¿Es el mejor Metroid de todos? Dios no.
¿Combina perfectamente la perspectiva FPS de los Prime con el plataformeo en tercera persona de los clásicos y una ambientación de terror con cámaras fijas inmejorables que se tendrían que recuperar? Dios sí.
- Derek Yu (Eternal Daughter, 2002)
- The Behemoth (Alien Hominid, 2002)
- Jun'ya "ZUN" Ōta (Touhou Project, 1997)
- the numerous shareware devs in the 1990s
All devs I'd sooner call "the father of indie gaming" over Jonathan Blow.
- Derek Yu (Eternal Daughter, 2002)
- The Behemoth (Alien Hominid, 2002)
- Jun'ya "ZUN" Ōta (Touhou Project, 1997)
- the numerous shareware devs in the 1990s
All devs I'd sooner call "the father of indie gaming" over Jonathan Blow.
it’s not like Braid was that good
🚢 New Stage – Godzilla Survival: Stay on the move as the arena crumbles beneath your feet.
🦖 New Characters & Buddies – Godzilla, King Ghidorah, Mechagodzilla, Destoroyah, Rodan, and Mothra enter the fray.
#SonicNews
Featuring original artworks from Denno Coil, The Orbital Children and other works (including unreleased projects) by the famous director/animator.
Opening on January 4 at Anime Tokyo Station B1F.
animetokyo.jp/archives/eve...
Featuring original artworks from Denno Coil, The Orbital Children and other works (including unreleased projects) by the famous director/animator.
Opening on January 4 at Anime Tokyo Station B1F.
animetokyo.jp/archives/eve...
"It was a rogue asset", "It was a contractor", and so on.
Welp, here's the goddamn producer saying they use them.
"It was a rogue asset", "It was a contractor", and so on.
Welp, here's the goddamn producer saying they use them.