Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
s2025.conference-schedule.org/presentation...
s2025.conference-schedule.org/presentation...
But it's not the case for the directional domain at all. Despite its importance for the unbiased rendering, Cache-Based Resampling and 2-Level Monte-Carlo Estimator
But it's not the case for the directional domain at all. Despite its importance for the unbiased rendering, Cache-Based Resampling and 2-Level Monte-Carlo Estimator
3SPP vs 1SPP+25 Neural Resamples
I believe we should invest more resources in more rapid adaptivity of neural caches and more aggressive quantizations, so we could deliver it to production real-time rendering
3SPP vs 1SPP+25 Neural Resamples
I believe we should invest more resources in more rapid adaptivity of neural caches and more aggressive quantizations, so we could deliver it to production real-time rendering
I've got a question: basically the volumetric blocks don't have any transparency, do they? And you rely on pruning to make them look right because of it?
I've got a question: basically the volumetric blocks don't have any transparency, do they? And you rely on pruning to make them look right because of it?
100% Deserved
100% Deserved
mishok43.github.io/nirc/
And feel free to reach out to me, if you wanna help me with pushing forward the neural rendering for real-time applications
mishok43.github.io/nirc/
And feel free to reach out to me, if you wanna help me with pushing forward the neural rendering for real-time applications
So please check out our webpage, demo videos, and paper itself: mishok43.github.io/nirc/
📍I’ll be at Eurographics next week in London — if you're around and want to talk rendering, AI, or just grab coffee, DM me!
So please check out our webpage, demo videos, and paper itself: mishok43.github.io/nirc/
📍I’ll be at Eurographics next week in London — if you're around and want to talk rendering, AI, or just grab coffee, DM me!
But yeah... variance may increase next to foliage, brush, trees🌿 — still the eternal pain in CG 😅
But yeah... variance may increase next to foliage, brush, trees🌿 — still the eternal pain in CG 😅
It works like (N)CV, but doesn't introduce any architectural constraints! No need to train Normalizing Flows on-the-fly
It works like (N)CV, but doesn't introduce any architectural constraints! No need to train Normalizing Flows on-the-fly