added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
(Music courtesy of Yerzmyey, real ones know)
(Music courtesy of Yerzmyey, real ones know)
How small can one make a self-contained light for under, say, 5 bucks?
(Usb for reference only)
How small can one make a self-contained light for under, say, 5 bucks?
(Usb for reference only)
Ive been working on this, on and off, for a long time now.
Im not promising itll b made soon but this is nearly ready for a ROM patch.
Done so far:
- Free flying
- Mini-map
- U-turn
- New map system
- BG scrolling
- Hidden items
- Dialogue: time, area and event triggered
Ive been working on this, on and off, for a long time now.
Im not promising itll b made soon but this is nearly ready for a ROM patch.
Done so far:
- Free flying
- Mini-map
- U-turn
- New map system
- BG scrolling
- Hidden items
- Dialogue: time, area and event triggered
Starting with this; this was created using OpenGL, an Intel 3D camera and output to my laser projector using a Helios DAC, all in "real" time :)
github.com/chuckborisno...
Starting with this; this was created using OpenGL, an Intel 3D camera and output to my laser projector using a Helios DAC, all in "real" time :)
github.com/chuckborisno...