Mike Dereviannykh
mishok43.bsky.social
Mike Dereviannykh
@mishok43.bsky.social
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games

mishok43.com
Reposted by Mike Dereviannykh
I will be presenting in the 10.30 session in room 208-209. I will share thoughts about implicit/generative and explicit appearance representations. See you there if that sounds interesting!
🧑‍🎓I have the pleasure to present at the Best of Eurographics session at #SIGGRAPH2025 next week! I’ll be looking back at our work on appearance authoring, editing & understanding — come by and say hi! 🔗 s2025.conference-schedule.org/presentation...
Presentation - SIGGRAPH 2025 Conference Schedule
s2025.conference-schedule.org
August 13, 2025 at 4:39 PM
In just less than an hour we'll present "Neural Two-Level Monte Carlo Real-Time Rendering" on SIGGRAPH 2025 at "Best of Eurographics" session

Please join us, it'll be fun! 😊

🏠Room 208-209
🕜10:30-11:30
August 13, 2025 at 4:52 PM
Reposted by Mike Dereviannykh
Physically-based differentiable rendering enables inverse rendering, but handling visibility is hard. Our SIGGRAPH
2025 paper uses quadrics to importance sample silhouette edges--outperforming all existing unidirectional differentiable path tracers.
momentsingraphics.de/Siggraph2025...
August 3, 2025 at 12:13 PM
Big news! The Eurographics Association invited us to present our work "Neural Two-Level Monte Carlo Real-Time Rendering" at #SIGGRAPH2025 🎉
Super honored - my first SIGGRAPH!

Let’s discuss neural & real-time rendering, grab a coffee, or just hang out - feel free to leave a DM
July 28, 2025 at 4:53 AM
Just joined RealityLabs at Meta to do some real-time neural rendering research. Unfortunately without a 9- digits compensation package, but WIP 😁

I'm in the Redmond office, but already visited Seattle. If you wanna grab ☕ - DMs are opened
July 26, 2025 at 8:37 PM
It's a cool work which deserve a lot attentions from real-time rendering community!

Previously I've got a little bit of time to conduct similar experiments on top of our NIRC, as each additional neural sample costs just pure tensor FLOPs ~ 1.5ms on 4080

1 spp vs 1 spp + 25 cache resamples
June 25, 2025 at 12:26 PM
I found it cool to hear the motivation for High-Frequency Learnable Encoding for NRC\NIRC\Neural Ambient Occlusion from the perspective of Kernel Machines!

Classics 😊
June 25, 2025 at 12:23 PM
Reposted by Mike Dereviannykh
I was very honoured to receive one of the two Eurographics Young Researcher Award 2025 yesterday!

This is the combination of the work of many people, mentors, collaborators, students, friends who trusted me and taught me so much along the way!
May 13, 2025 at 10:09 AM
We've received an "Honorable Mention" at the Eurographics 2025 for our work on "Neural Two-Level Monte Carlo Real-Time Rendering" in London! 🥳

Huge thanks to everyone who supported me along the way, and to the EG chairs, committee, and organizers for this recognition
May 16, 2025 at 2:13 PM
If you're interested in something like AlphaEvolve but focused on CG, GameDev, or offline rendering, feel free to reach out. I’ve been leading research in this space with strong results so far.

But we need support with compute, expertise and even maybe with engineering
May 15, 2025 at 10:55 AM
🚨 CG Paper, EG 2025

As scenes & lighting in games grow in complexity, we introduce Neural Incident Radiance Cache (NIRC) – a real-time, online-trainable cache that:

🚄 Costs just ~1ms/neural-sample for 1080p
☘️ Decreases MC variance
🥳 Saves on bounces
www.youtube.com/watch?v=Y791...
Neural Two-Level Monte Carlo Real-Time Rendering
YouTube video by Mike Derevyannykh
www.youtube.com
May 11, 2025 at 3:55 PM
Reposted by Mike Dereviannykh
I've finally gotten a chance to put together an in-depth introduction to neural graphics for beginners in Slang using a simplified version of our 2D Gaussian splatting example!

shader-slang.org/blog/2025/04...
Neural Graphics in an Afternoon
In this article, I’ll show you how to write your first neural graphics program with Slang and SlangPy by walking through our 2D Gaussian Splatting example.
shader-slang.org
April 4, 2025 at 10:35 PM
Reposted by Mike Dereviannykh
Reality labs had 17k employees in 2022.
17k employees times say... $130k a year (avg fb salary) is 2.2 billion a year. So 10+ bil of the 45 in salary.
Then the office / Benefit costs.
Then whatever it costs to make crazy AR glass prototypes with 10k/unit screens.
All the AI build-out/compute.
Happy to help. Nothing happened. Everyone pretended like it didn't happen. It's almost entirely gone. Horizon World somehow exists. $45bn basically disappeared into a black hole owed to "lack of a clear vision and mismanagement." Who knows what happened!

finance.yahoo.com/news/metas-r...
April 12, 2025 at 3:56 AM
Reposted by Mike Dereviannykh
To anyone at GDC interested in neural rendering/texture compression:

Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!

schedule.gdconf.com/session/adva...
schedule.gdconf.com
March 16, 2025 at 10:51 PM
Stay tuned if you're interested in something like this but in a more applied domain

We've been working on it already for a while 😊
There is healthy skepticism around using LLMs for coding. Trustworthiness, bugs, laziness, but also accountability.
One application is fairly uncontroversial and awesome, IMO: pure performance optimizations (when you have correctness tests).
developer.nvidia.com/blog/automat...
Awesome results!
February 20, 2025 at 12:35 PM
Reposted by Mike Dereviannykh
I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3
GPU Friendly Laplacian Texture Blending
jcgt.org/published/00...
February 19, 2025 at 6:00 PM
Reposted by Mike Dereviannykh
It would be amazing to see the computer graphics community engage on Bluesky, so here's a starter pack for those who might be interested in joining in:

go.bsky.app/K8ZL1kq
November 20, 2024 at 12:54 AM