🇸🇪🫖🌶️
Made Skeletal Dance Party 💀 & Scrap Galaxy in own indie studio Catalope Games.
In it we have a look at material merging within #Blender.
This is a good way to reduce draw calls, which is especially important for low end platforms.
youtu.be/kB7Esq5RL80
In it we have a look at material merging within #Blender.
This is a good way to reduce draw calls, which is especially important for low end platforms.
youtu.be/kB7Esq5RL80
Using clustered meshlets you can get good culling of your model and what is called "continuous LOD", different parts of your model can have different quality. Extremely useful if you have very dense models.
simplygon.com/posts/9886e4...
Using clustered meshlets you can get good culling of your model and what is called "continuous LOD", different parts of your model can have different quality. Extremely useful if you have very dense models.
simplygon.com/posts/9886e4...
The main takeaway is that if your monetization comes from microtransactions or gacha mechanics, then asset creation cost correlates directly to profit.
Reducing the cost of optimization == 💰
developer.microsoft.com/en-us/games/...
#gamedev
The main takeaway is that if your monetization comes from microtransactions or gacha mechanics, then asset creation cost correlates directly to profit.
Reducing the cost of optimization == 💰
developer.microsoft.com/en-us/games/...
#gamedev
Spoiler: Those can be very useful for the kind of assets where both triangle reduction and remeshing fails. Often quite loosely connected assets.
simplygon.com/posts/a2ea9a...
Spoiler: Those can be very useful for the kind of assets where both triangle reduction and remeshing fails. Often quite loosely connected assets.
Let us look at how to use us it when creating standins.
youtu.be/SjXuVgWEPGg
#gamedev
What perhaps is more interesting in the #gamedev blog is that we delve into how to work with the scene graphs; cloning and moving nodes around.
simplygon.com/posts/1b1eb3...
What perhaps is more interesting in the #gamedev blog is that we delve into how to work with the scene graphs; cloning and moving nodes around.
simplygon.com/posts/1b1eb3...
Stygian Bought is always on my travel #metal music list.
www.youtube.com/watch?v=jrz7...
Stygian Bought is always on my travel #metal music list.
www.youtube.com/watch?v=jrz7...
🔨Triangle reduction
🪛Vertex Weights
⛏️Bone reduction
🖌️Material merging
developer.microsoft.com/en-us/games/...
🔨Triangle reduction
🪛Vertex Weights
⛏️Bone reduction
🖌️Material merging
developer.microsoft.com/en-us/games/...
Let us look at how to use impostor from single view in #unity3d.
youtube.com/watch?v=9Vul...
#gamedev
simplygon.com/posts/04a899...
#gamedev
simplygon.com/posts/04a899...
#gamedev
futurism.com/experts-horr...
futurism.com/experts-horr...
By reserving a small part in the original texture our remeshed proxy model can reuse the same texture.
Let us show you how!
simplygon.com/posts/453ceb...
By reserving a small part in the original texture our remeshed proxy model can reuse the same texture.
Let us show you how!
simplygon.com/posts/453ceb...
simplygon.com/posts/b6ed75...
simplygon.com/posts/b6ed75...
#gamedev
#gamedev
simplygon.com/posts/6e848b...
#gamedev
simplygon.com/posts/6e848b...
#gamedev
Serve demonically good food and service big rigs at Gas N’ Grill!
Thank you for using Simplygon technology to optimize the #virtualreality experience!
www.meta.com/en-gb/experi...
Serve demonically good food and service big rigs at Gas N’ Grill!
Thank you for using Simplygon technology to optimize the #virtualreality experience!
www.meta.com/en-gb/experi...
simplygon.com/posts/700178...
#gamedev
simplygon.com/posts/700178...
#gamedev
In the lead-up to release, we at Simplygon had the privilege of collaborating closely with the team to help ensure a smooth #videogame experience.
compulsiongames.com/games/south-...
We’re proud that Simplygon technology played a role in optimizing the richly detailed world of Feudal Japan.
store.ubisoft.com/eu/assassins...
#videogames #gamedev
We’re proud that Simplygon technology played a role in optimizing the richly detailed world of Feudal Japan.
store.ubisoft.com/eu/assassins...
#videogames #gamedev