Mike Dereviannykh
mishok43.bsky.social
Mike Dereviannykh
@mishok43.bsky.social
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games

mishok43.com
Done, thank you so much for the info!
July 28, 2025 at 1:52 PM
And it's a fantastic coincidence that I'm already next to Vancouver and don't need to suffer from jet lag the 2nd time... a horrible thing
July 28, 2025 at 4:53 AM
Session's time and location for your schedule:
s2025.conference-schedule.org/presentation...
Presentation - SIGGRAPH 2025 Conference Schedule
s2025.conference-schedule.org
July 28, 2025 at 4:53 AM
Currently, the issue with efficient spatial encoding is more or less resolved (iNGP or the new GATE by @boksajak.bsky.social )

But it's not the case for the directional domain at all. Despite its importance for the unbiased rendering, Cache-Based Resampling and 2-Level Monte-Carlo Estimator
June 25, 2025 at 12:31 PM
To be completely honest, it's a equal-time-comparison:

3SPP vs 1SPP+25 Neural Resamples

I believe we should invest more resources in more rapid adaptivity of neural caches and more aggressive quantizations, so we could deliver it to production real-time rendering
June 25, 2025 at 12:28 PM
Hmmm, 1 min sounds amazing, I didn't expect such speed!
June 6, 2025 at 9:57 AM
Congrats to you and to the whole team!

I've got a question: basically the volumetric blocks don't have any transparency, do they? And you rely on pruning to make them look right because of it?
June 4, 2025 at 8:10 AM
Thanks 🥳
May 17, 2025 at 4:34 PM
Huge congrats, Valentin!

100% Deserved
May 17, 2025 at 4:17 PM
If you've missed the paper, just check it out:
mishok43.github.io/nirc/

And feel free to reach out to me, if you wanna help me with pushing forward the neural rendering for real-time applications
Neural Two-Level Monte Carlo Real-Time Rendering
Efficient real-time global illumination rendering using Neural Incident Radiance Cache combined with Two-Level Monte Carlo. By Mikhail Dereviannykh, Dmitrii Klepikov, Johannes Hanika, and Carsten Dach...
mishok43.github.io
May 16, 2025 at 2:13 PM
That's what I mean by the lack of compute
May 15, 2025 at 11:00 AM
And of course, huge thanks to my amazing co-authors — Dmitrii Klepikov, Johannes Hanika, Carsten Dachsbacher — and industry friends @kaplanyan.bsky.social , Sebastian Herholz, @momentsingraphics.bsky.social, who helped me on the way!
May 11, 2025 at 3:55 PM
But there are so many other cool questions that we tried to cover

So please check out our webpage, demo videos, and paper itself: mishok43.github.io/nirc/

📍I’ll be at Eurographics next week in London — if you're around and want to talk rendering, AI, or just grab coffee, DM me!
Neural Two-Level Monte Carlo Real-Time Rendering
Efficient real-time global illumination rendering using Neural Incident Radiance Cache combined with Two-Level Monte Carlo. By Mikhail Dereviannykh, Dmitrii Klepikov, Johannes Hanika, and Carsten Dach...
mishok43.github.io
May 11, 2025 at 3:55 PM
In equal-time comparisons, NIRC achieves surprisingly cool results both in the biased and unbiased cases

But yeah... variance may increase next to foliage, brush, trees🌿 — still the eternal pain in CG 😅
May 11, 2025 at 3:55 PM
Using Two-Level Monte Carlo, we can debias NIRC while still cutting variance — thanks to fast cache sampling - dozens of times for the cost of 1 real path

It works like (N)CV, but doesn't introduce any architectural constraints! No need to train Normalizing Flows on-the-fly
May 11, 2025 at 3:55 PM