https://ppowersteef.carrd.co/
Check out my game #HertenHeld !
Featuring several visual enhancements, Settings and FullScreen support, many gameplay tweaks a new extra gamemode!
You can download the game here:
ppowersteef.itch.io/hertenheld
#Gamedev #indiedev #ScreenShotSaturday #HertenHeld
This is probably my biggest and favorite boss I've designed so far. So let's break this down for a bit.
more stuff in the comments (1/15)
#HertenHeld #gamedev #indiedev #alraune
This is probably my biggest and favorite boss I've designed so far. So let's break this down for a bit.
more stuff in the comments (1/15)
#HertenHeld #gamedev #indiedev #alraune
Alraunes, to my knowledge, also started out as a girl inside a rose, so that makes for a nice extra.
#HertenHeld #gamedev #indiedev
Alraunes, to my knowledge, also started out as a girl inside a rose, so that makes for a nice extra.
#HertenHeld #gamedev #indiedev
Several carnivorous plants also appear here, along with many honey sacs
#HertenHeld #gamedev #indiedev
Several carnivorous plants also appear here, along with many honey sacs
#HertenHeld #gamedev #indiedev
#HertenHeld #gamedev #indiedev
#HertenHeld #gamedev #indiedev
She share most of Samantha's endgame skillset, but has a few differences to set them apart. One notable been that she trades a double jump for a wall jump, allowing for some trickier platforming
#HertenHeld #gamedev #indiedev
She share most of Samantha's endgame skillset, but has a few differences to set them apart. One notable been that she trades a double jump for a wall jump, allowing for some trickier platforming
#HertenHeld #gamedev #indiedev
So...let's talk a bit about it's extra mode!
It kinda started out with just one idea:
Having my Alraune char in the game as a boss
I really like alraunes, and they had such a cool boss-like presence, I'd love to see them in game
#HertenHeld #gamedev #indiedev
So...let's talk a bit about it's extra mode!
It kinda started out with just one idea:
Having my Alraune char in the game as a boss
I really like alraunes, and they had such a cool boss-like presence, I'd love to see them in game
#HertenHeld #gamedev #indiedev
The story as whole is not complicated, I preferred to focus on gameplay
#HertenHeld #Gamedev #indiedev
The story as whole is not complicated, I preferred to focus on gameplay
#HertenHeld #Gamedev #indiedev
I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that
This is why testers are important
#HertenHeld #gamedev #indiedev
I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that
This is why testers are important
#HertenHeld #gamedev #indiedev
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.
The way the wolf charges through the pillars before they expire is an added bonus.
#HertenHeld #gamedev #indiedev
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.
The way the wolf charges through the pillars before they expire is an added bonus.
#HertenHeld #gamedev #indiedev
It has no weak points, but instead it soft-counters close or at range depending on you
#HertenHeld #gamedev #indiedev
It has no weak points, but instead it soft-counters close or at range depending on you
#HertenHeld #gamedev #indiedev
They only appear in areas without enemies.
You can't harm them, but they'll fly away when disturbed. (whether that's by moving, or by shooting an arrow)
If you stand still, they may also approach you.
#HertenHeld #gamedev #indiedev
They only appear in areas without enemies.
You can't harm them, but they'll fly away when disturbed. (whether that's by moving, or by shooting an arrow)
If you stand still, they may also approach you.
#HertenHeld #gamedev #indiedev
Introduce a old dangerous enemy you encountered a while before, showing how much you've improved.
Then introduce a stronger version of that enemy close afterwards.
#HertenHeld #Gamedev #indiedev #screenshotsaturday
Introduce a old dangerous enemy you encountered a while before, showing how much you've improved.
Then introduce a stronger version of that enemy close afterwards.
#HertenHeld #Gamedev #indiedev #screenshotsaturday
Inspired from Castlevania: Circle of the Moon and Metroid Fusion.
#HertenHeld #Gamedev #indiedev
Inspired from Castlevania: Circle of the Moon and Metroid Fusion.
#HertenHeld #Gamedev #indiedev
It's only directly shown to light up torches, but you can also burn down a column of vines with it. Discovering that on your own is the way forward.
#HertenHeld #Gamedev #indiedev
It's only directly shown to light up torches, but you can also burn down a column of vines with it. Discovering that on your own is the way forward.
#HertenHeld #Gamedev #indiedev
It was inspired from a certain statue in Golden Sun. Though, when one of the testers made a funny remark about her, she became a character of her own.
...And ended up becoming broken in Fallen Star
#HertenHeld #gamedev #indiedev
It was inspired from a certain statue in Golden Sun. Though, when one of the testers made a funny remark about her, she became a character of her own.
...And ended up becoming broken in Fallen Star
#HertenHeld #gamedev #indiedev
This game basically made the stepping stone of her role, and what later became Fallen Star
#HertenHeld #Gamedev #indiedev
This game basically made the stepping stone of her role, and what later became Fallen Star
#HertenHeld #Gamedev #indiedev
This was something to change the game's pacing
Through the stained glass, you can see connections with another game I made.
#HertenHeld #Gamedev #Indiedev
This was something to change the game's pacing
Through the stained glass, you can see connections with another game I made.
#HertenHeld #Gamedev #Indiedev
From this point, there's no clear direction given where to go next, and it's up to you to find it out.
#HertenHeld #Gamedev #indiedev
From this point, there's no clear direction given where to go next, and it's up to you to find it out.
#HertenHeld #Gamedev #indiedev