@materialx.bsky.social
@materialx.bsky.social
This version adds support for WebGPU Shading Language, hex-tiled and lat-long images, NanoColor spaces, 2D fractals, animated materials, and many contributions from our participants in ASWF Dev Days 2025.
github.com/AcademySoftw...
This version adds support for WebGPU Shading Language, hex-tiled and lat-long images, NanoColor spaces, 2D fractals, animated materials, and many contributions from our participants in ASWF Dev Days 2025.
github.com/AcademySoftw...
blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
The full slide deck can be found at materialx.org/assets/ASWF_...
The full slide deck can be found at materialx.org/assets/ASWF_...
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
events.linuxfoundation.org/open-source-...
events.linuxfoundation.org/open-source-...
The tag for the release candidate is v1.39.4-rc1, and you can read more about the new features and updates at github.com/AcademySoftw...
The tag for the release candidate is v1.39.4-rc1, and you can read more about the new features and updates at github.com/AcademySoftw...
events.linuxfoundation.org/open-source-...
events.linuxfoundation.org/open-source-...
www.youtube.com/watch?v=md6S...
www.youtube.com/watch?v=md6S...
highperformancegraphics.org/2025/program...
highperformancegraphics.org/2025/program...
www.youtube.com/watch?v=m-bE...
www.youtube.com/watch?v=m-bE...
Thank you for the close collab @materialx.bsky.social! 💖 We're excited to see the cool things folks create with this combo!
Thank you for the close collab @materialx.bsky.social! 💖 We're excited to see the cool things folks create with this combo!
#glTF #MaterialX #USD
#glTF #MaterialX #USD
(Created by Oliver Markowski with Houdini, link see below ⬇️)
(Created by Oliver Markowski with Houdini, link see below ⬇️)
This version improves the alignment between MaterialX and OpenUSD, adds support for OSL v1.14 and MDL v1.10, and includes optimizations to ShaderGen and GitHub CI to improve performance for artists and developers.
github.com/AcademySoftw...