mel
melmass.bsky.social
mel
@melmass.bsky.social
Another great episode from @krisajenkins.bsky.social 's awesome show!
www.youtube.com/watch?v=ZUbc...
Graphite: Image Editing as a Syntax Tree (with Keavon Chambers & Dennis Kobert)
YouTube video by Developer Voices
www.youtube.com
March 14, 2025 at 10:08 AM
Reposted by mel
The snow thing
#UnrealEngine #RealTime
December 23, 2024 at 1:44 PM
What a great release!
Now out: version 0.101.0 of Nu. This release adds a simplified startup configuration, several new commands, and additional tools to introspect the Nushell engine. www.nushell.sh/blog/2024-12...

Happy holidays from the Nushell team!
Nushell 0.101.0 | Nushell
A new type of shell.
www.nushell.sh
December 23, 2024 at 1:55 PM
Reposted by mel
Repost (Instagram: Philipp Pavlov) - One more rnd for Tendril Studio

It was crazy setup! Fluid move spheres, spheres push fluids, spheres have mitosis animation with some post wiggle/wave animation, a lot of glitches during animation was smoothed with chops.

#fluid #pyro #houdini #sidefxhoudini
December 19, 2024 at 4:20 AM
Reposted by mel
Very neat use of PDG - this looks awesome!
This was my introduction to @sidefx.bsky.social 's PDG back in 2021.
Using a few custom HDAs coupled with PDG to clean/normalize a collection of car models, the steps:

- Detect the bounds of the body
- Extract the wheels position and pivot for instances.
- Assign common shaders
- Export to USD
December 13, 2024 at 2:24 AM
This was my introduction to @sidefx.bsky.social 's PDG back in 2021.
Using a few custom HDAs coupled with PDG to clean/normalize a collection of car models, the steps:

- Detect the bounds of the body
- Extract the wheels position and pivot for instances.
- Assign common shaders
- Export to USD
December 9, 2024 at 12:15 PM
nvim-treesitter-context now supports nushell ⚡️
github.com/nvim-treesit...
December 9, 2024 at 11:20 AM