The game has a Tomb Of The Mask vibes and it supposed to be for mobile (Android first, need to handle iOS, never did before!)
#gamedev #indiegamedev #sologamedev #mobilegame #godot #madewithgodot
Another level for my game, is missing some sprites, the invisible tiles supposed to be something that shoots, but not fully implemented yet
Development is going well!
#godotengine #madewithgodot #indiegamedev #mobilegame #google #android #iOs #puzzlegame #arcade #tilemap
Another level for my game, is missing some sprites, the invisible tiles supposed to be something that shoots, but not fully implemented yet
Development is going well!
#godotengine #madewithgodot #indiegamedev #mobilegame #google #android #iOs #puzzlegame #arcade #tilemap
Obviously paid, but please, not crazy expensive! you can find the game in my page!
I'll probably need more in the future.
Check the style first please!
#pixelart #GodotEngine #indiegamedev #tilemap
Obviously paid, but please, not crazy expensive! you can find the game in my page!
I'll probably need more in the future.
Check the style first please!
#pixelart #GodotEngine #indiegamedev #tilemap
I had to use the global rotation.
#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames #godotitalia
I had to use the global rotation.
#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames #godotitalia
#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames
#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames
but here is a hint... Do you know the warning icon in your node tree in #Godot? Well, you can create your own warning!
Use your script as a tool, @export your variable and use the setter method!
#godotengine #indiegame
but here is a hint... Do you know the warning icon in your node tree in #Godot? Well, you can create your own warning!
Use your script as a tool, @export your variable and use the setter method!
#godotengine #indiegame
#godot #madewithgodot #indiegamedev #gamedev #gamedevlog
#godot #madewithgodot #indiegamedev #gamedev #gamedevlog
a #puzzle #puzzlegame #madewithgodot
This is one of the first levels, as you can see I'm missing some sprite and the UI is a bit meh, but ehy! I'm going good!
#godot #godotengine #indiegamedev #mobilegame #TOTM #tombofthemask
a #puzzle #puzzlegame #madewithgodot
This is one of the first levels, as you can see I'm missing some sprite and the UI is a bit meh, but ehy! I'm going good!
#godot #godotengine #indiegamedev #mobilegame #TOTM #tombofthemask
I've been experimenting a lot today and here some results!
Have you ever wonder on how to have this warning here? For example in your CharacterBody2D when you're missing the CollisionShape2D?
Here's a thread for you!
#godot #madewithgodot #godotengine #indiegamedev #godot_italia
I've been experimenting a lot today and here some results!
Have you ever wonder on how to have this warning here? For example in your CharacterBody2D when you're missing the CollisionShape2D?
Here's a thread for you!
#godot #madewithgodot #godotengine #indiegamedev #godot_italia
Find the code example from #Soulblaze here: gist.github.com/ideamonster/...
#GodotTips #Gamedev #Indiedev #Godot
Find the code example from #Soulblaze here: gist.github.com/ideamonster/...
#GodotTips #Gamedev #Indiedev #Godot
You can use raycast to check the collision, usually with get_collider().
#godot #godot_italia #madewithgodot #indiegamedev #gamedev #sologamedev #godotengine
You can use raycast to check the collision, usually with get_collider().
#godot #godot_italia #madewithgodot #indiegamedev #gamedev #sologamedev #godotengine
#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore #timefracture #italiangamedev
#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore #timefracture #italiangamedev
I hope people will enjoy the final gameplay, because I'm trying my best :)
#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore
I hope people will enjoy the final gameplay, because I'm trying my best :)
#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore
I'm starting to develop a #game of pirates.
#indiegamedev #madewithgodot #godot #indiegame
I'm starting to develop a #game of pirates.
#indiegamedev #madewithgodot #godot #indiegame
Sometimes happen that we are developing something and instead of launching the whole game we need to test a specific scene, but we have signals and dependecies that generates errors.
What do we do in this case?
We can perform a simple check!
#madewithgodot #godotengine #Godot #indiegamedev
Sometimes happen that we are developing something and instead of launching the whole game we need to test a specific scene, but we have signals and dependecies that generates errors.
What do we do in this case?
We can perform a simple check!
#madewithgodot #godotengine #Godot #indiegamedev
#indiegamedev
#indiegamedev
I worked on a project and I left, why? The client expected me to use their 20+ scripts of different spaceships that had only a couple of different functions while he could have had one main spaceship script and inherit from it!
#godot #indiegamedev
I worked on a project and I left, why? The client expected me to use their 20+ scripts of different spaceships that had only a couple of different functions while he could have had one main spaceship script and inherit from it!
#godot #indiegamedev
Simple, we have the @export
If you want to export a variable you just use @export var something : type
In this way you show in the editor the variable
#godotengine #unityengine #madewithgodot #indiegamedev #gamedev
Simple, we have the @export
If you want to export a variable you just use @export var something : type
In this way you show in the editor the variable
#godotengine #unityengine #madewithgodot #indiegamedev #gamedev
Godot is awesome for TileMaps layers!
#indiegamedev #godot #godotengine #mobilegamedev #mobilegames #madewithgodot
Godot is awesome for TileMaps layers!
#indiegamedev #godot #godotengine #mobilegamedev #mobilegames #madewithgodot
Did you know that your CollisionShape2D has a custom solver bias used to decide how much body is in contact with another one?
0 is set to the default physics (1.5), higher value gives you more control, especially of very fast objects
#godot #indiegamedev
Did you know that your CollisionShape2D has a custom solver bias used to decide how much body is in contact with another one?
0 is set to the default physics (1.5), higher value gives you more control, especially of very fast objects
#godot #indiegamedev
It's taking most of my time!
#godot #indiegamedev #madewithgodot #mobilegamedev
It's taking most of my time!
#godot #indiegamedev #madewithgodot #mobilegamedev
Instead of changing your scene with get_tree().change_scene_to_file("path")
You can preload the scene
var scene=preload("path")
And call
get_tree().change_scene_to_packed(scene)
#indiegamedev #godot #godotengine #madewithgosot
Instead of changing your scene with get_tree().change_scene_to_file("path")
You can preload the scene
var scene=preload("path")
And call
get_tree().change_scene_to_packed(scene)
#indiegamedev #godot #godotengine #madewithgosot
Why are you not using const of your variable never changed??
You said 2 minutes break, why are you playing?
DON'T START ANOTHER PROJECT IF YOU DIDN'T FINISH THOUSANDS IN PROGRESS!!!
#indiegamedev
Why are you not using const of your variable never changed??
You said 2 minutes break, why are you playing?
DON'T START ANOTHER PROJECT IF YOU DIDN'T FINISH THOUSANDS IN PROGRESS!!!
#indiegamedev
There are 3 main func
Load_threaded_request(String path)
Loaded_threaded_get_status(string path, Array progress=[]
load_threaded_get
#indiegamedev
There are 3 main func
Load_threaded_request(String path)
Loaded_threaded_get_status(string path, Array progress=[]
load_threaded_get
#indiegamedev