Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
Please join us, it'll be fun! 😊
🏠Room 208-209
🕜10:30-11:30
Please join us, it'll be fun! 😊
🏠Room 208-209
🕜10:30-11:30
2025 paper uses quadrics to importance sample silhouette edges--outperforming all existing unidirectional differentiable path tracers.
momentsingraphics.de/Siggraph2025...
2025 paper uses quadrics to importance sample silhouette edges--outperforming all existing unidirectional differentiable path tracers.
momentsingraphics.de/Siggraph2025...
Super honored - my first SIGGRAPH!
Let’s discuss neural & real-time rendering, grab a coffee, or just hang out - feel free to leave a DM
Super honored - my first SIGGRAPH!
Let’s discuss neural & real-time rendering, grab a coffee, or just hang out - feel free to leave a DM
I'm in the Redmond office, but already visited Seattle. If you wanna grab ☕ - DMs are opened
I'm in the Redmond office, but already visited Seattle. If you wanna grab ☕ - DMs are opened
Previously I've got a little bit of time to conduct similar experiments on top of our NIRC, as each additional neural sample costs just pure tensor FLOPs ~ 1.5ms on 4080
1 spp vs 1 spp + 25 cache resamples
Previously I've got a little bit of time to conduct similar experiments on top of our NIRC, as each additional neural sample costs just pure tensor FLOPs ~ 1.5ms on 4080
1 spp vs 1 spp + 25 cache resamples
Classics 😊
Classics 😊
This is the combination of the work of many people, mentors, collaborators, students, friends who trusted me and taught me so much along the way!
This is the combination of the work of many people, mentors, collaborators, students, friends who trusted me and taught me so much along the way!
Huge thanks to everyone who supported me along the way, and to the EG chairs, committee, and organizers for this recognition
Huge thanks to everyone who supported me along the way, and to the EG chairs, committee, and organizers for this recognition
But we need support with compute, expertise and even maybe with engineering
- made new scientific discoveries
- discovered algorithms that are now deployed at Google (in Gemini, Transformers, TPU hardware design & data centers)
Blog: deepmind.google/discover/blo...
White paper:
storage.googleapis.com/deepmind-med...
But we need support with compute, expertise and even maybe with engineering
As scenes & lighting in games grow in complexity, we introduce Neural Incident Radiance Cache (NIRC) – a real-time, online-trainable cache that:
🚄 Costs just ~1ms/neural-sample for 1080p
☘️ Decreases MC variance
🥳 Saves on bounces
www.youtube.com/watch?v=Y791...
As scenes & lighting in games grow in complexity, we introduce Neural Incident Radiance Cache (NIRC) – a real-time, online-trainable cache that:
🚄 Costs just ~1ms/neural-sample for 1080p
☘️ Decreases MC variance
🥳 Saves on bounces
www.youtube.com/watch?v=Y791...
shader-slang.org/blog/2025/04...
shader-slang.org/blog/2025/04...
17k employees times say... $130k a year (avg fb salary) is 2.2 billion a year. So 10+ bil of the 45 in salary.
Then the office / Benefit costs.
Then whatever it costs to make crazy AR glass prototypes with 10k/unit screens.
All the AI build-out/compute.
finance.yahoo.com/news/metas-r...
17k employees times say... $130k a year (avg fb salary) is 2.2 billion a year. So 10+ bil of the 45 in salary.
Then the office / Benefit costs.
Then whatever it costs to make crazy AR glass prototypes with 10k/unit screens.
All the AI build-out/compute.
Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!
schedule.gdconf.com/session/adva...
Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!
schedule.gdconf.com/session/adva...
We've been working on it already for a while 😊
One application is fairly uncontroversial and awesome, IMO: pure performance optimizations (when you have correctness tests).
developer.nvidia.com/blog/automat...
Awesome results!
We've been working on it already for a while 😊
jcgt.org/published/00...
go.bsky.app/K8ZL1kq
go.bsky.app/K8ZL1kq