Jussi 🐱🍁☕
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jushiip.bsky.social
Jussi 🐱🍁☕
@jushiip.bsky.social
A game developer from 🇫🇮 living in 🇸🇬. I like video games, cats and coffee. Lead programmer on Zecha Tactics, a turn-based mecha tactics game inspired by 80s and 90s mecha series.
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The benefits of working in the game industry: our calls have important topics like "you should be able to pour milk on the chicken"
September 10, 2025 at 3:23 AM
We started working on visual cues to indicate part damage. Later we'll be adding in heavier cuff marks and trying out a dissolve effect that reveals parts of the mecha skeleton underneath (when it has taken heavy damage) + also add in some fire and smoke particles #gamedev #indiedev #mecha
May 15, 2025 at 7:26 AM
Weekend fun learning Crocotile 3D 🐊 #gamedev
May 10, 2025 at 5:15 PM
We've been doing some lighting updates to our desert biome - and our custom mecha shader is finally affected by the scene lights too :D #gamedev #indiedev #mecha
May 9, 2025 at 10:14 AM
Reposted by Jussi 🐱🍁☕
ottoojala.itch.io/luolalentely...

You can now try out my luolalentely game on Itch. It's in quite a crude state, but should be playable (you'll need friends and gamepads, or no friends and just a keyboard, just to try it out).
ΛΛΛΛ by Otto Ojala
Luolalentelypeli
ottoojala.itch.io
March 29, 2025 at 1:50 PM
Reposted by Jussi 🐱🍁☕
Lancers never fear!

#Mecha #Tactics #RPG #ZechaTactics
March 8, 2025 at 4:00 PM
Reposted by Jussi 🐱🍁☕
I want to music up your indie game 💙
March 2, 2025 at 8:23 PM
Reposted by Jussi 🐱🍁☕
After 3357 git commits worth of prototypes I've finally found one that works. Started turning it into my first real game today. Rather excited.

Expect gameplay inspired by FF Tactics, revolving around the concept of RPG parties. Also some roguelike bits, modeless controls, and visuals like below.
Chronological gamedev prototype clips thread for #screenshotsaturday (are we still doing that?)
February 25, 2025 at 2:38 PM
Almost lost my mind trying to isolate a problematic commit that was causing graphical glitch in our builds. A note to my future self: disable any CI/CD cache step before doing any investigation. (: #gamedev
February 21, 2025 at 6:07 AM
We now have an official Bluesky account for Zecha Tactics! You can give us a follow if you're into turn-based tactics games or cool mecha content in general :) #gamedev #mecha
February 21, 2025 at 5:56 AM
Here's some Sunday afternoon level generation experiments. Testing UV mapped tiles with randomly raised ground areas. #gamedev #procgen
February 16, 2025 at 7:48 AM
Cube (1997)

#procgen #gamedev
February 12, 2025 at 11:47 AM
Thinking about whether I should revive an old marching cubes based level generator project.. #gamedev #procgen
February 8, 2025 at 2:39 PM
Reposted by Jussi 🐱🍁☕
Hey! We've got a #StarterPack going for #JRPG and #RPG #Indiedev teams!

If you are an Indie JRPG / RPG developer, reply to be added!

We would all very much appreciate if you could help us out with a repost / quote post!

#indiegames #indiegame #videogames #gamedev #videogame
February 6, 2025 at 4:25 PM
Here's a very work-in-progress backpack mortar attack from our game. The camera view is typically more isometric and top-down, but I lowered it so you can see the mortar better. :) #mecha #madewithunity #indiedev
February 7, 2025 at 9:09 AM
Reposted by Jussi 🐱🍁☕
We started working on backpack attachments system (twin cannon, missile launcher and mortar) and today I've been focusing on the missile attack and missile flight paths. Started with a simple projectile arc and then randomising it with some swirls and other magic. #gamedev #mecha
January 29, 2025 at 6:15 AM
The missiles are starting to feel pretty good. Sometimes they look a bit out of control but I think that's fine. I reduced the amount of vertices in the flight path which gives it a bit more sharper turns. Helps to give it slight Itano Circus -style vibes. #gamedev #mecha #vfx
January 30, 2025 at 8:34 AM
We started working on backpack attachments system (twin cannon, missile launcher and mortar) and today I've been focusing on the missile attack and missile flight paths. Started with a simple projectile arc and then randomising it with some swirls and other magic. #gamedev #mecha
January 29, 2025 at 6:15 AM
Oh boy, Caves of Qud consumed most of my year end vacation. It's definitely one of the best games I've played recently. So difficult to put down.
January 5, 2025 at 6:28 PM
Does anyone in #bluesky know if there are any better solutions for downloading bookmarks from Twitter or is this the go-to solution for now?
Export Twitter Bookmarks - Chrome Web Store
1-Click export for ALL your twitter bookmarks
chromewebstore.google.com
December 18, 2024 at 6:44 AM
Got my first god pack ✨ #PTCGP
December 16, 2024 at 5:41 AM
Give me a single screenshot from a video game that immediately makes you hear the soundtrack in your head.
December 14, 2024 at 6:42 AM
Reposted by Jussi 🐱🍁☕
Here's a bit more footage where you can see the stepped interpolation better. I think this run cycle is very cute for some reason (*our animations are very WIP!) #mecha #メカ #gamedev
December 13, 2024 at 9:31 AM
Reposted by Jussi 🐱🍁☕
December 13, 2024 at 3:32 AM
Going to the movies to watch Interstella 5555: The 5tory of the 5ecret 5tar 5ystem tonight! It's been a long time since I saw this and it's gonna be awesome to see it from the big screen. I love it when they show older films at the movies. :)
December 13, 2024 at 9:49 AM