming broken in Fallen Star

#HertenHeld #gamedev #indiedev
December 9, 2025 at 8:27 PM
I remember when this miniboss was once a character I made before their backstory was figured out. She could be either a descendant or ascendant of another character.
This game basically made the stepping stone of her role, and what later became Fallen Star

#HertenHeld #Gamedev #indiedev
December 8, 2025 at 7:20 PM
At some point, you come accross an old, unhabited ruin.
This was something to change the game's pacing
Through the stained glass, you can see connections with another game I made.

#HertenHeld #Gamedev #Indiedev
December 6, 2025 at 10:25 PM
At some point, you'll end back close to where you started, but now with a new upgrade to try out anywhere.
From this point, there's no clear direction given where to go next, and it's up to you to find it out.

#HertenHeld #Gamedev #indiedev
December 5, 2025 at 9:02 PM