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materialx.bsky.social
MaterialX
@materialx.bsky.social
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Reposted by MaterialX
ASWF #DevDays is next week! Join developers from around the world on Sept. 25 by picking a task from an #ASWF project, including that can be completed in one day. All levels of experience are welcome! Find out more and sign up to participate at www.aswf.io/dev-days.

@materialx.bsky.social
Dev Days 2025 - ASWF
www.aswf.io
September 16, 2025 at 6:32 PM
MaterialX v1.39.4 has been released!

This version adds support for WebGPU Shading Language, hex-tiled and lat-long images, NanoColor spaces, 2D fractals, animated materials, and many contributions from our participants in ASWF Dev Days 2025.

github.com/AcademySoftw...
September 15, 2025 at 9:23 PM
Reposted by MaterialX
Our next virtual #DevDays is coming up Sept. 25! Spend a day contributing to one of the #ASWF projects and supporting the software our industry relies on. Find out more and sign up at www.aswf.io/dev-days/!
Dev Days 2025 - ASWF
www.aswf.io
September 3, 2025 at 11:05 PM
Reposted by MaterialX
Thanks to our colleagues at Autodesk, IKEA, NVIDIA, OTOY, and Pixar Animation Studios for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for @aswf.io Open Source Days 2025.

The full slide deck can be found at materialx.org/assets/ASWF_...
August 7, 2025 at 9:25 PM
Reposted by MaterialX
We're excited to share #OpenPBR Volume, a new collaboration between Autodesk and Sidefx to create an open standard enabling users to define the look of volumetric assets. OpenPBR is a subproject of @materialx.bsky.social. Read more: www.aswf.io/blog/openpbr...
Announcing OpenPBR Volume! - ASWF
OpenPBR Volume is a new collaboration between Autodesk and SideFX to create a common model for defining the look of volumetric assets.
www.aswf.io
August 5, 2025 at 10:00 PM
Reposted by MaterialX
Join us on August 5th for the MaterialX Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OpenPBR, OTOY, and Pixar.

events.linuxfoundation.org/open-source-...
August 2, 2025 at 3:13 AM
We've just marked the first release candidate for MaterialX v1.39.4 on GitHub, and we'd love to get feedback from teams with MaterialX and USD integrations.

The tag for the release candidate is v1.39.4-rc1, and you can read more about the new features and updates at github.com/AcademySoftw...
github.com
July 24, 2025 at 10:25 PM
Reposted by MaterialX
New Github PR to #ThreeJS that adds much improved #MaterialX support.

New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

Full details: github.com/mrdoob/three...
July 21, 2025 at 8:21 PM
Join us on August 5th for the MaterialX and OpenPBR Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OTOY, and Pixar RenderMan.

events.linuxfoundation.org/open-source-...
Virtual Townhalls | LF Events
Leading up to our main program on August 10, we will be holding a series of virtual town halls for Academy Software Foundation projects including MaterialX, OpenCue, OpenColorIO, Open RV, among others...
events.linuxfoundation.org
July 12, 2025 at 11:57 PM
Reposted by MaterialX
Thanks to a sponsorship from @sidefx.bsky.social we've made some big improvements to our USD and FBX downloads for models, as well as introduced a new MaterialX download option for all textures: www.patreon.com/posts/materi...
June 27, 2025 at 11:44 AM
Reposted by MaterialX
Congratulations to Alain Hostettler on a great talk at HPG 2025, including the announcement of a Pixar/Lucasfilm collaboration on the MaterialX Physically Based Shading nodes in RenderMan XPU!

www.youtube.com/watch?v=md6S...
HPG 2025: Day 2 - June 24th
YouTube video by High-Performance Graphics
www.youtube.com
June 25, 2025 at 4:38 PM
Reposted by MaterialX
One update we want to celebrate in USD 25.05 is having MaterialX v1.39.3 -- which includes OpenPBR Surface and the Chiang Hair BSDF -- as the new default MatX version. 🎉

Thank you for the close collab @materialx.bsky.social! 💖 We're excited to see the cool things folks create with this combo!
May 2, 2025 at 3:46 AM
Reposted by MaterialX
Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - metaverse-standards.org/members/
#glTF #MaterialX #USD
April 24, 2025 at 1:56 PM
MaterialX v1.39.3 has been released!

This version improves the alignment between MaterialX and OpenUSD, adds support for OSL v1.14 and MDL v1.10, and includes optimizations to ShaderGen and GitHub CI to improve performance for artists and developers.

github.com/AcademySoftw...
March 8, 2025 at 2:11 AM
Reposted by MaterialX
Applications for the #ASWF Summer Learning Program are now open! If you are interested in exploring a technical career in animation or VFX and identify as an underrepresented gender, apply before April 11 at hubs.la/Q0394RY20!
March 7, 2025 at 6:49 PM
We're proud to welcome our parent organization, @academyswf.bsky.social, to Bluesky, and we hope you'll follow them if you're interested in related projects such as OpenEXR, OpenColorIO, and Open Shading Language!
February 13, 2025 at 5:40 PM
MaterialX v1.39.2 has been released!

This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants in ASWF Dev Days 2024.

www.aswf.io/blog/materia...
MaterialX v1.39.2 Now Publicly Available - ASWF
The Academy Software Foundation is excited to announce the release of MaterialX v1.39.2, introducing support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Wo...
www.aswf.io
January 21, 2025 at 6:57 PM
The first release candidate for MaterialX 1.39.2 has been marked on GitHub, and we're encouraging teams to test it out over the next week.

The tag for this release candidate is v1.39.2-rc1, and the latest changelog may be found at github.com/AcademySoftw...
github.com
January 10, 2025 at 10:23 PM
Congratulations to our colleagues at OTOY for this initial preview of MaterialX support in Octane Render 2026.1:

render.otoy.com/forum/viewto...
December 3, 2024 at 1:43 AM
Reposted by MaterialX
Highlighting this post from @shannonin3d.bsky.social, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages.

shader-slang.com/blog/2024/11...
There’s a lot going on with Slang!
shader-slang.com
November 23, 2024 at 8:59 PM
Reposted by MaterialX
For any developer who is interested in contributing to an Academy Software Foundation project, perhaps for the first time, I wanted to highlight ASWF Dev Days 2024, which will take place on September 26-27.

We hope to see you there!

www.aswf.io/blog/devdays...
Join us for Dev Days 2024 Next Month! - ASWF
Sign up now for ASWF Dev Days, a two-day virtual hackathon which helps individuals to make their first contribution to a project.
www.aswf.io
September 14, 2024 at 9:57 PM