JS Bourdon
jsbourdon.bsky.social
JS Bourdon
@jsbourdon.bsky.social
Graphics programmer working on PIX these days.
Reposted by JS Bourdon
As of this hour, more people came to Digital Foundry to watch a video on the Steam Machine than they did for Grand Theft Auto 6 or DLSS 4.

I am not sure what that means, but it means there is a categorical great interest in the concept of the Steam Machine that can eclipse other mammoth DF topics.
Our video edited by @oliemack.bsky.social featuring his work with @elmore.zone is tracking to be our most popular video/news story of the year. It has yet to crack it, but it may end up being more popular than the DLSS4 reveal and GTA 6 videos.

That is interesting!
youtu.be/2rv83LgXiN0?...
Hands-On With Steam Machine: Valve's Beautiful PC/Console - Specs, Impressions And More
YouTube video by Digital Foundry
youtu.be
November 14, 2025 at 6:20 AM
Reposted by JS Bourdon
I’m definitely more than 22 and I never realised it either…
just found out it's called Firmware because Firm is in between Soft and Hard, and I'm a little bit mad it took me until the age of 22 to even think about this
October 24, 2025 at 7:24 PM
Reposted by JS Bourdon
Profile.
September 11, 2025 at 7:29 AM
Reposted by JS Bourdon
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
therealmjp.github.io
September 8, 2025 at 12:49 AM
A No-Code Love Story | Fiverr
YouTube video by Fiverr
youtu.be
August 18, 2025 at 11:25 AM
Reposted by JS Bourdon
I recently spoke with GameSpot about global illumination and how we approached it in #AssassinsCreedShadows

www.gamespot.com/articles/the...
The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
An Assassin's Creed developer sheds some light on how new, often hidden technology, is making games better for developers and gamers alike.
www.gamespot.com
June 28, 2025 at 8:51 PM
Reposted by JS Bourdon
Announcing that we’re building the next-generation of Xbox first-party devices and cloud, including our future Xbox consoles, together with AMD.

Next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility. Stay tuned for what’s next.
June 17, 2025 at 5:03 PM
That’s official, I can’t keep up with my son any longer 🤣
June 8, 2025 at 7:36 PM
Go for the first ride of the season! 🚵‍♂️
June 8, 2025 at 4:33 PM
Reposted by JS Bourdon
A nice, visual introduction to reservoir sampling: samwho.dev/reservoir-sa...
Reservoir Sampling
Choosing fairly when you don't know how many you're choosing from.
samwho.dev
May 12, 2025 at 12:39 PM
Reposted by JS Bourdon
February 22, 2025 at 10:36 AM
Reposted by JS Bourdon
Posting for future reference:

Credit to @freya.bsky.social for this gem!
#gamedev #spaces #dev #mondaymotivation
March 25, 2025 at 4:17 AM
Reposted by JS Bourdon
Walk, Run, Crawl, RL Fun | Boston Dynamics
YouTube video by Boston Dynamics
youtu.be
March 19, 2025 at 4:03 PM
Reposted by JS Bourdon
The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
devblogs.microsoft.com/directx/agil...
#directx12 #dx12
AgilitySDK 1.716.0-preview and 1.615-retail - DirectX Developer Blog
We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed infor...
devblogs.microsoft.com
January 31, 2025 at 11:09 AM
Reposted by JS Bourdon
Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...
How do Graphics Cards Work? Exploring GPU Architecture
YouTube video by Branch Education
www.youtube.com
February 2, 2025 at 3:52 PM
Finally got to complete the texture pipeline of my mini pet project renderer along with texture mapping. Nothing impressive, but that's a great milestone.
January 12, 2025 at 1:30 AM
Reposted by JS Bourdon
Testing some small UserScripts for the 1.2 release of OmniStep.. (soon!)

Simple autofocus with raycasting and damping.

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
November 24, 2024 at 10:59 PM