momatoes
banner
momatoes.com
momatoes
@momatoes.com
Diana Jones Emerging Designer, Ennie-nominated tabletop game designer and visual artist. Featured in Polygon, Rascal, Dicebreaker and more. She/her

👹 Games: ARC, The Magus, The Marvelous Children of Inang-Uri
📌 Learn more http://momatoes.com

#RPGSEA
Pinned
The Deluxe Edition of What Dust Remains is now out!

52 haunting pages for a game of legacy and sacrifice. In this sweeping narrative game, build the life of a Pioneer struggling to achieve meaning in their life.

momatoes.itch.io/what-dust-re...
Reposted by momatoes
Looking for tabletop RPG work!
Editing: Copyediting, line editing, and proofreading. If you don't have a style guide yet, can help you come up with one.
Writing: Adventures, setting, flavor text, or other game elements (characters, monsters, etc.)

More about what I do at www.arisia.work
February 12, 2026 at 1:07 AM
Just another normal day
February 12, 2026 at 11:35 AM
Having a blast reading Of Monsters and Mainframes by Barbara Truelove.

As a starship's AI systems attempt to safely ferry its passengers to their destinations, they have to contend with... Dracula? A werewolf? More monsters?? In space???

Very fun read.
February 10, 2026 at 12:48 PM
Reposted by momatoes
The Bloggies Nominees are here!

We are 1 week away from voting, so I need everyone's help spreading the word. Congrats to all the nominees and blogs submitted—this last year was incredible. Forming the lists was equal parts rewarding and painful.

www.explorersdesign.com/this-years-b...
This year's Bloggies Nominees
Over 90+ blog posts. And a surprise category for 2026.
www.explorersdesign.com
February 9, 2026 at 3:41 PM
Reposted by momatoes
Feels like a good day to remind everyone that there's tons of human-made public domain art available for free. Perfect for TTRPGs and board games!

Where can you find it?

Right here!

Part 1: www.skeletoncodemachine.com/p/public-dom...
Part 2: www.skeletoncodemachine.com/p/more-publi...

#ttrpg
Public domain art resources
Using public domain art in tabletop game design
www.skeletoncodemachine.com
February 9, 2026 at 1:38 PM
Reposted by momatoes
If anyone has leads on a job, preferably in the non-profit sector or something similar, please send them my way.
January 26, 2026 at 6:48 PM
Reposted by momatoes
The danger in trying to do good is that the mind comes to confuse the intent of goodness with the act of doing things well.
February 9, 2026 at 3:30 AM
Reposted by momatoes
Macbeth: SHIT
the bushes were people 😂
February 9, 2026 at 2:50 AM
Reposted by momatoes
💾⬇️ Quick reminder: We have a free, 40-page preview of Blades '68 that features the full playbooks of the Hull and the Swinger, plus the Crew playbook for the Hit Squad, and some further world lore.
Get a link to download by following the project here:
www.backerkit.com/call_to_acti...
February 8, 2026 at 7:27 PM
I slaved over this for three hours, and honestly? It tastes really great.

(menudo)
February 8, 2026 at 4:21 AM
We just got back from the vet. She's so sad right now :(
We are spaying our little one tomorrow. Wish her luck in the operation!

(pictured: her testing out the onesie)
February 7, 2026 at 11:56 AM
Reposted by momatoes
Hey hey I'm making another zine! A4 2B D6 will be similar to eraserflag (A5, 36ish pages) but specifically focused on RPGs this time. We're looking for pitches from other Malaysians writers, designers, and artists who love RPGs, so if that's you, please submit a pitch here: forms.gle/Zf4G8LQjayxW...
February 7, 2026 at 9:20 AM
Reposted by momatoes
how it feels needing to use adobe for industry clients
February 3, 2026 at 12:14 AM
Reposted by momatoes
Good morning winners!!!
February 6, 2026 at 1:37 PM
I finished the Book of Laughter and Forgetting. I might need a palate cleanser. It's... something.

Though in happier news, that means I've finished 4 books this year! (granted, Piranesi was quite short)

Feeling proud of myself
February 7, 2026 at 8:16 AM
Reposted by momatoes
If you are an academic interested in using our games for teaching and learning, know that we love to see it!

Case in point, Willian Amboni Scheffer. a Professor at UNIGUAÇU in São Miguel do Iguaçu, has written a paper on his use of #FiascoRPG as part of the contract law curriculum.
January 30, 2026 at 11:09 PM
We are spaying our little one tomorrow. Wish her luck in the operation!

