Bradley Toliver
kingbradley.bsky.social
Bradley Toliver
@kingbradley.bsky.social
Game Designer at Void Interactive
Spent some time in the last few weeks learning how to do more stuff in Blender. Fixed up a bunch of bad poses so no more nasty hand clipping through guns. Proud of my cute lil roster of goons.
November 15, 2025 at 5:16 AM
I am not buying a Halo game with traversal stutter every 5 seconds.
October 27, 2025 at 6:57 PM
AI can enable some really cool shit, its ability to sorta believably vomit back Reddit's response to any given subject definitely aint it.
You know how billionaires end up with severe cognitive deficits as a result of becoming surrounded by yes men who constantly tell them their every idea is genius? What if we made a bot that just does that to everyone. I think that would be a good idea.
October 19, 2025 at 6:29 AM
I really wish this site had spoiler tags so I could post this screenshot without worry but uh, never in my life have I played a game that jumped the shark harder than Silent Hill f. Holy shit I am checked out. We're in "press these buttons to enter Devil Trigger" territory now, fuck me.
September 29, 2025 at 6:02 PM
I'm not confident I'm gonna finish Silent Hill f anytime soon. Anything interesting in this game is buried under AAA jank. Getting objectives popping up like EXPLORE THE HOUSE in a SH game is crazy work. It's Silent Hill's "God of War" moment, trading away any originality to become more acceptable.
September 28, 2025 at 11:14 PM
Sorry I've been so silent. The good news is work has been really great for me and life has been pretty good. This year I shed a good amount of weight and I've been living a much healthier lifestyle. The bad news is this really cut into my ability to do creative brain intensive stuff in my free time.
September 26, 2025 at 8:15 AM
This is garbage. I hate this shit.
September 11, 2025 at 12:49 AM
Reposted by Bradley Toliver
The image that inspired my most popular comic.
September 10, 2025 at 2:59 AM
This still fucking rocks.
May 28, 2025 at 4:19 AM
Goddamn whoever made this medkit has gotta be proud of themselves.
March 18, 2025 at 11:29 PM
HL2 RTX remix has some really amazing assets and effects against very awkward backdrops sometimes. The world textures aren't bad, but the simple level geo really clashes with all this HD goodness. Also leads to odd moments where the game just looks like Half-Life 2 at first glance.
March 18, 2025 at 11:23 PM
Man that Death Stranding 2 trailer almost had me hype til I had to listen to the characters talking.

"Oh right, a Hideo Kojima game".
March 10, 2025 at 1:29 PM
Boy X sure is full of fascists huh?
February 28, 2025 at 6:36 PM
Sorry I've been so quiet, but maybe this will make up for it a lil bit.

www.youtube.com/watch?v=efST...
Just a little Chapter 2 progress teaser
YouTube video by Bradley Toliver
www.youtube.com
December 19, 2024 at 10:35 PM
Reposted by Bradley Toliver
Steam reviews
November 26, 2024 at 7:57 PM
Arcane is just doing with pop what bad super hero movies did with nu metal in the 2000's, make it stop.
November 21, 2024 at 9:17 AM
Reposted by Bradley Toliver
I’ve been working on a retro-leaning first-person survival horror game, called Something in the Water. In this first devlog, I dive into the origins of the project and talk about my motivations going forward 🔪 www.youtube.com/watch?v=weYy... #gamedev
Transforming my Survival Horror FPS Game Jam into a Full Game | Something in the Water Devlog #0
YouTube video by Sean Noonan
www.youtube.com
November 18, 2024 at 1:24 PM
Actually I might be a liar! My codev has been playing Inhuman with the newer version mounted and so far it seems like it's possible. No insane boosts here but it's still quite nice to not be totally left behind.
Understand that that's the open source version you can do code changes to. Inhuman cannot be ported to this new version.
November 16, 2024 at 12:47 AM
Man Valve really staying committed to just never updating Source 2013 huh.
November 15, 2024 at 11:43 PM
I'm sorry but this Project Borealis demo is pretty mid.

The weapon and character animations feel incredibly janky, which is something you think should have been sorted by now. There's this weird slavish adherence to HL2's "feel" which means anytime the game deviates from that, it feels really off.
November 11, 2024 at 10:17 PM
Can we please start being nostalgic for this generation? This shit holds up better for me than the first hd console gen ever will.
Thinking about metal gear solid 2 hallways
November 10, 2024 at 1:02 AM
Ahh pre emptively muting irrelevant shitheads people keep getting onto my feed, this really is twitter isn't it.
November 8, 2024 at 12:20 AM
Y'all better start making this thing relevant, fuck me.
November 6, 2024 at 6:28 AM