Discord: http://discord.gg/U4CtzqDGa5
SMKDX Team Member
http://patreon.com/kandowontu (no paywalls!)
Geometry Dash, the classic, rhythm-based, and highly addictive autoscroller, is here
This time, it's on the #NES!
"Famidash"
By @kandowontu.bsky.social
I would argue, this is even better than the original
kandowontu.itch.io/famidash
#homebrew #indie #gamedev #retro #retrogaming
Geometry Dash, the classic, rhythm-based, and highly addictive autoscroller, is here
This time, it's on the #NES!
"Famidash"
By @kandowontu.bsky.social
I would argue, this is even better than the original
kandowontu.itch.io/famidash
#homebrew #indie #gamedev #retro #retrogaming
youtu.be/9ueNrf9Xx3Q
youtu.be/9ueNrf9Xx3Q
❤️ and RT appreciated 👍
Right here: youtu.be/tzmY_ZwySsc?...
❤️ and RT appreciated 👍
Right here: youtu.be/tzmY_ZwySsc?...
metalgamesolid.com/hacks-mods/romhacks/snes-rumble-roundup/
See Randy's list on the SNES rumble GitHub as well:
github.com/LimitedRunGa...
metalgamesolid.com/hacks-mods/romhacks/snes-rumble-roundup/
See Randy's list on the SNES rumble GitHub as well:
github.com/LimitedRunGa...
@kandowontu.bsky.social is ready with his newest #SNES release
in what I've dubbed, his
" #Retro Rumble #Romhack" series
Final Fantasy III
can now be played with the rumble
developed @randallinden.bsky.social
For Patrons for now
Available for everyone, this Friday
#romhacks #gaming
@kandowontu.bsky.social is ready with his newest #SNES release
in what I've dubbed, his
" #Retro Rumble #Romhack" series
Final Fantasy III
can now be played with the rumble
developed @randallinden.bsky.social
For Patrons for now
Available for everyone, this Friday
#romhacks #gaming
@kandowontu.bsky.social is ready with v1.0 of
"Super Mario World Rumbled"
for Patreon supporters.
With the public release next week.
As the name implies, this #romhack implements the exciting new #SNES rumble feature. developed by
@randallinden.bsky.social
#retro #romhacks
@kandowontu.bsky.social is ready with v1.0 of
"Super Mario World Rumbled"
for Patreon supporters.
With the public release next week.
As the name implies, this #romhack implements the exciting new #SNES rumble feature. developed by
@randallinden.bsky.social
#retro #romhacks
It's exciting to work on again. I can't wait to share it with everyone!
I feel energized to start doing community stuff again too (like compos & the homebrew showcase). #nesdev #screenshotsaturday
It's exciting to work on again. I can't wait to share it with everyone!
I feel energized to start doing community stuff again too (like compos & the homebrew showcase). #nesdev #screenshotsaturday
3 Difficulty Levels
14 palette options
6 MSU-1 Soundtrack options
Use A or X to throw subweapons
Swap between 2 subweapons
Rumble support
Available here:
mega.nz/folder/Ukgjm...
or here:
archive.org/details/cast...
3 Difficulty Levels
14 palette options
6 MSU-1 Soundtrack options
Use A or X to throw subweapons
Swap between 2 subweapons
Rumble support
Available here:
mega.nz/folder/Ukgjm...
or here:
archive.org/details/cast...
A brand new #SNES #romhack created by "Sunlit" that lets you experience the original game with full Rumble functionality
Created in collaboration with @kandowontu.bsky.social & @randallinden.bsky.social
#retro #romhacks
romhackplaza.org/romhacks/sta...
A brand new #SNES #romhack created by "Sunlit" that lets you experience the original game with full Rumble functionality
Created in collaboration with @kandowontu.bsky.social & @randallinden.bsky.social
#retro #romhacks
romhackplaza.org/romhacks/sta...
A classic Konami Shoot-em-up, now with no sprite flicker, no slowdown, FIVE sick CD Quality soundtracks (courtesy of @goddamnbathead.bsky.social and Relikk), 8 palettes, difficulty selection, and optional lives adjustment!
A classic Konami Shoot-em-up, now with no sprite flicker, no slowdown, FIVE sick CD Quality soundtracks (courtesy of @goddamnbathead.bsky.social and Relikk), 8 palettes, difficulty selection, and optional lives adjustment!
Additional resources / source code examples thread:
www.reddit.com/r/retrogamed...
Share the news with your retro friends!
#retrodev #retrogaming #assembler #pixelart #chiptune #coding #programming #gamedev
Additional resources / source code examples thread:
www.reddit.com/r/retrogamed...
Share the news with your retro friends!
#retrodev #retrogaming #assembler #pixelart #chiptune #coding #programming #gamedev
youtu.be/Jtq9T09OJco
Direct download: archive.org/download/gra...
youtu.be/Jtq9T09OJco
Direct download: archive.org/download/gra...
Just thought you’d like to know :D
Just thought you’d like to know :D
Ive been working on this, on and off, for a long time now.
Im not promising itll b made soon but this is nearly ready for a ROM patch.
Done so far:
- Free flying
- Mini-map
- U-turn
- New map system
- BG scrolling
- Hidden items
- Dialogue: time, area and event triggered
Ive been working on this, on and off, for a long time now.
Im not promising itll b made soon but this is nearly ready for a ROM patch.
Done so far:
- Free flying
- Mini-map
- U-turn
- New map system
- BG scrolling
- Hidden items
- Dialogue: time, area and event triggered
With 4 seconds of All-You-Can-Spin action, spam the leaf to attack your foes, clear out pesky litter on the track, and defend yourself from oncoming attacks!
It's spin-to-win mayhem, spin Spin SPIN!!!
#SMKDX
With 4 seconds of All-You-Can-Spin action, spam the leaf to attack your foes, clear out pesky litter on the track, and defend yourself from oncoming attacks!
It's spin-to-win mayhem, spin Spin SPIN!!!
#SMKDX
I am trying to find the source of this Advertisement for Duke Nukem 3D. The only leads I have is that it existed around 1996 (when the game was released) and that the company on the top right "FuncoLand".
I have no idea if this appeared in a Magazine or was a poster in a store.
I am trying to find the source of this Advertisement for Duke Nukem 3D. The only leads I have is that it existed around 1996 (when the game was released) and that the company on the top right "FuncoLand".
I have no idea if this appeared in a Magazine or was a poster in a store.
To help with server costs and support site infrastructure improvements, please consider supporting us on Patreon.
patreon.com/c/romhackdoting
To help with server costs and support site infrastructure improvements, please consider supporting us on Patreon.
patreon.com/c/romhackdoting
My project, Celeste NES is now open-source! Here is a link to the first demo that I have released: github.com/iProgramMC/C...
My project, Celeste NES is now open-source! Here is a link to the first demo that I have released: github.com/iProgramMC/C...
Available from archive.org or mega.nz here:
archive.org/details/doub...
mega.nz/folder/4th1U...
Full MSU-1 Support
"A" button for jumping (simulates Y + B)
Complete-able on all difficulties
No code needed to continue
Available from archive.org or mega.nz here:
archive.org/details/doub...
mega.nz/folder/4th1U...
Full MSU-1 Support
"A" button for jumping (simulates Y + B)
Complete-able on all difficulties
No code needed to continue