(pictured: her testing out the onesie)
February 6, 2026 at 1:33 PM
Reposted by momatoes
TTRPGs are such beautiful, impossible things. Think of how hard it is to get any group to get on the same page on *anything*, and then marvel at how we play these games that allow you to build worlds together.

I think about that a lot.
February 6, 2026 at 12:29 PM
When I was young, I adored The Book of Laughter and Forgetting.

Now rereading it over ten years later, the magic is gone. Kundera is a problematic author. When he lays the essence of humanity bare, the book sings and compels. But it cannot save the book's woeful treatment of its female characters.
February 6, 2026 at 11:53 AM
Reposted by momatoes
Love the idea of hiding your shame of calculating behind the cool of smoking.
February 5, 2026 at 2:30 PM
Reposted by momatoes
From: Big Fish & Begonia (2016), dir. Liang Xuan and Zhang Chun, B&T Studio/Studio Mir
February 4, 2026 at 10:50 PM
Reposted by momatoes
2020 🗡️
November 25, 2024 at 9:36 PM
Reposted by momatoes
Barbabianca is an outcast. Barbabianca is dead. Everything is Barbabianca’s fault.
Barbabianca is a storytelling game about how hard times and easy answers can destroy a community
<div class="kg-card kg-callout-card kg-callout-card-purple"><div class="kg-callout-text"><i><em class="italic" style="white-space:pre-wrap">This is a community submitted press release. Our Announcements section is free to post to and free to submit too, please help us keep this valuable industry resource available by </em></i><a href="https://www.rascal.news/your-newest-d-d-stationery-set-is-now-on-kickstarter/#/portal/"><i><em class="italic" style="white-space:pre-wrap">subscribing to Rascal</em></i></a><i><em class="italic" style="white-space:pre-wrap">.</em></i></div></div><p><em>Barbabianca </em>is a collaborative storytelling game about an old man and an angry mob. The designer debut of Cristian Sisto - with illustrations by Cecilia Ferri<em> (Brindlewood Bay, Lost Roads) </em>and Maria Guarneri <em>(Glitch, Crescendo Giocoso) - Barbabianca </em>will be released by NessunDove, an independent Italian publisher specialising in unconventional RPGs - including <em>The Magus </em>&amp;<em> The Oracle </em>by Ennie-nominated designer Momatoes, and <em>Crescendo Giocoso</em>: a collection of live action roleplaying games written by Oscar Biffi &amp; the Italian Chamber Orchestra.</p><p>Taking inspiration from Italian anti-fascist authors like Italo Calvino and Cesare Pavese, and Neorealist film directors Roberto Rossellini and Vittorio De Sica, <em>Barbabianca</em> is a rich exploration about the essential need for community, and how hard times and easy answers can turn people against each other - topics that are as relevant now, as they were 100 years ago.</p><figure class="kg-card kg-image-card"><img src="https://www.rascal.news/content/images/2026/02/barbabianca-crack-image.jpg" class="kg-image" alt="" loading="lazy" width="1866" height="1232" srcset="https://www.rascal.news/content/images/size/w600/2026/02/barbabianca-crack-image.jpg 600w, https://www.rascal.news/content/images/size/w1000/2026/02/barbabianca-crack-image.jpg 1000w, https://www.rascal.news/content/images/size/w1600/2026/02/barbabianca-crack-image.jpg 1600w, https://www.rascal.news/content/images/2026/02/barbabianca-crack-image.jpg 1866w" /></figure><p>In <em>Barbabianca</em>, players take the role of villagers living in a quiet town set in the Italian countryside, at the turn of the 20th century. Over the years, this town has hoarded, hidden, and held onto a bounty of secrets and suspicions, many of which revolve around Barbabianca: an elderly mute who becomes a sacrificial lamb for the sins of the whole community. Many years ago, the village was forever changed by a cataclysmic event that threatened to reveal the truth about exactly behind the old man and the true soul of the village.<br /><br />Playing <em>Barbabianca</em> requires zero preparation. Almost everything players need is found within the game box, which contains both the rules and game materials as a collection of laminated sheets that can be used and reused across multiple playthroughs.  <br /><br />The game begins with players choosing from a selection of roles; such as the mayor; innkeeper; and local school teacher. The group then creates their own village by drawing out key buildings onto a laminated map, with each building set to be the site of an encounter with the titular Barbabianca. As their respective roles, players will take turns sharing their memories of Barbabianca, acting out various scenes where they might come across the old man, witness him doing something, or see someone else interacting with him - but never hearing him speak.</p><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/4j9Ij0oxROA?feature=oembed" frameborder="0" allowfullscreen title="Barbabianca: English Game Trailer"></iframe></figure><p>Between tales, players will write down rumours about Barbabianca or another role on a sticky note, whether true or false, that can be shared or twisted by the rest of the group. Players are also tasked with writing down their characters’ most shameful secret, knowing they might be revealed along with Barbabianca’s own.</p><p>At the end of the game, each player decides whether to reveal their shameful secret or keep it hidden. Choosing to share a secret could save Barbabianca from mob justice, at the cost of forcing the village to confront the harsh truth about themselves. Refusing to confess has the players setting their secrets alight with a match or lighter, representing the burning of Barbabianca’s beard by the village mob, the erasure of the truth, and the refusal to do better.</p><p><em>Barbabianca </em>is unlike anything else - an entirely unique storytelling, map-making, roleplaying game created by a team of talented creatives who are keen to continue telling meaningful stories, whilst expanding beyond their passionate Italian-language fanbase.</p><figure class="kg-card kg-image-card"><img src="https://www.rascal.news/content/images/2026/02/barbabianca-barbabianca-image.jpg" class="kg-image" alt="" loading="lazy" width="1866" height="1687" srcset="https://www.rascal.news/content/images/size/w600/2026/02/barbabianca-barbabianca-image.jpg 600w, https://www.rascal.news/content/images/size/w1000/2026/02/barbabianca-barbabianca-image.jpg 1000w, https://www.rascal.news/content/images/size/w1600/2026/02/barbabianca-barbabianca-image.jpg 1600w, https://www.rascal.news/content/images/2026/02/barbabianca-barbabianca-image.jpg 1866w" /></figure><p>A crowdfunding campaign for <a href="https://www.backerkit.com/call_to_action/2a33afd7-0d0e-45c3-bad5-f9790498432c/landing?ref=home-page"><em><u>Barbabianca</u></em></a> was launched on February 2nd as part of <strong>Zinetopia 2026</strong>, an event that highlights and celebrates smaller tabletop RPGs made by smaller creators. There will also be a seperate one-page game that's thematically tied to <em>Barbabianca</em>, called <em>Greetings From Anna</em>, available exclusively for backers to pick up during Zinetopia. Additionally, anyone who backs the campaign in the first 48 hours will receive a bonus enamel pin.</p><div class="kg-card kg-signup-card kg-width-wide " style="background-color:#F0F0F0;display:none"> <div class="kg-signup-card-content"> <div class="kg-signup-card-text "> <h2 class="kg-signup-card-heading" style="color:#000000"><span style="white-space:pre-wrap">Sign up for Rascal News</span></h2> <p class="kg-signup-card-subheading" style="color:#000000"><span style="white-space:pre-wrap">Rascal is a tabletop roleplaying game and culture outlet striving to sustainably publish voicey journalism that is compelling, deeply-reported, and fearlessly honest. We’re also a little cheeky.</span></p> <div class="kg-signup-card-fields"> <input class="kg-signup-card-input" id="email" type="email" required="true" placeholder="Your email" /> <button class="kg-signup-card-button kg-style-accent" style="color:#FFFFFF" type="submit"> <span class="kg-signup-card-button-default">Subscribe</span> <span class="kg-signup-card-button-loading"><svg xmlns="http://www.w3.org/2000/svg" height="24" width="24" viewbox="0 0 24 24"> <circle cx="4" cy="12" r="3"></circle> <circle cx="12" cy="12" r="3"></circle> <circle cx="20" cy="12" r="3"></circle> </svg></span> </button> </div> <div class="kg-signup-card-success" style="color:#000000"> Email sent! Check your inbox to complete your signup. </div> <div class="kg-signup-card-error" style="color:#000000"></div> <p class="kg-signup-card-disclaimer" style="color:#000000"><span style="white-space:pre-wrap">No spam. Unsubscribe anytime.</span></p> </div> </div> </div>
www.rascal.news
February 4, 2026 at 4:24 PM
Reposted by momatoes
Every RPG is a one-page RPG if you only read one page of it
February 4, 2026 at 5:36 PM