Pocol
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pocol.bsky.social
Pocol
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
September 30, 2025 at 1:57 AM
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w
SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
November 11, 2025 at 11:45 PM
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen from HypeHype is now online: www.youtube.com/watch?v=8O44...
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
www.youtube.com
November 11, 2025 at 9:40 PM
Reposted by Pocol
4Gamer 🔗https://www.4gamer.net/games/999/G999901/20251113036/
Steam向け新ハードウェア「Steam Machine」のアナウンスの影で色めきだつ。謎の新作ゲームは「Half-Life 3」の可能性あり!?

10年前に第1世代「Steam Machine」が登場したときも「Half-Life 3」がリリースされるといううわさがあったが,果たして今回は……
Steam向け新ハードウェア「Steam Machine」のアナウンスの影で色めきだつ。謎の新作ゲームは「Half-Life 3」の可能性あり!?
www.4gamer.net
November 13, 2025 at 6:50 AM
Reposted by Pocol
Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...
November 11, 2025 at 4:06 PM
マップチップ描画クラスを作った。明日は素材作成やる。
October 4, 2025 at 4:59 PM
Reposted by Pocol
Vulkan Ray Tracing Tutorial V2.0 Released

Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2
Ray tracing examples and tutorials using VK_KHR_ray_tracing - GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2
github.com
September 26, 2025 at 9:10 AM
Reposted by Pocol
Dear ImGui 1.92.3 released!
github.com/ocornut/imgu...
- InputTextMultiline() word-wrapping.
- Misc scaling/DPI helpers fixes on backends for Linux X11/Wayland/OSX.
- 20+ other fixes or small additions (fonts, navigation, inputtext, debug tools, etc.
September 17, 2025 at 5:19 PM
徐々に2dゲーム作る準備できてきた。
September 15, 2025 at 2:40 PM
Reposted by Pocol
TinyBVH 1.6.7 is now available on the main branch. Changes:
* TinyBVH now only needs C++11 (tiny_ocl.h needs C++17)
* Full-sweep SAH builder is now threaded
* Fix for crash in BuildAVX
Still zero dependencies. :)
And: The repo reached 1k stars!
Link: github.com/jbikker/tiny...
GitHub - jbikker/tinybvh: Single-header dependency-free BVH construction and traversal library.
Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh
github.com
September 5, 2025 at 6:29 AM
Reposted by Pocol
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:09 AM
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:15 AM
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:22 AM
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:25 AM
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 3:59 PM
Reposted by Pocol
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....
August 27, 2025 at 2:09 AM
Reposted by Pocol
meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple ...
August 20, 2025 at 3:56 PM
Reposted by Pocol
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
August 10, 2025 at 2:47 PM
Reposted by Pocol
An Introduction to Neural Shading, Siggraph 2025 course presentation slides dl.acm.org/doi/suppl/10... and materials github.com/shader-slang...
dl.acm.org
August 15, 2025 at 5:36 PM
Reposted by Pocol
It's time to share the program for the 2025 Advances in Real-time Rendering in Games.

Check out all the details here: advances.realtimerendering.com/s2025/index....

and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
August 6, 2025 at 5:53 AM
Reposted by Pocol
All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
July 3, 2025 at 6:45 PM
Reposted by Pocol
This year's SIGGRAPH (North America) Technical Papers trailer is up!
https://www.youtube.com/watch?v=HfHC0wNYry8
June 19, 2025 at 12:59 AM
Reposted by Pocol
4Gamer 🔗https://www.4gamer.net/games/917/G091773/20250619002/
情報番組「カプコンスポットライト」,6月27日7:00に配信決定。「バイオハザード レクイエム」「プラグマタ」などの最新情報を紹介

「ストリートファイター6」や「モンスターハンターワイルズ」の最新情報も公開される予定だ
情報番組「カプコンスポットライト」,6月27日7:00に配信決定。「バイオハザード レクイエム」「プラグマタ」などの最新情報を紹介
www.4gamer.net
June 19, 2025 at 2:04 AM
Reposted by Pocol
4Gamer 🔗https://www.4gamer.net/games/991/G999110/20250531003/
ゲーム開発者会議「CEDEC 2025」,受講登録受付を開始。約5分の短いセッションが展開される「CEDEC Lightning 2025」の講演者情報も公開へ

「PERACONパス」では,PERACONへの応募とZOOM参加が可能となる
ゲーム開発者会議「CEDEC 2025」,受講登録受付を開始。約5分の短いセッションが展開される「CEDEC Lightning 2025」の講演者情報も公開へ
www.4gamer.net
June 2, 2025 at 4:00 AM