MrKokiri (Tyler)
mrkokiri.bsky.social
MrKokiri (Tyler)
@mrkokiri.bsky.social
Hobbyist tools and systems developer; Amateur indie game developer currently working on WoW2D with some smaller projects on the back burner.

WoW2D: https://github.com/davist1025/WorldOfWarcraft2D
Implemented an offline play mode.

Need to write a design doc for translating server-side game data (movement speeds, characters, NPCs, etc) so all of this can be managed without a server.

#indiedev #gamedev #worldofwarcraft
November 27, 2025 at 3:15 AM
Fixed some desync that occurred when players collided: positions are being snapped at the moment, so the networked player jumps around a little.

Road to public stress test:
- verbose logging (client/server)
- account management
- chat changes
- camera changes

#indiedev #gamedev #monogame
November 25, 2025 at 1:45 AM
Added to WoW2D's netcode was client prediction and server reconciliation. It's a bit rudimentary, but it's been tested on LiteNetLib w/ simulated packet loss and latency.

Looking to hire some pixel artists that can do a stylized/low-poly look, similar to WoW classic. Interested?

#gamedev #pixelart
November 17, 2025 at 12:39 AM
Implemented a game clock w/ ambient lighting. This was admittedly more difficult than I expected, even if it only took an extra ~hour or so to implement 🤷‍♂️

Time sped up for the sake of the video.

#monogame #gamedev #solodev
November 24, 2024 at 6:00 AM
Working on some basic day/night fade in and out;

Some basic code which alters the Clear color of the entire Scene using a 0-1f Ambience value, and altering the Blue value of the clear color to give it some blue tint.

#monogame #gamedev #indiegamedev
November 22, 2024 at 5:29 AM
Modified the tile change code so one tile is changed at a time, ordered by ascending Y value... Still feels off, but much better than altering all of them at once.

#monogame #gamedev #indiegamedev
November 19, 2024 at 5:11 AM
Using Coroutines in #nez, I was able to get the tile color to change over time, but I'm unsure if this is a good look and feel for what should occur...

Ideally, tiles change their nutrient level over time based on their environment, surround plant life and weather. Any ideas?

#monogame #gamedev
November 18, 2024 at 11:59 PM
Working on an Ecology management sim game. Getting tiles to set their nutritious 'Appreciation' value was a doozy x.x excuse the bad programmer art
#monogame #gamedev #indie
November 15, 2024 at 8:44 PM