MrKokiri (Tyler)
mrkokiri.bsky.social
MrKokiri (Tyler)
@mrkokiri.bsky.social
Hobbyist tools and systems developer; Amateur indie game developer currently working on WoW2D with some smaller projects on the back burner.

WoW2D: https://github.com/davist1025/WorldOfWarcraft2D
Implemented an offline play mode.

Need to write a design doc for translating server-side game data (movement speeds, characters, NPCs, etc) so all of this can be managed without a server.

#indiedev #gamedev #worldofwarcraft
November 27, 2025 at 3:15 AM
I was going back and forth on stress test entry: should I restrict access with keys/connections or keep it entirely open?

If anyone is interested in being a core developer or an artist, send me a DM!

Offline play is also being implemented.

#indiedev #gamedev #worldofwarcraft
November 26, 2025 at 11:28 PM
Probably the best fan-project I've ever seen!

#halo3 #mcc
One really small thing I did yesterday was add hitbox-based damage multipliers, and adding physic reactions to headshots akin to Halo 2. Much more satisfying to score headshots.

Download (free): www.playsacrilege.com

#Sacrilege #Halo #gamedev #indiedev #gaming #games #UnrealEngine #indiegame #UE5
November 25, 2025 at 2:50 AM
Wanted to post the official Discord server for WoW2D:
discord.gg/yJTesDHMhg

#indiedev #gamedev
Join the World of Warcraft 2D Discord Server!
Check out the World of Warcraft 2D community on Discord - hang out with 1 other members and enjoy free voice and text chat.
discord.gg
November 25, 2025 at 2:25 AM
Fixed some desync that occurred when players collided: positions are being snapped at the moment, so the networked player jumps around a little.

Road to public stress test:
- verbose logging (client/server)
- account management
- chat changes
- camera changes

#indiedev #gamedev #monogame
November 25, 2025 at 1:45 AM
I don't mean to minimize all of the work I've put into WoW2D... But I'm considering creating a "single player project" branch of the project that would include multiplayer aspects?

(dungeons, mail, ah, etc)

A proof-of-concept MMO may be a bit much for a father w/ a FT job. ^^

#indiedev #gamedev
November 19, 2025 at 1:35 AM
Added to WoW2D's netcode was client prediction and server reconciliation. It's a bit rudimentary, but it's been tested on LiteNetLib w/ simulated packet loss and latency.

Looking to hire some pixel artists that can do a stylized/low-poly look, similar to WoW classic. Interested?

#gamedev #pixelart
November 17, 2025 at 12:39 AM
Reposted by MrKokiri (Tyler)
I started a twitch so I can learn godot!

Stop by if you ever have any cool projects to show off, we can show them on stream!

www.twitch.tv/mapleheartst...

#gamedev #indiedev #b3d #godot
MapleHeartStudios - Twitch
Godot: Getting Started
www.twitch.tv
November 16, 2025 at 2:41 AM
Reposted by MrKokiri (Tyler)
⚠ The #PitchYaGame Sheet just dropped!

bit.ly/ThePYGSheet

🤗 Share to boost #indiegame visibility!

💗 Incredible indie gems waiting for you.

🔀 #gamedev #wishlistwednesday #screenshotsaturday #gaming
November 13, 2025 at 2:10 PM
Reposted by MrKokiri (Tyler)
For a solo indie working on my first game, is it better to try a smaller-scope game that "finds the fun" rather than a high-risk, years-long one? Thinking about pausing my current "dream project" and make a Great Conjunction game: howtomarketagame.com/2025/11/04/t...

#gamedev #indiedev #solodev
The optimistic view that indie games are in a golden age right now – How To Market A Game
howtomarketagame.com
November 15, 2025 at 9:36 PM
Long time no post; making some decent progress on WoW2D even if development has stalled. Network coding is such a pita, but I’ve been learning a lot!

More to come + clips 🙌

#indiegamedev #gamedev #worldofwarcraft
November 15, 2025 at 10:00 PM
Project I've been working on since last Sept. and perhaps even a bit longer. Been a passion project for a long time.

Decided to open it up for discussion!

github.com/davist1025/W...
#gamedev #nez #indiegamedev
GitHub - davist1025/WorldOfWarcraft2D
Contribute to davist1025/WorldOfWarcraft2D development by creating an account on GitHub.
github.com
January 21, 2025 at 7:52 AM
Implemented a game clock w/ ambient lighting. This was admittedly more difficult than I expected, even if it only took an extra ~hour or so to implement 🤷‍♂️

Time sped up for the sake of the video.

#monogame #gamedev #solodev
November 24, 2024 at 6:00 AM
Reposted by MrKokiri (Tyler)
I just woke up and realized there's a more efficient way to do the code for my player controller but I can't be fucked to change it
November 21, 2024 at 6:47 PM
Reposted by MrKokiri (Tyler)
I’m glad I am getting a good night’s sleep right now and not doing something dumb like scrolling social media.
November 22, 2024 at 6:41 AM
Reposted by MrKokiri (Tyler)
"this looks like a PS2 game"

the fuck are you talking about PS2 games look great
November 21, 2024 at 11:29 AM
Working on some basic day/night fade in and out;

Some basic code which alters the Clear color of the entire Scene using a 0-1f Ambience value, and altering the Blue value of the clear color to give it some blue tint.

#monogame #gamedev #indiegamedev
November 22, 2024 at 5:29 AM
Is a post-processor an optimal way to implement the rendering for a day/night cycle? 🤔

#indiegamedev #gamedev #programming
November 20, 2024 at 4:31 AM
Modified the tile change code so one tile is changed at a time, ordered by ascending Y value... Still feels off, but much better than altering all of them at once.

#monogame #gamedev #indiegamedev
November 19, 2024 at 5:11 AM
Using Coroutines in #nez, I was able to get the tile color to change over time, but I'm unsure if this is a good look and feel for what should occur...

Ideally, tiles change their nutrient level over time based on their environment, surround plant life and weather. Any ideas?

#monogame #gamedev
November 18, 2024 at 11:59 PM
Reposted by MrKokiri (Tyler)
NEW: Hundreds of Bethesda workers at America's largest video game union have gone on strike today, protesting the company's recent outsourcing. Microsoft did not immediately respond to comment. www.inverse.com/gaming/bethe...
America's Biggest Video Games Union Goes On Strike Over Microsoft Outsourcing
Hundreds of Bethesda video game workers, who work on titles like Fallout 76 and Skyrim, are going on strike across the country. At issue: Microsoft outsourcing quality control jobs.
www.inverse.com
November 13, 2024 at 2:34 PM
Literally have never heard of the Manhattan distance formula why am I so bad at math
November 16, 2024 at 2:53 AM
Working on an Ecology management sim game. Getting tiles to set their nutritious 'Appreciation' value was a doozy x.x excuse the bad programmer art
#monogame #gamedev #indie
November 15, 2024 at 8:44 PM
Reposted by MrKokiri (Tyler)
a few common Bluesky misconceptions i see in articles
November 15, 2024 at 4:01 AM