https://ppowersteef.carrd.co/
Check out my game #HertenHeld !
While I think it's generally better to make the game appealing to a larger audience, I also think it'll reduce the game essense and personal touch to it. As Sakurai once put it nicely.
While I think it's generally better to make the game appealing to a larger audience, I also think it'll reduce the game essense and personal touch to it. As Sakurai once put it nicely.
If signs told you to go down platforms, then there was no curiousity, but without, players could get lost too. It's a tough balance
#HertenHeld #gamedev
If signs told you to go down platforms, then there was no curiousity, but without, players could get lost too. It's a tough balance
#HertenHeld #gamedev
In practise they ended up been so aggressive that you're better off avoiding them, I guess that's another way to make them notable
#HertenHeld #Gamedev
In practise they ended up been so aggressive that you're better off avoiding them, I guess that's another way to make them notable
#HertenHeld #Gamedev
Whenever you come back here, you're stronger than you were before, and from here, you also access a new path you couldn't reach earlier.
#HertenHeld #gamedev #indiedev
Whenever you come back here, you're stronger than you were before, and from here, you also access a new path you couldn't reach earlier.
#HertenHeld #gamedev #indiedev
#Gamedev #HertenHeld
#Gamedev #HertenHeld
Similair how Metroid does the "Go Left first" trope, I tried doing something similar on my own way.
The game starts out linear, but after the bridge, you reach a dead end. Once you try falling through the bridge, the game opens up with more paths to explore.
#gamedev
Similair how Metroid does the "Go Left first" trope, I tried doing something similar on my own way.
The game starts out linear, but after the bridge, you reach a dead end. Once you try falling through the bridge, the game opens up with more paths to explore.
#gamedev
The falling leaves effect in HertenHeld were also inspired by observing the falling leaves on a walk to home.
#HertenHeld #Gamedev
The falling leaves effect in HertenHeld were also inspired by observing the falling leaves on a walk to home.
#HertenHeld #Gamedev
Couldn't be me.
Couldn't be me.
@shadouette.bsky.social
@shadouette.bsky.social