WoW2D: https://github.com/davist1025/WorldOfWarcraft2D
Woot! Some nice changes leading up to 2.0. Will migrate to an updated LNL soon. Using the _very_ old 0.9.5.2, I think.
Also working on offline-mode character functionality by adding the character list:
github.com/davist1025/W...
#indiedev #gamedev #litenetlib #lan
Woot! Some nice changes leading up to 2.0. Will migrate to an updated LNL soon. Using the _very_ old 0.9.5.2, I think.
Also working on offline-mode character functionality by adding the character list:
github.com/davist1025/W...
#indiedev #gamedev #litenetlib #lan
www.reddit.com/r/SoloDevelo...
I don't know if anyone else has ever tried this, but this is perhaps the coolest thing I've seen in modern pixel art-ing. Very useful and so many use cases I can foresee!
www.reddit.com/r/SoloDevelo...
I don't know if anyone else has ever tried this, but this is perhaps the coolest thing I've seen in modern pixel art-ing. Very useful and so many use cases I can foresee!
Player, trees, walls, corners and props
all competing correctly in depth
• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)
What you see is exactly what the map author defined
Built on MonoGame ECS-first. #Monogame
This marks the unofficial first PTR!
#gamedev #indiedev #solodev #worldofwarcraft
This marks the unofficial first PTR!
#gamedev #indiedev #solodev #worldofwarcraft
Thank you all for your support! Early Access is planned for May 2026!
#indiedev #gamedev #spiritvale
Thank you all for your support! Early Access is planned for May 2026!
#indiedev #gamedev #spiritvale
I've made sure:
- Everything has a unique ID
- Movement packets are being applied to whom they should be
I don't even know what to debug anymore
#indiegamedev #gamedev #coding #monogame
I've made sure:
- Everything has a unique ID
- Movement packets are being applied to whom they should be
I don't even know what to debug anymore
#indiegamedev #gamedev #coding #monogame
- Account registration added
- Added an Options form for various game/directory/launcher settings (ex: moved offline-mode here)
- Added an Install form so the user can download any version of the game
Sorry for the lack of game updates, more coming soon!
#indiedev #gamedev #ui
I'm no UI designer, but this should do for now. Users can login, register, use offline-mode, news, etc, from one app.
#indiedev #gamedev
Race language will possibly be added at some point.
#indiedev #gamedev
#indiedev #gamedev
www.youtube.com/watch?v=d6zy...
#gamedev #indiegamedev #mmorpg #pixelart #indiegame
Pick a part of the game you want to work on and learn how to excel at that.
It can be any aspect. Art, Programming, graphic design.
Anything! Learn it!
#gamedev #indiedev
github.com/davist1025/W...
Lots of things could be done next, not really sure where to go.
- Fixing the chat/gm windows?
- More NPC behaviors?
- Account management?
#indiedev #gamedev #classicwow
github.com/davist1025/W...
Lots of things could be done next, not really sure where to go.
- Fixing the chat/gm windows?
- More NPC behaviors?
- Account management?
#indiedev #gamedev #classicwow
NPCs use "Behaviors" to roam and will eventually use them to heal, attack, speak, etc. A Behavior is just a simple class that defines what actions to take on any given event, identified by a unique id.
#indiedev #gamedev #classicwow
NPCs use "Behaviors" to roam and will eventually use them to heal, attack, speak, etc. A Behavior is just a simple class that defines what actions to take on any given event, identified by a unique id.
#indiedev #gamedev #classicwow
#indiedev #gamedev #wowclassic #wow
#indiedev #gamedev #wowclassic #wow
Need to write a design doc for translating server-side game data (movement speeds, characters, NPCs, etc) so all of this can be managed without a server.
#indiedev #gamedev #worldofwarcraft
Need to write a design doc for translating server-side game data (movement speeds, characters, NPCs, etc) so all of this can be managed without a server.
#indiedev #gamedev #worldofwarcraft