42 Games Lab
pixeltidesgames.bsky.social
42 Games Lab
@pixeltidesgames.bsky.social
🇮🇹 Solo game dev developing Time Fracture, a fast paced arcade for mobile.
Pinned
So, recently I updated my style for Time Fracture!
The game has a Tomb Of The Mask vibes and it supposed to be for mobile (Android first, need to handle iOS, never did before!)
#gamedev #indiegamedev #sologamedev #mobilegame #godot #madewithgodot
Hey YO WHAT'S UP? Long time without posting, I got into a working loop, lost my job and passion a couple of time.
But... I'M BACK BABY!
I'm developing TOTM style game in #godot, don't mind the UI, I have some placeholder because I'm updating it.
I added an FX today!
#godotengine #gamedev #mobilegame
February 4, 2026 at 4:24 PM
Are you reeeeadyyy???

Another level for my game, is missing some sprites, the invisible tiles supposed to be something that shoots, but not fully implemented yet

Development is going well!

#godotengine #madewithgodot #indiegamedev #mobilegame #google #android #iOs #puzzlegame #arcade #tilemap
August 6, 2025 at 8:47 PM
HELP! I need a #pirxelartist that wants to help me to create a tilemap for my game! #TimeFracture!

Obviously paid, but please, not crazy expensive! you can find the game in my page!

I'll probably need more in the future.
Check the style first please!
#pixelart #GodotEngine #indiegamedev #tilemap
August 4, 2025 at 11:05 PM
I spent so much time for this stupid mechanic, the player didn't keep the rotation, it was so simple and yet my brain couldn't wrap it around.
I had to use the global rotation.

#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames #godotitalia
July 27, 2025 at 2:02 PM
Unbelievable buy my game, time fracture, has for the first time the saving in the cloud! I deleted the local savings system because Google handles everything!

#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames
July 6, 2025 at 12:25 PM
it's been a long time since the last post, I've been busy with my personal life

but here is a hint... Do you know the warning icon in your node tree in #Godot? Well, you can create your own warning!

Use your script as a tool, @export your variable and use the setter method!
#godotengine #indiegame
July 6, 2025 at 10:33 AM
I was probably drunk when I wrote this comment

#godot #madewithgodot #indiegamedev #gamedev #gamedevlog
June 29, 2025 at 6:38 PM
Reposted by 42 Games Lab
Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors
May 8, 2025 at 9:24 AM
I don't have anything with anyone, but who gives you permission to come on my page and start to annoy me without any reason? I don't care if you're straight, gay, trans or whatever. Just don't bother, I left twitter for this reason and now I get attacked because I ask Gemini some logic for my game
May 3, 2025 at 11:41 PM
Hellooooooo!! This is the development of my game TimeFracture!
a #puzzle #puzzlegame #madewithgodot

This is one of the first levels, as you can see I'm missing some sprite and the UI is a bit meh, but ehy! I'm going good!

#godot #godotengine #indiegamedev #mobilegame #TOTM #tombofthemask
April 23, 2025 at 11:42 AM
Hey! What's up?

I've been experimenting a lot today and here some results!
Have you ever wonder on how to have this warning here? For example in your CharacterBody2D when you're missing the CollisionShape2D?
Here's a thread for you!

#godot #madewithgodot #godotengine #indiegamedev #godot_italia
April 22, 2025 at 1:27 PM
Reposted by 42 Games Lab
Do you have custom resources with a lot of exposed variables which are only important when certain conditions are met? You can hide variables by using tool scripts!

Find the code example from #Soulblaze here: gist.github.com/ideamonster/...

#GodotTips #Gamedev #Indiedev #Godot
April 20, 2025 at 7:12 AM
That's for people who work with 2D!

You can use raycast to check the collision, usually with get_collider().
#godot #godot_italia #madewithgodot #indiegamedev #gamedev #sologamedev #godotengine
April 18, 2025 at 10:47 PM
Meanwhile, here a new mechanic for my game, a dimensional block that activates when interact with the player

#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore #timefracture #italiangamedev
April 16, 2025 at 8:30 PM
New level added to my puzzle game Time Fracture!
I hope people will enjoy the final gameplay, because I'm trying my best :)

#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore
April 14, 2025 at 11:50 AM
The beginning of a new adventure....
I'm starting to develop a #game of pirates.

#indiegamedev #madewithgodot #godot #indiegame
April 9, 2025 at 12:50 PM
Ehy!

Sometimes happen that we are developing something and instead of launching the whole game we need to test a specific scene, but we have signals and dependecies that generates errors.

What do we do in this case?

We can perform a simple check!

#madewithgodot #godotengine #Godot #indiegamedev
April 4, 2025 at 9:43 AM
I might say, sometimes I get stuck with my scripts and I ask the AI to help me to creacked down some code, especially if I don't know which class I need to use. I have copilot that is very useful but with #godot doesn't work out properly, Gemini basic is incredible instead!

#indiegamedev
March 28, 2025 at 1:23 AM
Remember to use inheritance in your classes!

I worked on a project and I left, why? The client expected me to use their 20+ scripts of different spaceships that had only a couple of different functions while he could have had one main spaceship script and inherit from it!
#godot #indiegamedev
March 25, 2025 at 5:39 PM
I saw a lot of people from #unity asking how to use the [Serialize] in #godot

Simple, we have the @export

If you want to export a variable you just use @export var something : type
In this way you show in the editor the variable

#godotengine #unityengine #madewithgodot #indiegamedev #gamedev
March 24, 2025 at 11:17 PM
Working on new levels for my upcoming game, Time Fracture. Would you like to see more of these or more tips/coding related stuff? I'm also open to newbie question in case you need help
Godot is awesome for TileMaps layers!

#indiegamedev #godot #godotengine #mobilegamedev #mobilegames #madewithgodot
March 14, 2025 at 12:50 PM
This is for all my friends working in 2D

Did you know that your CollisionShape2D has a custom solver bias used to decide how much body is in contact with another one?

0 is set to the default physics (1.5), higher value gives you more control, especially of very fast objects

#godot #indiegamedev
March 13, 2025 at 3:20 PM
Making a mobile game is way more complicated than a normal one if you're palnning in-app purchases, Google play services, ads, rewards and so on.
It's taking most of my time!

#godot #indiegamedev #madewithgodot #mobilegamedev
March 11, 2025 at 12:59 PM
What's up? I'm in bed but I couldn't fall asleep, I had to share that

Instead of changing your scene with get_tree().change_scene_to_file("path")

You can preload the scene

var scene=preload("path")
And call
get_tree().change_scene_to_packed(scene)

#indiegamedev #godot #godotengine #madewithgosot
March 11, 2025 at 12:47 AM
Why did you call your variable ASD???
Why are you not using const of your variable never changed??
You said 2 minutes break, why are you playing?
DON'T START ANOTHER PROJECT IF YOU DIDN'T FINISH THOUSANDS IN PROGRESS!!!

#indiegamedev
March 10, 2025 at 3:37 PM