Bradley Toliver
kingbradley.bsky.social
Bradley Toliver
@kingbradley.bsky.social
Game Designer at Void Interactive
Hope I get to play some Darktide with Alex when I'm in Europe hahahaha
October 1, 2025 at 10:58 PM
I like a lot of the actual gameplay decisions. Breakable weapons, multi use consumables, and the focus meter add a lot to consider in combat. The actual presentation kinda fails for me though. Doing wicked sick counter attacks on a visual prompt is comical to me.
September 28, 2025 at 11:14 PM
I'm genuinely curious what the average player thinks of the otherworld dungeons. Personally I find them to be super mid, the visual style grew tiring pretty quick as I realized I'm gonna be looking at the same wall and floor textures over and over.
September 28, 2025 at 11:14 PM
The SH2 remake felt like it found a much better middleground. It's obviously taking stuff from games like The Last of Us but they give you plenty of uninterrupted time to just look around and settle into things. Too bad both of these have serious stuttering problems 🫠
September 28, 2025 at 11:14 PM
These games wanna impress you with a story they tell with high fidelity visuals, and the cost that comes with that is needed to be as mass market friendly as possible. It's like every major presentation decision was basically "idk just do what all those other Sony third person games are doing."
September 28, 2025 at 11:14 PM
So yeah expect a media push and some other stuff in the coming weeks. I'm gonna also prob start posting my gaming critiques as this year has given me a lot to think about. Sorry for keeping y'all in the dark, honestly posting shit in public gives me a weird kinda anxiety and I gotta push past that.
September 26, 2025 at 8:15 AM
That's kinda part of why I've been so quiet, I don't wanna post every single bit of level design progress for people to see before the game's out. I'm thinking maybe sticking to the first two chapters to show the state of the game without giving away the whole experience is a better compromise.
September 26, 2025 at 8:15 AM
The state of my Patreon etc. tho has been inexcusable. I'm gonna look into a way to try and right that ship and try to figure out how to get people excited about the project again. Inhuman itself is in a good state but needs more content.
September 26, 2025 at 8:15 AM
Taking its time but its coming.
September 26, 2025 at 8:05 AM
Delete your discord
April 30, 2025 at 7:56 PM
This isn't a huge dunk, the game looks awesome in plenty of spots, but I don't think it's an even experience. I assume they're kinda limited by the existing level, or they've opted to keep things as "authentic" as possible, so stuff like this is kinda inevitable I suppose.
March 18, 2025 at 11:23 PM
Obviously the lighting here looks amazing, but honestly at a glance I don't think you'd even realize anything changed. Of course that also means they've done a good job at preserving the original look, which is great! They have not weirdly redefined the look of HL2 like Black Mesa did to HL1.
March 18, 2025 at 11:23 PM