42 Games Lab
pixeltidesgames.bsky.social
42 Games Lab
@pixeltidesgames.bsky.social
🇮🇹 Solo game dev developing Time Fracture, a fast paced arcade for mobile.
Pinned
So, recently I updated my style for Time Fracture!
The game has a Tomb Of The Mask vibes and it supposed to be for mobile (Android first, need to handle iOS, never did before!)
#gamedev #indiegamedev #sologamedev #mobilegame #godot #madewithgodot
Are you reeeeadyyy???

Another level for my game, is missing some sprites, the invisible tiles supposed to be something that shoots, but not fully implemented yet

Development is going well!

#godotengine #madewithgodot #indiegamedev #mobilegame #google #android #iOs #puzzlegame #arcade #tilemap
August 6, 2025 at 8:47 PM
HELP! I need a #pirxelartist that wants to help me to create a tilemap for my game! #TimeFracture!

Obviously paid, but please, not crazy expensive! you can find the game in my page!

I'll probably need more in the future.
Check the style first please!
#pixelart #GodotEngine #indiegamedev #tilemap
August 4, 2025 at 11:05 PM
I spent so much time for this stupid mechanic, the player didn't keep the rotation, it was so simple and yet my brain couldn't wrap it around.
I had to use the global rotation.

#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames #godotitalia
July 27, 2025 at 2:02 PM
Unbelievable buy my game, time fracture, has for the first time the saving in the cloud! I deleted the local savings system because Google handles everything!

#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames
July 6, 2025 at 12:25 PM
it's been a long time since the last post, I've been busy with my personal life

but here is a hint... Do you know the warning icon in your node tree in #Godot? Well, you can create your own warning!

Use your script as a tool, @export your variable and use the setter method!
#godotengine #indiegame
July 6, 2025 at 10:33 AM
I was probably drunk when I wrote this comment

#godot #madewithgodot #indiegamedev #gamedev #gamedevlog
June 29, 2025 at 6:38 PM
Reposted by 42 Games Lab
Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors
May 8, 2025 at 9:24 AM
I don't have anything with anyone, but who gives you permission to come on my page and start to annoy me without any reason? I don't care if you're straight, gay, trans or whatever. Just don't bother, I left twitter for this reason and now I get attacked because I ask Gemini some logic for my game
May 3, 2025 at 11:41 PM
Hellooooooo!! This is the development of my game TimeFracture!
a #puzzle #puzzlegame #madewithgodot

This is one of the first levels, as you can see I'm missing some sprite and the UI is a bit meh, but ehy! I'm going good!

#godot #godotengine #indiegamedev #mobilegame #TOTM #tombofthemask
April 23, 2025 at 11:42 AM
Hey! What's up?

I've been experimenting a lot today and here some results!
Have you ever wonder on how to have this warning here? For example in your CharacterBody2D when you're missing the CollisionShape2D?
Here's a thread for you!

#godot #madewithgodot #godotengine #indiegamedev #godot_italia
April 22, 2025 at 1:27 PM
Reposted by 42 Games Lab
Do you have custom resources with a lot of exposed variables which are only important when certain conditions are met? You can hide variables by using tool scripts!

Find the code example from #Soulblaze here: gist.github.com/ideamonster/...

#GodotTips #Gamedev #Indiedev #Godot
April 20, 2025 at 7:12 AM
That's for people who work with 2D!

You can use raycast to check the collision, usually with get_collider().
#godot #godot_italia #madewithgodot #indiegamedev #gamedev #sologamedev #godotengine
April 18, 2025 at 10:47 PM
Meanwhile, here a new mechanic for my game, a dimensional block that activates when interact with the player

#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore #timefracture #italiangamedev
April 16, 2025 at 8:30 PM
New level added to my puzzle game Time Fracture!
I hope people will enjoy the final gameplay, because I'm trying my best :)

#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore
April 14, 2025 at 11:50 AM
The beginning of a new adventure....
I'm starting to develop a #game of pirates.

#indiegamedev #madewithgodot #godot #indiegame
April 9, 2025 at 12:50 PM
Ehy!

Sometimes happen that we are developing something and instead of launching the whole game we need to test a specific scene, but we have signals and dependecies that generates errors.

What do we do in this case?

We can perform a simple check!

#madewithgodot #godotengine #Godot #indiegamedev
April 4, 2025 at 9:43 AM
I might say, sometimes I get stuck with my scripts and I ask the AI to help me to creacked down some code, especially if I don't know which class I need to use. I have copilot that is very useful but with #godot doesn't work out properly, Gemini basic is incredible instead!

#indiegamedev
March 28, 2025 at 1:23 AM
Remember to use inheritance in your classes!

I worked on a project and I left, why? The client expected me to use their 20+ scripts of different spaceships that had only a couple of different functions while he could have had one main spaceship script and inherit from it!
#godot #indiegamedev
March 25, 2025 at 5:39 PM
I saw a lot of people from #unity asking how to use the [Serialize] in #godot

Simple, we have the @export

If you want to export a variable you just use @export var something : type
In this way you show in the editor the variable

#godotengine #unityengine #madewithgodot #indiegamedev #gamedev
March 24, 2025 at 11:17 PM
Working on new levels for my upcoming game, Time Fracture. Would you like to see more of these or more tips/coding related stuff? I'm also open to newbie question in case you need help
Godot is awesome for TileMaps layers!

#indiegamedev #godot #godotengine #mobilegamedev #mobilegames #madewithgodot
March 14, 2025 at 12:50 PM
This is for all my friends working in 2D

Did you know that your CollisionShape2D has a custom solver bias used to decide how much body is in contact with another one?

0 is set to the default physics (1.5), higher value gives you more control, especially of very fast objects

#godot #indiegamedev
March 13, 2025 at 3:20 PM
Making a mobile game is way more complicated than a normal one if you're palnning in-app purchases, Google play services, ads, rewards and so on.
It's taking most of my time!

#godot #indiegamedev #madewithgodot #mobilegamedev
March 11, 2025 at 12:59 PM
What's up? I'm in bed but I couldn't fall asleep, I had to share that

Instead of changing your scene with get_tree().change_scene_to_file("path")

You can preload the scene

var scene=preload("path")
And call
get_tree().change_scene_to_packed(scene)

#indiegamedev #godot #godotengine #madewithgosot
March 11, 2025 at 12:47 AM
Why did you call your variable ASD???
Why are you not using const of your variable never changed??
You said 2 minutes break, why are you playing?
DON'T START ANOTHER PROJECT IF YOU DIDN'T FINISH THOUSANDS IN PROGRESS!!!

#indiegamedev
March 10, 2025 at 3:37 PM
Oh boys, let's talk about Threaded processing. If you want to load a scene dynamically and have a progress bar you can use the ResourceLoader in #godot
There are 3 main func

Load_threaded_request(String path)
Loaded_threaded_get_status(string path, Array progress=[]
load_threaded_get
#indiegamedev
March 10, 2025 at 12:51 PM