Pete Mc Nally
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mcpoly.bsky.social
Pete Mc Nally
@mcpoly.bsky.social
https://www.artstation.com/petemc
Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
Some underwater raytraced fog tests in Toolbag 5.02b www.artstation.com/artwork/3EVNZg
July 19, 2025 at 7:53 PM
Photo or 3D model?
May 3, 2025 at 5:05 PM
Reposted by Pete Mc Nally
Missed our deep dive on Toolbag's Displacement materials? 🤔

Now’s your chance to catch up & read @petesonearth's guide on leveraging Toolbag’s displacement shader & combining it with other exciting features to bring complexity to your art.

🔗 Read Now: marmoset.co/posts/displa...
February 6, 2025 at 5:39 PM
Some high res content from the displacement article I worked on for @marmoset3d.bsky.social
#gameart #materials
www.artstation.com/artwork/zxKnaQ
January 30, 2025 at 5:45 PM
This was a pleasure to work on, check out the article if you've every wanted to give real-time displacement a shot in Toolbag! #gameart
🌠 Craft striking 3D art with our masterclass guide by Pete McNally on displacement materials in Toolbag. Bring depth to your art by combining the displacement shader with subdivision, baking, material layering, & triplanar projection.

🔗 Read Now: https://marmoset.co/posts/displacement-materials-i…
Enhancing Realism with Displacement Materials in Marmoset Toolbag | Marmoset
Defining a Displacement Shader by Pete Mc Nally The displacement shader is a powerful tool to add realism and detail to your renders. Displacement mapping works by adjusting the elevation of a…
marmoset.co
January 30, 2025 at 5:20 PM
Reposted by Pete Mc Nally
🎨 Toolbag Artist Highlight - Dandadan Fan Art -The Serpo Aliens by Hyunseok Jin

Find more of Hyunseok’s work on Artstation: https://www.artstation.com/jinhyunsuk

👉 Tag your art with #madewithMarmoset for a chance to be featured.

Bake, texture, and render your art in Toolbag: marmoset.co
January 27, 2025 at 5:00 PM
This is one from last year, I forgot to post the project. Shells scanned with the Creality Ferret Pro , 3DSMax and rendered in Toolbag 5 #madewithmarmoset #3dscan
www.artstation.com/artwork/YBA6DY
Shells, Pete Mc Nally
This project was done to tip my toe in the world of Structured Light Scanning with the Creality Ferret Pro scanner. It was a small object that was on my desk, nothing deeper than that!
www.artstation.com
January 21, 2025 at 6:08 PM
This time of year you're lucky if you find one sweet you like in the Christmas leftovers! Two sweets scanned with the Creality Otter, processed and simmed in 3DSMax and rendered in Toolbag 5
#gameart #3Dscanning
January 17, 2025 at 5:37 PM
Reposted by Pete Mc Nally
Change environments dynamically using Havok Physics! Block paths, open new areas, or float leaves to gently rest on the debris. youtu.be/t2EHG-1zFmE
Dynamic Destruction with Havok Physics
YouTube video by Havok
youtu.be
January 13, 2025 at 12:30 PM
Hello, old friend
December 12, 2024 at 11:21 PM
Finished Silent Hill 2 Remake and got the "Leave" ending. Hats off to Bloober, that was superb
December 9, 2024 at 9:21 PM
I've been testing displacement with triplanar mapping and vertex colour masks in Toolbag 5, quite a powerful workflow. More to follow
December 6, 2024 at 4:22 PM
An Iceberg doodle using Reality Capture and @marmoset3d.bsky.social Toolbag 5 #gameart #raytracing
November 29, 2024 at 8:55 PM
November 12, 2024 at 12:25 AM
Texturing progress #gameart
July 9, 2024 at 8:29 PM
Work in progress #gameart
July 8, 2024 at 10:36 PM
Here's an apple I made 🍎👌

www.artstation.com/artwork/LRKrlk
April 16, 2024 at 10:15 PM
I dug out some old moss textures to see if they hold up with newer renderers (raytracing in @marmosetco ) and I think they do! Took some dialling in of the SSS and lightening the AO but the results aren't bad. the material is available here for FREE:
mcpoly.gumroad.com/l/nCdJR
March 29, 2024 at 12:12 AM
Latest #3D work, and first personal project this year, some tasty pastries! 3DSMax, Metashape, Photoshop, Knald and Toolbag
www.artstation.com/artwork/ble2rd
February 24, 2024 at 10:05 PM
Sometimes it's just quicker to create geom for a normal map than any surface capture. #3dsmax and #toolbag #gamedev
February 20, 2024 at 10:24 PM
Reposted by Pete Mc Nally
This passage hit me yesterday
February 6, 2024 at 7:00 PM
February 6, 2024 at 1:34 PM
@genrouthier.bsky.social can you add me to the Game Dev filter please?
January 4, 2024 at 10:54 AM
A very Happy Christmas lads
December 24, 2023 at 5:21 PM