Using a few custom HDAs coupled with PDG to clean/normalize a collection of car models, the steps:
- Detect the bounds of the body
- Extract the wheels position and pivot for instances.
- Assign common shaders
- Export to USD
Using a few custom HDAs coupled with PDG to clean/normalize a collection of car models, the steps:
- Detect the bounds of the body
- Extract the wheels position and pivot for instances.
- Assign common shaders
- Export to USD
github.com/nvim-treesit...
github.com/nvim-treesit...