https://ppowersteef.carrd.co/
Check out my game #HertenHeld !
In practise they ended up been so aggressive that you're better off avoiding them, I guess that's another way to make them notable
#HertenHeld #Gamedev
In practise they ended up been so aggressive that you're better off avoiding them, I guess that's another way to make them notable
#HertenHeld #Gamedev
Whenever you come back here, you're stronger than you were before, and from here, you also access a new path you couldn't reach earlier.
#HertenHeld #gamedev #indiedev
Whenever you come back here, you're stronger than you were before, and from here, you also access a new path you couldn't reach earlier.
#HertenHeld #gamedev #indiedev
#Gamedev #HertenHeld
#Gamedev #HertenHeld
Similair how Metroid does the "Go Left first" trope, I tried doing something similar on my own way.
The game starts out linear, but after the bridge, you reach a dead end. Once you try falling through the bridge, the game opens up with more paths to explore.
#gamedev
Similair how Metroid does the "Go Left first" trope, I tried doing something similar on my own way.
The game starts out linear, but after the bridge, you reach a dead end. Once you try falling through the bridge, the game opens up with more paths to explore.
#gamedev
The falling leaves effect in HertenHeld were also inspired by observing the falling leaves on a walk to home.
#HertenHeld #Gamedev
The falling leaves effect in HertenHeld were also inspired by observing the falling leaves on a walk to home.
#HertenHeld #Gamedev
Couldn't be me.
Couldn't be me.