42 Games Lab
pixeltidesgames.bsky.social
42 Games Lab
@pixeltidesgames.bsky.social
🇮🇹 Solo game dev developing Time Fracture, a fast paced arcade for mobile.
Are you reeeeadyyy???

Another level for my game, is missing some sprites, the invisible tiles supposed to be something that shoots, but not fully implemented yet

Development is going well!

#godotengine #madewithgodot #indiegamedev #mobilegame #google #android #iOs #puzzlegame #arcade #tilemap
August 6, 2025 at 8:47 PM
I spent so much time for this stupid mechanic, the player didn't keep the rotation, it was so simple and yet my brain couldn't wrap it around.
I had to use the global rotation.

#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames #godotitalia
July 27, 2025 at 2:02 PM
Unbelievable buy my game, time fracture, has for the first time the saving in the cloud! I deleted the local savings system because Google handles everything!

#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames
July 6, 2025 at 12:25 PM
I was probably drunk when I wrote this comment

#godot #madewithgodot #indiegamedev #gamedev #gamedevlog
June 29, 2025 at 6:38 PM
Hellooooooo!! This is the development of my game TimeFracture!
a #puzzle #puzzlegame #madewithgodot

This is one of the first levels, as you can see I'm missing some sprite and the UI is a bit meh, but ehy! I'm going good!

#godot #godotengine #indiegamedev #mobilegame #TOTM #tombofthemask
April 23, 2025 at 11:42 AM
Now it's up to you how you will use this powerful tool!
#godot #madewithgodot #godotengine #indiegamedev #godot_italia
April 22, 2025 at 1:27 PM
At the end we just return our warnings array with

return warnings

Now, when we rename our node we can trigger our func and we can update the warnings

func _on_path_renamed() -> void:
print("Path renamed: ", path.name)
a = NodePath(path.name)
update_configuration_warnings()

and here we are!
April 22, 2025 at 1:27 PM
Hey! What's up?

I've been experimenting a lot today and here some results!
Have you ever wonder on how to have this warning here? For example in your CharacterBody2D when you're missing the CollisionShape2D?
Here's a thread for you!

#godot #madewithgodot #godotengine #indiegamedev #godot_italia
April 22, 2025 at 1:27 PM
Meanwhile, here a new mechanic for my game, a dimensional block that activates when interact with the player

#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore #timefracture #italiangamedev
April 16, 2025 at 8:30 PM
New level added to my puzzle game Time Fracture!
I hope people will enjoy the final gameplay, because I'm trying my best :)

#indiegamedev #gamedev #madewithgodot #godot #mobilegames #indiegames #puzzlegames #androidgame #android #playstore
April 14, 2025 at 11:50 AM
The beginning of a new adventure....
I'm starting to develop a #game of pirates.

#indiegamedev #madewithgodot #godot #indiegame
April 9, 2025 at 12:50 PM
Working on new levels for my upcoming game, Time Fracture. Would you like to see more of these or more tips/coding related stuff? I'm also open to newbie question in case you need help
Godot is awesome for TileMaps layers!

#indiegamedev #godot #godotengine #mobilegamedev #mobilegames #madewithgodot
March 14, 2025 at 12:50 PM
This is for all my friends working in 2D

Did you know that your CollisionShape2D has a custom solver bias used to decide how much body is in contact with another one?

0 is set to the default physics (1.5), higher value gives you more control, especially of very fast objects

#godot #indiegamedev
March 13, 2025 at 3:20 PM
Why did you call your variable ASD???
Why are you not using const of your variable never changed??
You said 2 minutes break, why are you playing?
DON'T START ANOTHER PROJECT IF YOU DIDN'T FINISH THOUSANDS IN PROGRESS!!!

#indiegamedev
March 10, 2025 at 3:37 PM
Every. Single. Time.
Ahahah
March 10, 2025 at 12:34 PM
A real gamedev doesn't have dogs, but cats. They silently judge you while you're creating a new class with things not related
They know when you are coupling your classes, they know when you don't free your memory. They know.....
#gamedev #indiegamedev #sologamedev #godot #madewithgodot #godotengine
March 9, 2025 at 10:51 PM
Here we are again! I made my first achievement in #Godot! I'm making small steps but I'm learning a lot! Very different than releasing games for PC
Here we are, my first achievement!
Ready for Time Fracture?
#godot #madewithgodot #gamedev #mobilegames #sologamedev #indiegamedev #android #google
February 26, 2025 at 10:21 PM
You can now authenticate with Google PlayStore and store your savings and achievements!
#gamedev #indiegames #mobilegame #madewithgodot #godot
February 26, 2025 at 4:19 PM
Time Fracture, main mechanics and some levels are done (can't show them yet, there are 100 of them)
I'm almost done with the UI coding and player stats. I'm finishing the Google service implementation in these days. I need some art still, but everything is almost in place
February 25, 2025 at 2:26 PM
Hi everyone, I'm still looking for a #pixelartist for a #pixelart project for my indie game
Please text me if you match this style!
It's a paid job! Max 18$ per hour, based on your experience
#gamedev #indiegamedev
February 11, 2025 at 4:21 PM
I know already that it will be a bloodbath...
I'm looking for a #pixelartist (characters mostly) for an old #indiegame that I was developing.
Please text me ONLY if you match the style and low budget (max 5-15$ per hour)
#pixelart
No spam in my mail box because I stop to read if you push messages
February 9, 2025 at 2:43 PM
From the web

#videogames #steam
January 2, 2025 at 11:02 PM
You don't need this expensive set up to play Time Fracture, just a mobile phone :)
#indiegame #videogame
January 1, 2025 at 11:59 AM
Do you want that I give some Godot tips sometime?
Like how and when to use signal? How to communicate between scripts? Different way to do something? and so on?
#Godot #Madewithgodot #godotengine #gamedev #indiegamedev
I know how to use unity too but it's boring
December 21, 2024 at 11:11 PM
That's how I remember to the rest of the team (basically myself) that I need to implement the function or do some specific action or feature!
#sologamedev #indiegamedev #godot #madewithgodot #Godotengine
December 20, 2024 at 11:26 PM