For me it isn’t the dice rolling per se that I like, it is the communal appreciation of high and low rolls
This seems a conundrum.
Parker, the World's Greatest Thief is confronted with a lock. As a GM you have 3 options:
1. If it can be picked, she picks it. The player can narrate how. Parker's badass
[1/4]
For me it isn’t the dice rolling per se that I like, it is the communal appreciation of high and low rolls
Unless playing Paranoia of course!
Unless playing Paranoia of course!
A lot of STORY will emerge during play - even in the shortest of games - but the plot has to be straightforward.
Rightly or wrongly, I’ve tended to stick to the framework of:
Intro - conflict with Mooks - investigation - conflict with Boss and Minions - epilogue.
2
It’s cool if you don’t WANT your game to do it, but there’s nothing requiring it be so.
It’s cool if you don’t WANT your game to do it, but there’s nothing requiring it be so.
Another bare bones playtest edition that’s nearly ready for print. This’ll be at Dragonmeet too, if all goes well.
Another bare bones playtest edition that’s nearly ready for print. This’ll be at Dragonmeet too, if all goes well.
planesailinggames.com/pages/shop/
planesailinggames.com/pages/shop/
I just came across this with the airpods pro 3. Some idiot decided that having a dedicated pairing button at the back of the case was a mistake, so guess how you pair now?
I just came across this with the airpods pro 3. Some idiot decided that having a dedicated pairing button at the back of the case was a mistake, so guess how you pair now?
Nobody cares one iota what people scripted in previous bond actor outings
Anthony Horowitz, author of three 007 novels, says:
“You can't have him wake up in shower and saying it was all a dream."
radaronline.com/p/james-bond...
Nobody cares one iota what people scripted in previous bond actor outings
I’m going to write a whole blog post about everything when I’m actually home with a keyboard - so much to say!
I’m going to write a whole blog post about everything when I’m actually home with a keyboard - so much to say!
Join us and a host of fantastic guest speakers on the evening before Dragonmeet (Friday 28th Nov) for an evening of #TTRPG industry networking and knowledge sharing.
Be sure to grab your FREE tickets here: dragonmeet.co.uk/tickets
👇Read more about what's on 👇
I’ll go back to the old faithful Piccadilly line in the future. It’s old but at least it works.
2 out of 3 failures on it
I’ll go back to the old faithful Piccadilly line in the future. It’s old but at least it works.
2 out of 3 failures on it
Thankyou 💔
Thankyou 💔
What a marvellous, sad, uplifting, tragic story.
Knowing something of the outcome of WW1 made the early parts all the more poignant.
www.imdb.com/title/tt3361...
What a marvellous, sad, uplifting, tragic story.
Knowing something of the outcome of WW1 made the early parts all the more poignant.
www.imdb.com/title/tt3361...
One weird thing in the credits though…
One weird thing in the credits though…
dice.camp/@BrianBinh/1...
dice.camp/@BrianBinh/1...
Taken at night.
Not looking up at sky but down through 8000 miles of rock to the other side of the Earth.
Not with light but neutrinos.
There is a post with a video over on twitter where their chief product officer is clarifying how and why they are making #Affinity free (for those who are interested)
x.com/Affinity/sta...
There is a post with a video over on twitter where their chief product officer is clarifying how and why they are making #Affinity free (for those who are interested)
x.com/Affinity/sta...
"Timothy" spent 40 years in the Navy. After retirement, having moved in with the Earl of Devon, she revealed she was a girl.
She would wander round his garden wearing a sign that said. "My name is Timothy. I am very old. Pease do not pick me up".
"Timothy" spent 40 years in the Navy. After retirement, having moved in with the Earl of Devon, she revealed she was a girl.
She would wander round his garden wearing a sign that said. "My name is Timothy. I am very old. Pease do not pick me up".